We had a good turnout at yesterday's development games, at one point we had matches with 17 to 19 players on Unitremia. We got to see the new features in action in decent sized matches, we received a lot of constructive feedback, got some new ideas, and found some bugs. So overall, I would say that yesterday's dev games were pretty productive. I'd like to thank everyone who attended and helped make this event a success

. We will probably continue this format of having the earlier half of Saturday's dev games on Unitremia in Germany, and then the later half of Saturday's dev games on the GrangerLab server in New York..