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Need help with GTK

Started by Rawr, February 06, 2007, 02:37:41 AM

Rawr

So, i just installed 1.5.0
Someone said this version supports tremulous? I only see Q2,Q3 and Q4 of the quake engine games.
Also, if i want to edit a map, say, a map my friend is making. (were working together). How do i unpack the .pk3?


Rawr

:)
thx

BTW:
Is it possible to import a map that i made for a different game? Say, in UnrealEd?(unreal tournament)

TRaK

You should look at the stickies. You need to create a bunch of files in order for GTKradiant to work with trem.

A pk3 is a renamed zip file, so just change the extension.

vcxzet

Quote from: bazuka_poo:)
thx

BTW:
Is it possible to import a map that i made for a different game? Say, in UnrealEd?(unreal tournament)
even if it was possible it would be hard
I have no idea you better google

Warrior

Updated files to add Tremulous support to GtKRadiant: http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def and trem.game; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and: http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common.shader, entities.def, shaderlist.txt; this zip file should be extracted to the tremulous/base folder).
[glow=black,1,300]Warrior[/glow]

vcxzet

since you cant place all entities at once, build menu needs a
-meta -onlyents
entry


vcxzet

Quote from: bazuka_pooEh? :oops:
erm sorry it was @warrior

Warrior

That -onlyents parameter will only update entities position in the map. Will it recompile the map only updating them? I've never used it so I think the mapper should consider to use it or not and I don't see why it needs to be added to the default build menu. (Mappers are free to personalize their build menu as they wish).
[glow=black,1,300]Warrior[/glow]

Rawr

Ehm. I still need help. How can I convert a map from a bsp to a .map? Radiant says it can only open .map's or .reg's
:<

Pat AfterMoon

Quote from: bazuka_pooHow can I convert a map from a bsp to a .map
Open a console in your map directory and type "q3map2 -convert -format map MapName", where MapName is the name of the *.bsp file you want to convert to *.map. The q3map2.exe is provided with GtkRadiant.

Rawr

Im assuming you are talking about cmd.exe? Or Linux Console?

I have this: q3map2 -convert -format map "combat"
In .bat form in my tremulous\base\maps folder
Help
:oops:

Warrior

For Windows, in a .bat file you write:
"C:\Program Files\GtkRadiant 1.5.0\q3map2" -convert -v -game tremulous -fs_basepath "C:\Program Files\Tremulous" -fs_game base -format map combat.bsp
Change file locations if needed.
[glow=black,1,300]Warrior[/glow]

Rawr

Now im getting a error,
Out of arguements: No path selected  after -fs_basepath.

EDIT: fixed.