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Surface inspector problem

Started by Obidose, February 06, 2007, 05:24:04 PM

Obidose

I have a problem with the editor in that whenever I line the textures up using the surface inspector, everything looks fine in the editor but as soon as I run it in game the number of texture repeats increases by a factor of 4 in both horizontal and vertical directions. I have some screenshots to illustrate.

http://i162.photobucket.com/albums/t261/obidose/Tremulous%20Map%20Problem/ingamedoor.jpg

http://i162.photobucket.com/albums/t261/obidose/Tremulous%20Map%20Problem/editordoor.jpg

What am I doing wrong?

Lava Croft

If I recall correctly this is a Linux-related problem, and I think somebody brought it up before. I'm just too lazy to do a Search for you, sorry.

Ingar

This means gtkRadiant can find the textures, but q3map2 can not. It just assumes a default size (64x64?).

If you are using linux: q3map has (had, it should be fixed in SVN) a silly
bug that prevented it from finding textures in ~/.tremulous/base. I think it is looking in ~/.q3a and you can solve it by linking ~/.q3a to ~/.tremulous

I solved this by linking ~/.tremulous/base/textures to /opt/games/tremulous/base.

If you are using windows, this obviously won't work for you, but the problem should be the same: q3map2 can not find the textures your map needs, while gtkradiant and tremulous do. Move your textures to an appropriate location.

Read your compilation log.

Obidose

Thanks ingar, thats very helpful. I should be able to sort this out now.

Obidose

Actually maybe not. The reasoning seems fine but I don not know how to go about sorting it out.

Can anyone else who uses Q3map2 tell me how they set it up for tremulous (in windows)

I think the problem might be something to do with me using radiant 1.4 which for some reason did not include Q3map2. So I stuck it in myself and no doubt  did not do it properly. If i just abandon 1.4 and use 1.2 would I be better off?

Warrior

Latest Gtk with bundled and updated q3map2 versions are here: http://zerowing.idsoftware.com/files/radiant/nightly/1.5/
If you like Gtk 1.4 I think you can use it with the updated q3map2 (you'll need only to do some replacements). I like the 1.5 that has a very better interface (at least in Windows).

QuoteCan anyone else who uses Q3map2 tell me how they set it up for tremulous (in windows)
http://tremmapping.pbwiki.com/
With updated files from http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def and trem.game; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and: http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common.shader, entities.def, shaderlist.txt; this zip file should be extracted to the tremulous/base folder).
[glow=black,1,300]Warrior[/glow]

Obidose

I have installed the latest nightly of 1.5 (18th jan 07) and I still have the same problem.

Ingar

I rebooted to XP and opened this thread in firefox. I even was too lazy to read the wiki, so I basicly followed Warrior's wise words:

- I installed Tremulous in C:\Games\Tremulous, and copied tjws exe into it
- I installed GtkRadiant-1.5.0-RC1.msi
- I download the zip files from Warrior' post
- Unzipped trem-gtk-files.zip to C:\Program Files\GtkRadiant 1.5.0
- Unzipped common_files.zip to C:\Games\Tremulous\base
- I opened C:\Program Files\GtkRadiant 1.5.0\games\trem.game
in notepad and changed the line with enginepath_win32 to
   enginepath_win32="C:/Games/Tremulous/"
- I made a small testroom, put it in
C:\Games\Tremulous\base\maps
and textures in
C:\Games\Tremulous\base\textures\test
and build it from the build menu

Works fine

Obidose

Quote from: IngarI rebooted to XP and opened this thread in firefox. I even was too lazy to read the wiki, so I basicly followed Warrior's wise words:

- I installed Tremulous in C:\Games\Tremulous, and copied tjws exe into it
- I installed GtkRadiant-1.5.0-RC1.msi
- I download the zip files from Warrior' post
- Unzipped trem-gtk-files.zip to C:\Program Files\GtkRadiant 1.5.0
- Unzipped common_files.zip to C:\Games\Tremulous\base
- I opened C:\Program Files\GtkRadiant 1.5.0\games\trem.game
in notepad and changed the line with enginepath_win32 to
   enginepath_win32="C:/Games/Tremulous/"
- I made a small testroom, put it in
C:\Games\Tremulous\base\maps
and textures in
C:\Games\Tremulous\base\textures\test
and build it from the build menu

Works fine

How do I move the textures? Where are they originally I thought they were just combined within the pk3 files. Sorry but my knowledge of textures is limited.