Author Topic: Sigh... maps/unnamed.bsp not found. But it's there, honest!  (Read 3416 times)

vputz

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« on: February 06, 2007, 08:08:00 pm »
I'm trying to use tremulous/gtkRadiant for an odd purpose (have scans of an actual small cave as a cloud of 3d points--using blender and other tools to turn this into a cloud of triangles, then making a tremulous map out of it just to 'walk around' this scanned cave).

Anyway, I've got GtkRadiant 1.5.0 installed on Ubuntu, and the Tremulous data/common files, and I've created the world's most basic room (empty square).  I save this with GtkRadiant, and then B)uild, Q3Map2 Trem: (single) BSP -meta.  I get an "unnamed.bsp" file!  Hurrah! I copy this to my ~/.tremulous/base/maps directory.


Code: [Select]
]\map bob
Can't find map maps/bob.bsp


Groovy!  Now I know what it looks like if I don't have my map in the right place.  But, having scanned the forums, I know it should be in tremulous/base/maps (I think).  So...


Code: [Select]
]\map unnamed

I get the "Starting Up..." screen...

Screens of bars loading terribly exciting things...

And then, the dialog of doom!
Code: [Select]
Error: RE_LoadWorldMap: maps/unnamed.bsp not found

Sad face.

Now, I'm confused at this point.  I have a ~/.trem directory (which is where GtkRadiant is loading and saving things); I have a ~/.tremulous directory (which seems to be where Tremulous is looking for things) and I have a /usr/share/games/tremulous directory, which is where Ubuntu installed the data files.

Clearly Tremulous is seeing SOMETHING useful, because it's not giving the stock "can't find maps/bob.bsp" answer.  But I'm not sure why it's saying this now.  To try and test it, I copied unnamed.bsp into all three base/maps directories (~/.trem, ~/.tremulous, /usr/share/games/tremulous) to no avail.

Very frustrating and confusing!  What incredibly obvious thing am I missing here?

Thorn

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #1 on: February 06, 2007, 08:10:00 pm »
/sv_pure 0


Check the stickies for the mapping wiki.

Lava Croft

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #2 on: February 06, 2007, 08:10:16 pm »
Try +set sv_pure 0 at the command-line.

vputz

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #3 on: February 06, 2007, 08:17:10 pm »
That was it; thanks.  Feh; even read the wikis and missed that.

'course, now it's complaining because I forgot a spawn point, but at least it's loading it--huge progress.

Survivor

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I’m busy. I’ll ignore you later.

vputz

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #5 on: February 06, 2007, 09:11:00 pm »
Yep, Survivor--just missed the pure bit.

Took me a while to fix the "couldn't find a spawn point" error message, but at least that works now--I had to add player, alien, and human intermissions before it was happy.

As an aside: I know these questions are answerable via wiki, but I must admit that the error messages could be more helpful.  To me "couldn't find map/unnamed.bsp" doesn't obviously mean "unnamed.bsp failed check, try sv_pure 0", and "couldn't find a spawn point" doesn't mean "couldn't find intermissions".

At any rate, my uber one-room map loads and displays now; thanks for the help!  Now to import my cave.

Baxter

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #6 on: February 07, 2007, 09:46:43 am »
Quote from: "vputz"


As an aside: I know these questions are answerable via wiki, but I must admit that the error messages could be more helpful.  To me "couldn't find map/unnamed.bsp" doesn't obviously mean "unnamed.bsp failed check, try sv_pure 0", and "couldn't find a spawn point" doesn't mean "couldn't find intermissions".

I dont think that would be that good because i'm not sure id would put that in q3 because they are smart enough to not not use sv_pure 0 when testing a map.And they would at least expect a mapper to know that.I also think they would only endorse the console for rcon and server administration.
Sometimes soon,maybe.]

vputz

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Sigh... maps/unnamed.bsp not found. But it's there, honest!
« Reply #7 on: February 07, 2007, 08:22:56 pm »
Quote

i'm not sure id would put that in q3


Of course not; they built it and know its foibles.  But if they GPL'd the code, it's not theirs any more, and there's no reason the messages couldn't be changed to better inform folks new to mapping, except that it takes time which people would probably rather spend adding new features.

Got the cave imported; I think I'd better do even more decimation (I thought I'd reduced its poly count, but evidently not enough for the computer I'm working with).  Turned out it was another directory structure issue; my model was in the ~/.trem/base/models directory, when evidently q3map2 expected it in the /usr/share/games/tremulous/base/models directory.  I'm sure there's a command-line switch for that, but I'm working with it.

I've got UV mapping reasonable as well.  Unfortunately, when I import my room as a misc_object, I can view it from the outside but not the inside (grr).  The normals are set to point to the inside of the cave, so I don't think that's the problem.  Very puzzling.