I've been thinking about things to add to Tremulous in the next version, and here's what I've come up with:
BUILDABLES:
Humans:
Barrier-
A metal wall to be used as a blockade, about the size of an armory but thinner, and has a moderately high HP level. Costs 10 BP, available at Stage 3
^This would help protect the human base. This is primarily supposed to balance out the S3 alien classes. I mean, let's face it; S3 hits for aliens, you've got 'rants raping the socks off the reactor instantly. This would help block hallways to slow down tyrants and goons. The BP cost and stage requirement would keep it from being overused.
Aliens:
I didn't think of anything here, they seem to be okay right now.
CLASSES/UPGRADES:
Humans:
Medic-
Can be selected from limbo menu like Rifle and Construction Kit. Spawns with an infinite-use Medkit, in place of a weapon, to heal other players. Heals at same rate as a 1-use Medkit. Special chemicals in the Medkit, which are harmless to humans, are lethal to aliens; Upon injection with a Medkit, an alien loses 5 HP per second for 5 seconds. Aliens can stop the effect by walking through creep or touching a booster. Can be purchased in Armory to replace standard weapon. Range is the same as a Painsaw.
^Since aliens have poison and automatically regenerate health, I figured that humans should have something like that too. The poison dealt to an alien by a Medkit isn't too powerful, nor is it pointless; at 5 HP loss per second for 5 seconds, a dretch that gets hit, even at full health, will die unless they run back to base quick enough before the poison kills them.
Blaster-
Make secondary weapon more powerful; 3 damage per round at a slow fire rate is pointless. Either make the blaster have 10 damage, give us a different secondary weapon, or make it where we can carry two weapons at once and get rid of the blaster.
Aliens:
Advanced Granger:
The Advanced Granger should have its weak projectile attack modified into a sticky substance that severely limits the movement of a human. The effect should be halfway between the movement limitations of walking through creep and getting hit by a trapper. Turning speed should also be slowed down by a considerable degree.
^The main reason for this is that if a Granger is all alone in the base and a hummie runs in, right now there's really nothing for Mr. Gwanger to do except scream at his teammates to get their slimy arses back to the base. Usually, by the time this happens, 2 things will have happened;
1) The granger has been shot full of holes, and
2) The hummie has either been acid tube'd or ran away laughing.
Having a granger being able to hock a mobility-disabling luge at the attacking hummie would help keep bsuits from spamming the heck out of an alien base and running away while everyone's out raping bases.
That's all I thought of. Feel free to submit your own ideas, and hopefully we can get them implemented in the next version.
P.S. I think that the contents of Balance mod should come standard in the new version. Tell me what you think.
P.P.S. Any idea on when the new version is supposed to come out? I want to finish my new map in time to go packaged with Tremulous 1.2.0 or whatever is gonna be next.