Author Topic: StarGate Command Map <[Alpha One Released]>  (Read 127993 times)

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #30 on: February 10, 2007, 03:10:38 am »
:eek:
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n00b pl0x

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StarGate Command Map <[Alpha One Released]>
« Reply #31 on: February 10, 2007, 03:11:47 am »
that was my stepmom trying to screw up what i was writing so i just sent it anyways
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #32 on: February 10, 2007, 03:15:14 am »
aaah, okay
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n00b pl0x

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StarGate Command Map <[Alpha One Released]>
« Reply #33 on: February 10, 2007, 03:16:05 am »
i sure got her!
will sort out my sig, or I will get banned.

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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #34 on: February 10, 2007, 03:40:02 am »
hey, hey, PEOPLE!



settle down. This is a great idea.



heres a awesome model I found.


http://www.stargatemods.com/downloads/file/31

now we just need mappers. Anyone? I kinda suck.
acgamer since 04'

[tycho]

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #35 on: February 10, 2007, 03:41:49 am »
Quote from: "[tycho
"]hey, hey, PEOPLE!



settle down. This is a great idea.



heres a awesome model I found.


http://www.stargatemods.com/downloads/file/31

now we just need mappers. Anyone? I kinda suck.
I, too, am teh suck :P

wtf..they put a pk3 inside the zip..n00b, this thread is now getting serious, it's been an hour and people are waking up....
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techhead

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StarGate Command Map <[Alpha One Released]>
« Reply #36 on: February 10, 2007, 03:49:34 am »
Leeter than your gate, Yoda is.

But the Gate is still very, very leet.
I remember ET had a stargate map, kinda reminiscent of Gold-rush and fuel Depot, but as custom ET maps go, it wasn't that bad.
However, the amount of research you are putting into this thing will trump ET's SGC by a long shot.
And please don't make the gate connect to Hamunaptura.
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n00b pl0x

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StarGate Command Map <[Alpha One Released]>
« Reply #37 on: February 10, 2007, 03:49:33 am »
duh you always have to put pk3s in zips
will sort out my sig, or I will get banned.

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #38 on: February 10, 2007, 03:52:04 am »
my gate pwns hamunaptra's...mine's solid...I really want this map to turn out awesome, so that's why I'm looking for help, so I dont screw it up by myself :P (oh, i cant get the models into GTK, they're most likely just in the wrong folder...i'll move them straight to /base/maps and edit this with results) (oh yeah i got it..pwnage) :O beautiful...however it's just one big shader not found (base/textures/SGC right? what format do I save textures in?)
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kozak6

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StarGate Command Map <[Alpha One Released]>
« Reply #39 on: February 10, 2007, 07:36:59 am »
Dasprid claims to have gate dialing effects in his Hamunaptra thread.

Maybe he has some more resources he could let you use.

You should contact him.

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #40 on: February 10, 2007, 02:07:40 pm »
currently I dont know if I would be able to make multiple dialing locations (meaning turning the teleporter off and then another one on) and since I don't know how to turn a teleporter off (OMG! M.E.E.P.!) I dont have any use for dialing effects.
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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #41 on: February 10, 2007, 02:31:07 pm »
dammit! I can't texture the gate, chevoron, or dhd md3's in gtk   >:T

*HELP*
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #42 on: February 10, 2007, 07:26:00 pm »
its easy to get the models into gtk....right click-->misc-->misc_model(something like that)--> and then just nav the the model.



edit:


ahahah....the gate isen't solid. hmm...thats easy to fix. howabout some playerclip around it.


the gate and dhd models apear to be exactly the same ones in hamnamtura


do you think dasprid would mind stealing that portel shader of his? its pretty awsome.
acgamer since 04'

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #43 on: February 10, 2007, 07:50:08 pm »
Quote
and then just nav the the model.
?...I have the model selected but I cant add any textures.


Quote
ahahah....the gate isen't solid. hmm...thats easy to fix. howabout some playerclip around it.
it's also 2d (gate


Quote
do you think dasprid would mind stealing that portel shader of his? its pretty awsome.
i doubt it, he's working on Delta Labs right now and i dont think he plans to use that gate any time soon
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #44 on: February 10, 2007, 08:20:57 pm »
the textures should load automaticly....send me a screenshot


make shure the textures are in the same folder as the .md3 file.
acgamer since 04'

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #45 on: February 10, 2007, 08:29:23 pm »
Everything is in /base/maps

(lol, those numbers are my FPS, blame Fraps)

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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #46 on: February 10, 2007, 11:04:27 pm »
hmmmm



thats strange




works for me....

(i am running gtk 1.5 for mac)


try again?


don't put it all in trem/base/maps

put all in trem/base/sg or something seperate.
acgamer since 04'

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #47 on: February 11, 2007, 01:23:51 am »
i'm running 1.5 for windows

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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #48 on: February 12, 2007, 01:43:14 am »
I think for the textures to load properly they have to be in the same folder as the models. or something. Try again.
acgamer since 04'

[tycho]

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #49 on: February 12, 2007, 09:33:18 pm »
they are...
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #50 on: February 13, 2007, 04:43:52 am »
goddammit i will not let this die!



forget the stargate model for a min. I can use it, and i can compile. therefore it will work. use the untextuered version as a placeholder.



how far are you mapping the sgc(human base)?


because if you want i could map the alien base and then combine the two.
acgamer since 04'

[tycho]

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #51 on: February 13, 2007, 08:45:24 pm »
oh, believe me....i am NOT letting this die, i'm using my own stargate prefab right now..one problem..i cant devmap the bsp (to check out the in-game size of the gate room). "SV_*something*MODEL : NULL" untill I can get the bsp working the project is going on hold :S, I've rediscovered Halo PC anyway :P I'll probably just start a new map, I only have the gateroom kinda finished anyway...oh, and if you could do the alien base it'd be awesome, and a big help...I was thinking the alien base could either be an old pyramid with the stargate at the end of a long stone path (i'll doodle it later) and you have to walk into the pyramid...it'd suck if hummies got a camper base there though :S...or it could be the slave dungeon in that episode (forget number and name :S). It's all firey like hell...or even abandoned Tok'Ra tunnels!!
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #52 on: February 13, 2007, 10:27:42 pm »
i was thinking either a smaller kinda ancent remains thing, but the pyramid is really good idea....i will work on it screenies will come soon.


lol, will hamnamturea textures
acgamer since 04'

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #53 on: February 13, 2007, 10:40:02 pm »
The red is trigger hurt (to stop jettards from owning the map) and the greenish part is nobuild (to prevent humans from setting up a permanent base and MassDriving tyrants before they get halfway there).




Gate room is going to have to be 400+ editor units high to fit the stargate...is that going to be too large?
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #54 on: February 13, 2007, 11:37:25 pm »
naw its fine, why would it be too large?





i was thinking having the gate inside the pyramid....think the original stargate movie. that would prevent insane massdriving problems.
acgamer since 04'

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Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #55 on: February 13, 2007, 11:45:09 pm »
:oops: i've never seen the movie...dont forget, this is my first map, i'm shit with judjing sizes at the moment :P. the gate platform and room in general are coming along nicely, gonna be hell aligning some light textures on the railings of the gate ramp, but, i'll survive :P i'll post some screens once I get the gate ramp done 100%
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #56 on: February 14, 2007, 12:03:54 am »
sounds good.


lol, this will be my first major map...


what textures are you using?


annnd this may sound like a horribly dumb question, but how do I get new textures into gtk?


EDIT: for scale, I insert a reactor model into each room i'm working  on. just don't for get to delete it, lol.
acgamer since 04'

[tycho]

Plague Bringer

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StarGate Command Map <[Alpha One Released]>
« Reply #57 on: February 14, 2007, 12:28:50 am »
haha, i was trying to figure that out a week ago also..what I did was : Make a new folder in /base called Textures, made a new folder named StarGate, inserted textures, restarted Radiant and saw my textures. (btw, all textures have to be in tga format) I'm "borrowing" textures from various maps, but mainly getting them from the Andromeda 2 texture pack...oh, and to avoid critics in one hour games saying OMG GATE DIDNT SHUT DOWN AFTER 38 MINUTES!!!!! let's throw a MALP into the gate room in the temple  8)
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[tycho]

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StarGate Command Map <[Alpha One Released]>
« Reply #58 on: February 14, 2007, 01:49:16 am »
thanks...lol. it works



HELL yes....MALP....


thats in the alien side, so i guess its my job to model it....


EDIT:

what, they would want to be trapped on an alien plantet wiht light armor and a lassgun after 38 mins???


lol


i know. but it would be cool to find a way of activating the gate


maby something with putting the portle on a moving (invisible) surface. activing up would make it appear (slide up behind the gate) rEeeeealy fast, and after a little while it would go off

that might also make it possible to have multiple destinitions
acgamer since 04'

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David

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StarGate Command Map <[Alpha One Released]>
« Reply #59 on: February 14, 2007, 02:52:12 am »
That map reminds me of the one with the crystal skull and Jacksons uncle or who ever he was, and the giant ghost like dudes.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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