Author Topic: FilterForge textures  (Read 4350 times)

vcxzet

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FilterForge textures
« on: February 11, 2007, 07:58:34 pm »
there are lots of great textures at http://www.filterforge.com/filters/

I asked them if I could use those
they said yes :D

http://www.filterforge.com/forum/read.php?FID=14&TID=1448

Odin

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FilterForge textures
« Reply #1 on: February 12, 2007, 03:55:51 am »
http://www.filterforge.com/filters/1275.html

For alien creep(for trem 1.2.0)!

St. Anger

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FilterForge textures
« Reply #2 on: February 12, 2007, 04:34:39 am »

Rekov

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FilterForge textures
« Reply #3 on: February 12, 2007, 05:09:18 am »
those filters are great. The map I am currently working on has an alien ship in it. These will come in handy.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

vcxzet

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FilterForge textures
« Reply #4 on: February 13, 2007, 11:59:05 am »
Code: [Select]
Hello Victor,

I see you've already got an answer on the forum at
http://www.filterforge.com/forum/read.php?FID=14&TID=1448

But just in case you think we never reply to any emails... ;-) Yes, you
can use the textures from the Filter Library
(http://www.filterforge.com/filters/). No need to include any text or
copyright. As soon as a Filter Forge user submits his/her filter to the
Library, he/she agrees that the filter (a texture or an effect) can be
freely used and he/she cannot claim any copyright.

Best regards,
Bella Beygelman, Filter Forge Support,
support[AT]filterforge[DOT]com




-----Original Message-----
From: vcxzet[AT]yahoo[DOT]com
Date: 10 Feb 2007 09:46:56 -0600
To: support[AT]filterforge[DOT]com
Subject: Contact Form: about Filter Library

>FROM: victor zetharn
>
>I want to use some of your textures in a non-commercial project ( ie a
map for the game tremulous - tremulous.net - which is also a free game
)

>

>May I include your textures?

>If I can what kind of text/license I need to include along with the
map package
>
>

more info

Smokey

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FilterForge textures
« Reply #5 on: February 13, 2007, 03:52:52 pm »
you DO know you can download the program and make your own filters/or edit current ones..

vcxzet

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FilterForge textures
« Reply #6 on: February 13, 2007, 06:18:40 pm »
Quote from: "Smokey"
you DO know you can download the program and make your own filters/or edit current ones..

just make maps that doesnt use evilair or sockter textures
program is non free though you can use beta
but the ones on the library are better than what you can do

Taiyo.uk

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FilterForge textures
« Reply #7 on: February 13, 2007, 06:37:51 pm »
Quote from: "St. Anger"
These look good as well.

http://www.filterforge.com/filters/218.html
http://www.filterforge.com/filters/214.html

DO WANT.
...not just little patches beneath the structures either, I demand that the creep code is changed so that the whole alien base is absolutely seething with this stuff, because aliens like rolling around in their own slime. Mmmmm slime...