Ok, so I've playtested it a couple times, and I have a few suggestions I'm thinking of implementing for beta 2. If you have a problem with any of these, speak now or forever hold your peace
- Make crates smaller, so humans can jump on them
- Connect the platforms in the starting bases (I'm not sure on this one, maybe just a thin ledge)
- Ladders for the different platforms. (I'm kinda hesitant about this one too)
- Make starting bases stronger, with a better initial defense.(do they really need to be stronger? Pretty much all initial bases are quite weak)
- Lower hallway ceilings so that a tyrant can reach a jettard.
- Add a few obstacles in center rooms.
If you have any more suggestions, please do tell.