Author Topic: Grates and fences  (Read 3653 times)

Rekov

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Grates and fences
« on: February 13, 2007, 04:55:25 am »
How are the grates and fences made that are all over nexus6. Do I only apply the texture to one side of the brush? They all seem to be only 2 dimensional.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

Baxter

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    • http://z10.invisionfree.com/The_Evil_Empire/index.php?act=idx
Grates and fences
« Reply #1 on: February 13, 2007, 05:57:06 am »
I only know this with quake 3 but it should apply in trem also!
get the brush you want to be a grate or fence and use the texture nodraw, then select the single face you want to be facing with the semi transperent texture.
I'm not fully sure if this works.
Sometimes soon,maybe.]

Rekov

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Grates and fences
« Reply #2 on: February 13, 2007, 03:56:11 pm »
Thanks, I'lkl try it out.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

DarkRogue

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Grates and fences
« Reply #3 on: February 13, 2007, 06:36:06 pm »
Be sure to duplicate said brush and apply a noclip texture to it, unless you want people to walk/fall through it :)
n game name: Xiane

Rekov

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Grates and fences
« Reply #4 on: February 13, 2007, 11:28:57 pm »
how does that work exactly?
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

InfernoX347

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Grates and fences
« Reply #5 on: February 14, 2007, 01:22:19 am »
Just apply it like a normal texture, but if you have an alpha shader, be sure to add something on the other side so it doesnt cause a HOM effect( Hall of Mirrors)