Author Topic: Tremulous 1.1 experimental map preview  (Read 3346 times)

Stannum

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Tremulous 1.1 experimental map preview
« on: July 25, 2005, 02:17:51 am »
Sup guys?

For 1.1 (lol) I'm making a map completely done in max, apart from clip brushes, triggers, etc in gtk. Its going to be a terrain map.

Here is a vid of the terrain:

http://www.janvanderweg.com/dump/tremterrain.avi

Here is a pic of the terrain in a further stadium

http://www.janvanderweg.com/dump/tremterrain.jpg

I've done 3dsmax->q3 test maps before, decided to actually make a good one.

It takes place in a big storm and if you walk to far away from the complex you get sucked up and you'll die :)

The humans will begin somewhere in the complex. Don't know where the aliens will begin yet.

In the pic there is a blue box sitting on one of the platforms. thats the size of a standard q3 player.

Note: These are not pics out of q3. I still have to export it 'n all
Blue © 2004 Natural Selection.

Crylar

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    • http://www.pixeltongue.com
Tremulous 1.1 experimental map preview
« Reply #1 on: July 30, 2005, 07:01:59 pm »
Cool experiment, hope it turnes out well.
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

Stannum

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Tremulous 1.1 experimental map preview
« Reply #2 on: August 16, 2005, 03:10:52 am »
First ingame test

http://www.janvanderweg.com/pics/holycrap.jpg

the white blob is the size of a player standing on the platform.
Blue © 2004 Natural Selection.

OverFlow

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    • http://bobbin.vilkacis.net
Tremulous 1.1 experimental map preview
« Reply #3 on: August 16, 2005, 05:39:32 am »
and still less tris than some of the parts in my map :X

Looks kinda crap now, but once lighting gets put on it'll be the sex.  ;)

Crylar

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Tremulous 1.1 experimental map preview
« Reply #4 on: August 16, 2005, 10:48:49 am »
Yeah, it's not to much of a hurrah for now.
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue