GL_VENDOR: SiS
GL_RENDERER: 760 VGA
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/volcano.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/tumbo7.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/common.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 611 milli seconds
UI menu load time = 33 milli seconds
UI menu load time = 32 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 134 milli seconds
...loading 'scripts/tumbo7.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/tumbo7.particle'
...loading 'scripts/rotcannon_garbage_1.particle'
...loading 'scripts/rotcannon_b11.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
ERROR: Could not open "sound/misc/windfly.wav"
WARNING: could not find sound/misc/windfly.wav - using default
stitched 0 LoD cracks
...loaded 2829 faces, 133 meshes, 0 trisurfs, 0 flares
CL_InitCGame: 24.40 seconds
9382 msec to draw all images
Com_TouchMemory: 0 msec
********************
ERROR: Disconnected from server
********************
----- Server Shutdown (Server crashed: Disconnected from server) -----
==== ShutdownGame ====
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: SiS
GL_RENDERER: 760 VGA
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/volcano.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/tumbo7.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/common.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 1553 milli seconds
UI menu load time = 34 milli seconds
UI menu load time = 34 milli seconds
trying levelshots/.TGA...
Scanning for servers on the local network...
181 servers listed in browser with 357 players.
40 servers not listed due to packet loss or pings higher than 800
26 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 10924 msec frame time
------ Server Initialization ------
Server: mission_one_b7
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-volcano-alpha4-1.1.0.pk3 (11 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-tumbo7_0-2.pk3 (84 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-treecannon_b2.pk3 (7 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-treecannon_b1.pk3 (13 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-subterranean_0-1.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-rotcannon-garbage-1.pk3 (31 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-rotcannon-b11.pk3 (31 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-pushcannon_b3.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b7.pk3 (27 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b6.pk3 (27 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-minicube_p1.pk3 (2 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-Medusa_CTMb1.pk3 (62 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-Jail-House-Rock.pk3 (6 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-dretchrange-b2.pk3 (59 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-atcszcargo-a1.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-atcs-onice-b1.pk3 (4 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous/base
C:\Documents and Settings\Dionny\Desktop\trem\base\vms-1.1.0.pk3 (4 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-tremor-1.1.0.pk3 (45 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-transit-1.1.0.pk3 (135 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-niveus-1.1.0.pk3 (134 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-karith-1.1.0.pk3 (118 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-atcs-1.1.0.pk3 (87 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\data-1.1.0.pk3 (1229 files)
C:\Documents and Settings\Dionny\Desktop\trem/base
handle 1: sound/ui/heartbeat.wav
----------------------
Can't use keys or values with a \
Can't use keys or values with a \
Can't use keys or values with a \
also i can kind of run the server but i cant set my rcon and no one can do admin comands not even the lvl 0 ones

wtf is wrong