Author Topic: How To Make A Server (or, Using TJW's Server in Windows)  (Read 497229 times)

Amanieu

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    • Amanieu
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #150 on: February 22, 2008, 03:12:45 pm »
In server.cfg
Add this: (if it already exists just modify it)
Code: [Select]
set rconPassword mypassword
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

AlphaBetaAdmin

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #151 on: February 28, 2008, 12:05:20 am »
Got server working, thanks a lot for your help  ;)
« Last Edit: March 14, 2008, 09:42:29 pm by AlphaBetaAdmin »

AlphaBetaAdmin

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #152 on: March 14, 2008, 09:41:20 pm »
ok, you said it puts a 'hole' in the firewall/router, does that mean that it's unsafe or is there security in the ports?

blood2.0

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #153 on: March 23, 2008, 09:40:37 pm »
no all spy ware and stuff just port forward them selfs just turn off your firewall it does nothing really but you should scan a little more often for threats 

Zero

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #154 on: April 13, 2008, 01:43:18 am »
please someone help me!!! I forwarded these ports: 30710 for my server port, 30720 for the default one and 32123 for the guide. My static IP is 192.168.2.136 so i connect to 192.168.2.136:30710 and it WORKS!!!! but no one else can connect to it. i wanna know what to do so solve this problem. My server says master.tremulous.net resolved to 208.116.49.110:30710 but i cannot connect to that at all.

AlphaBetaAdmin

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #155 on: April 19, 2008, 11:49:05 pm »
please someone help me!!! I forwarded these ports: 30710 for my server port, 30720 for the default one and 32123 for the guide. My static IP is 192.168.2.136 so i connect to 192.168.2.136:30710 and it WORKS!!!! but no one else can connect to it. i wanna know what to do so solve this problem. My server says master.tremulous.net resolved to 208.116.49.110:30710 but i cannot connect to that at all.

2. Port forwarding through routers and firewalls.

At this point your server is running, but it is not necessarily able to receive incoming connections.  If you are behind a firewall or router, you will need to provide a "hole" in the firewall or router so that players from outside can connect to your server.

Firewalls come in a wide variety of forms.  Windows has a "software" firewall that is often turned on by default.  If you're running a server from your home and you have a router or wireless router, that router is probably acting as a firewall.  I don't have the time or the ability to detail every possible firewall and how to punch a hole in it.  But here's something to get you started:

In order for this to work, you need to do three things:[list=1]

    * You need to give your server computer a static IP address.
    * You need to set up your router/firewall for port forwarding a specific port.
    * You need to set your server to use the same port number you set in step #2.
      [/list:o]So, rather than take a long long time making a how-to for you, I did a few Google searches and here's what I found:

[list=1]

    * http://portforward.com/networking/staticip.htm - This page will walk you through one method for getting a static IP address with your router.  (You'll have to choose your operating system.)  Remember the IP address you set in this step, you'll need it in the next step.
    * http://portforward.com/english/routers/port_forwarding/routerindex.htm - This website will walk you through setting up port forwarding on various routers.  Select your router from the list.  (Each router has specific instructions for some games, but not Tremulous.  That's okay, the "Default Guide" for your router has everything you need to know.)  Make sure you read the instructions carefully and don't skip any steps.
      I suggest that you use a random port number like 32123 instead of the Tremulous default (I'll explain why later).  When you're done, your setup should look more or less similar to this:

      I left blank the spot where you need to fill in the static IP address you got in step 1.
    * Among your server files, you should have a file called tremded.bat (or tremserver.bat if you used my guide.  This file should be located at C:\Program Files\Tremulous\tremserver.bat.  You will need to edit that file using Notepad or Wordpad.  When you're done it should look like this:
      Code:

      tremded.exe +set dedicated 2 +exec server.cfg +set net_port 32123

      [/list:o]
      That's all!  When you run tremserver.bat, your server should start up and talk to the master server, and with luck that's all you need.

      Once you set up the port forwarding in the firewall, you can start your server, and players from everywhere will be able to connect.  However, YOU might not be able to connect without a bit more work.  See "Why can't I see my server?" below...


      3. If you can't see any other servers: a note on ports.

      You might need to set your server to use some totally different, random port like 32123, and do your port forwarding for that port.  Here's why: if you have an older, simple, dumb router, and you port forward the standard Tremulous port to your server, then your gaming machine might never be able to talk to any other Tremulous server.

      Let's say you have a gaming machine with local IP address 192.168.1.10, and your server has local IP address 192.168.1.20, and your server is set to use the default Tremulous port, 30720.

      If you set up port forwarding for port 30720, then ANY signals coming from the Internet on port 30720 get AUTOMATICALLY sent to your SERVER at 192.168.1.20.  Why is this a problem? Well, when your gaming computer talks to the master server (and most Tremulous servers), it sends signals out on port 30720 and the master server sends signals BACK on port 30720.  The signals you send out aren't affected, but the signals coming BACK, which are meant for your gaming computer, are routed by the Port Forwarding to your server!

      So your gaming computer can send signals on port 30720, but it can't receive any signals.  Only your server can receive signals on port 30720.  As a result, your gaming computer can try to talk to an outside Tremulous server, but it will never get a reply... because the replies get misdirected to your server because of your port forwarding!

      The end result could be that you won't be able to see any servers on the master server list at all!

      This is not a problem for all routers.  In fact, newer routers are smart enough to know what you want to do, and generally don't have this problem.


      4. If you can't see your own server.

      Most computers are not good enough to run a Tremulous server and client at the same time.  So, you probably want to run a Tremulous client on your gaming computer and log on to play on your server computer.  But wait!  Where's your server?  It doesn't show up in the master server list, does it?

      If your gaming computer and your server are both behind the same firewall/router, your gaming computer MIGHT NOT be able to see your server on the master server list EVEN IF YOU DID EVERYTHING RIGHT.  Some routers do this.  It's an unavoidable side-effect of port-forwarding.  In order to connect to your server you need to manually add your server as a "favorite" in Tremulous.  Put in whatever name you want, and set the IP address to 192.168.x.y:port#, where "192.168.x.y" is the server's static IP address from the port-forwarding step, and "port#" is the server's port.

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #156 on: June 25, 2008, 11:21:17 am »
Ive being trying to get a server to run but i cant seem to get anything to work i have tried like 10 different tutorial and it never seems to show up in the main server list it comes up with the sending heartbeat to master or whatever but it never shows up in the server list. i don't need a list of tutorials but i would like to know if any one has ideas or similar problems.
ive tried it on
windows server 2003 - now killed
linux - the killer
windows xp - different comp i play trem on this one
and yes i have followed the port forwarding part of the tutorial
« Last Edit: June 25, 2008, 11:35:57 am by Hugoagogo »
Hugoagogo - The evil and slightly mad scientist

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Bissig

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #157 on: June 26, 2008, 12:31:03 am »
Ive being trying to get a server to run but i cant seem to get anything to work i have tried like 10 different tutorial and it never seems to show up in the main server list it comes up with the sending heartbeat to master or whatever but it never shows up in the server list. i don't need a list of tutorials but i would like to know if any one has ideas or similar problems.
ive tried it on
windows server 2003 - now killed
linux - the killer
windows xp - different comp i play trem on this one
and yes i have followed the port forwarding part of the tutorial

Did you fetch a "New List"? Did you forward the correct port?

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #158 on: June 26, 2008, 01:21:20 am »
yes i did get new list even got multiple other friends to check it. i also checked it on the master server list thing in Firefox not the one that updates every 30 minutes, the instantaneous one and i did do the port forwarding part.
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Bissig

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #159 on: June 26, 2008, 01:27:48 am »
yes i did get new list even got multiple other friends to check it. i also checked it on the master server list thing in Firefox not the one that updates every 30 minutes, the instantaneous one and i did do the port forwarding part.

Stupid question, but:

Did you try to connect to it directly via its IP? Also, did you set the right dedicated value?

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #160 on: June 26, 2008, 06:33:31 am »
think so

i can connect to it from on the network useing the local ip address but it is kind of screwy caus the map on the server is only the same as the map on the client for one map then it screws up
« Last Edit: June 26, 2008, 06:47:27 am by Hugoagogo »
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

David

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #161 on: June 26, 2008, 12:46:44 pm »
From your home you will probably never be able to connect via the internet IP, lots of cheap routers are broken for that sort of thing.
Whats the IP & port?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #162 on: June 26, 2008, 10:37:27 pm »
which ip internal or external and y do you need it the port was as the guide says a random port and was 37717 (i have also tried the default 30720)
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Divmax

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #163 on: June 28, 2008, 11:48:36 am »
which ip internal or external and y do you need it the port was as the guide says a random port and was 37717 (i have also tried the default 30720)
He needs it so that he can try to connect to your server.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #164 on: June 29, 2008, 07:50:04 am »
i don't plan for it to be a permanent server i cant run it all the time because the computer im running it on is overly noisy i though to of something that might be killing it what kind of port fording do i need i think i used udp or something like that
Hugoagogo - The evil and slightly mad scientist

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Lux1

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #165 on: July 27, 2008, 02:22:14 am »
I need help.

I have all of the server files in the correct place, as I can run my server on my local network with no problems at all. However, I cannot get it to show up on main list.

I both my external and internal IP addresses are static. I have port 30720 forwarded to my internal IP, 192.168.1.3. I run the command to set the port to 30720 every time I start my server, yet it still does not appear in the master list. I know this because I have tried connecting from my neighbors house, and I called a friend to ask him to try to find my server. It does not show up in the master list.

Bissig

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #166 on: July 27, 2008, 04:13:01 am »
Did you set "dedicated" to 2?

Quote
tremded.exe +set dedicated 2 +exec server.cfg +set net_port 30720

Hugoagogo

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #167 on: July 27, 2008, 08:41:06 am »
yes i got it working a bout a week ago now if only trem stat worked
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Bissig

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #168 on: July 27, 2008, 09:48:17 pm »
yes i got it working a bout a week ago now if only trem stat worked

Sorry, Hugo, I did reply to Lux1.

Darth Futuza

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #169 on: September 10, 2008, 04:13:49 am »
If I want to set the server up on LAN only, would I change the bat file so it says: +set dedicated 2  OR  +set dedicated 1  OR something else?

Amanieu

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #170 on: September 10, 2008, 06:48:50 am »
+set dedicated 1
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Radical

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #171 on: December 24, 2008, 11:24:00 am »
I have vista and so my <user> directory isnt there, instead vista makes computer/C/users/"myname"/appdata(hiddenfolder)/roaming/tremulous. - I have moved tremulous to appdata without the roaming but I can't create a documents and settings folder as vista doesnt like it, says it will be moved to users but then doesnt create it in users. Im guessing this is the problem because i get this in console:

!readconfig: could not open admin config file admin.dat
using layout "*BUILTIN*" from list ( *BUILTIN* )

I also get:

ERROR: G_ParseSpawnVars: found  when expecting {

And i HAVE looked at the whole 6 pages but i did get the files from your links and im sure the files are in the correct folder.

plz help thanks:)
« Last Edit: December 24, 2008, 11:26:48 am by Radical »

Dinix

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Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #172 on: January 02, 2009, 04:28:04 am »


GL_VENDOR: SiS
GL_RENDERER: 760 VGA
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/volcano.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/tumbo7.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/common.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 611 milli seconds
UI menu load time = 33 milli seconds
UI menu load time = 32 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 134 milli seconds
...loading 'scripts/tumbo7.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/tumbo7.particle'
...loading 'scripts/rotcannon_garbage_1.particle'
...loading 'scripts/rotcannon_b11.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
ERROR: Could not open "sound/misc/windfly.wav"
WARNING: could not find sound/misc/windfly.wav - using default
stitched 0 LoD cracks
...loaded 2829 faces, 133 meshes, 0 trisurfs, 0 flares
CL_InitCGame: 24.40 seconds
9382 msec to draw all images
Com_TouchMemory: 0 msec
********************
ERROR: Disconnected from server
********************
----- Server Shutdown (Server crashed: Disconnected from server) -----
==== ShutdownGame ====
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: SiS
GL_RENDERER: 760 VGA
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/volcano.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/tumbo7.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/common.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 1553 milli seconds
UI menu load time = 34 milli seconds
UI menu load time = 34 milli seconds
trying levelshots/.TGA...
Scanning for servers on the local network...
181 servers listed in browser with 357 players.
40 servers not listed due to packet loss or pings higher than 800
26 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 10924 msec frame time
------ Server Initialization ------
Server: mission_one_b7
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-volcano-alpha4-1.1.0.pk3 (11 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-tumbo7_0-2.pk3 (84 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-treecannon_b2.pk3 (7 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-treecannon_b1.pk3 (13 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-subterranean_0-1.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-rotcannon-garbage-1.pk3 (31 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-rotcannon-b11.pk3 (31 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-pushcannon_b3.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b7.pk3 (27 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b6.pk3 (27 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-mission_one_b4.pk3 (21 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-minicube_p1.pk3 (2 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-Medusa_CTMb1.pk3 (62 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-Jail-House-Rock.pk3 (6 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-dretchrange-b2.pk3 (59 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-atcszcargo-a1.pk3 (17 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous\base\map-atcs-onice-b1.pk3 (4 files)
C:\Documents and Settings\Dionny\Local Settings\Application Data\Tremulous/base
C:\Documents and Settings\Dionny\Desktop\trem\base\vms-1.1.0.pk3 (4 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-tremor-1.1.0.pk3 (45 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-transit-1.1.0.pk3 (135 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-niveus-1.1.0.pk3 (134 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-karith-1.1.0.pk3 (118 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-atcs-1.1.0.pk3 (87 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Documents and Settings\Dionny\Desktop\trem\base\data-1.1.0.pk3 (1229 files)
C:\Documents and Settings\Dionny\Desktop\trem/base

handle 1: sound/ui/heartbeat.wav
----------------------
Can't use keys or values with a \
Can't use keys or values with a \
Can't use keys or values with a \


also i can kind of run the server but i cant set my rcon and no one can do admin comands not even the lvl 0 ones :( wtf is wrong

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #173 on: January 02, 2009, 05:58:07 pm »
Post your server.cfg without the rconpassword of course.

Dinix

  • Posts: 13
  • Turrets: +0/-0
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #174 on: January 03, 2009, 01:53:58 am »
ok here :
//server name and motd
set sv_hostname "^4Dinix's ^1Test ^7Server" //hostname - visible in server browser
set g_motd "^!Dinix ^7 Test ^4Server. ^4Still Working on a few things .^1If u find anything wrong please tell me." //message of the day - visible while connecting

//passwords
set rconpassword "*****" //RemoteConsole password - leave blank to disable for more security
set sv_privatePassword "Chaos" //password used to take private slot
set g_needpass "0" //if the password below is needed to connect to server
set g_password "" //general password for incoming players

//number of players
set sv_maxclients "15" //total number of clients (normal + private + hidden slots)
set sv_privateClients "2" //private slots count
set g_hiddenClients "0" //hidden clients count
set g_maxGameClients "0" //maximum number of players in each time

//sd and timelimit
set g_suddenDeathTime "1" //if SD mode should be enabled
set g_suddenDeathMode "40" //time for SD mode to kick in
set timelimit "60" //timelimit for map

//connection
set sv_pure "1"
set pmove_fixed "0"
set sv_minRate "10000"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "250"
set sv_dequeuePeriod "500"
set sv_minSnaps "20"
set sv_lanForceRate "0"
set sv_timeout "45"
set sv_showloss "1"
set sv_zombietime "10"

//lag correction
set g_unlagged "0" //infamous unlagged
set sv_antilag "0" //imfamous antilag
set g_skipCorrection "1"
set g_maxWarp "3"

//joining
set g_teamAutoJoin "0" //if players will be automatically assigned to teams
set g_teamForceBalance "1" //if teams will be forcibly balanced (maximum 1 player difference)
set g_teamImbalanceWarnings "180" //seconds how often team balance message will appear

//voting
set g_allowVote "1" //if voting is allowed at all
set g_voteLimit "5" //vote limit per player
set g_allowSpecVoting "1" //if spectators can call and vote
set g_suddenDeathVotePercent "80" //percentage of 'yes' votes needed to enable SD mode
set g_mapVotePercent "75" //percentage of 'yes' votes needed to cycle the map

//friendly fire
set g_friendlyFire "0" //friendly fire
set g_friendlyFireAliens "0" //friendly fire for aliens
set g_friendlyFireHumans "0" //friendly fire for humans
set g_friendlyBuildableFire "1" //friendly fire for buildings
set g_friendlyFireMovementAttacks "0" //friendly fire with tyrant trample and dragoon pounce
set g_dretchPunt "1" //dretch punt (no friendly fire for dretches)

//warmup
set g_doWarmup "1" //if warmup will be enabled
set g_warmup "10" //warmup time
set g_warmupMessage "^7The Collision between teams will Start in: " //warmup message

//autodownload
set sv_allowDownload "1" //allow download from server
set sv_wwwDownload "1" //allow download via http (curl)
set sv_wwwBaseUrl "" //URL with maps accessible via http

//g_admin
set g_admin "admin.dat" //admin and ban definition file
set g_adminLog "admin.log" //admin actions log
set g_adminParseSay "1" //if admin commands can be executed from messagemode
set g_adminNameProtect "1" //protect admin names
set g_adminTempBan "300" //automatic ban time after kick
set g_adminSayFilter "1" //if command executed in messagemode should not give 'say' output

//map rotation
set g_mapConfigs "mapconfigs" //folder name with per-map config
set g_initialMapRotation "map_rotation" //initial rotation of maps in file maprotation.cfg

//messaging
set g_privateMessages "1" //if private messages should be enabled
set g_publicSayadmins "0" //if non-admin can use /a mode to send message to admins
set g_specsSeeTeamchat "0" //if spectators should see teamchat

//devmap
set g_devmapNoGod "1" //if there should not be /god, /noclip and /give health in devmap mode
set g_devmapNoStructDmg "0" //if buildings should be undestructable in devmap mode
set g_devmapKillerHP "1" //if killer hitpoints should be shown to killed player in devmap mode

//unnamed player
set g_newbieNumbering "1" //if the UnnamedPlayers should be renamed at connect
set g_newbieNamePrefix "^4Santa ^7Claus" //prefix to which UnnamedPlayer is renamed + counter at the end

//minimum levels
set g_minLevelToJoinTeam "0" //minimum admin level to be able to join either team
set g_minLevelToSpecMM1 "0" //minimum admin level to speak in messagemode as spectator

//actions
set g_allowActions "1" //if actions - /me - should be enabled
set g_actionPrefix "***" //prefix before action text

//flood prevention
set g_floodMinTime "2000"
set g_floodMaxDemerits "5000"

//miscellaneous
set g_allowShare "1" //if share should be enabled
set g_maxNameChanges "5" //minutes that must pass to allow player change name again
set g_deconDead "1" //if ready-to-explode buildings should be deconable
set g_lockTeamsAtStart "0" //if teams should be locked at start
set g_clientUpgradeNotice "1" //if players with no GUID should be reminded of obtaining new client version
set g_retribution "1" //if teamkillers should pay back their victims
set g_antiSpawnBlock "1" //If set to '150' it will kill blocker; '0' it will do nothing; '150' it will kick/poke out of spawn.
set g_myStats "1" //if /mystats command should be enabled

//launch initial map
map atcs //start initial map

KILLr-STK-C

  • Posts: 1
  • Turrets: +0/-0
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #175 on: January 17, 2009, 12:59:17 pm »
i have an error and i kneed help here is what it says
InitGame: \sv_minRate\3000\sv_maxPing\350\sv_minPing\0\sv_maxRate\25000\sv_hostname\My Very First Server\timelimit\55\sv_maxclients\13\g_maxGameClients\0\g_suddenDeathTime\35\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\0\gamename\base
********************
ERROR: G_ParseSpawnVars: found $ when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found $ when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 40963839 msec frame time


sorry but it is all i know. Please help me!!!

gimhael

  • Posts: 546
  • Turrets: +70/-16
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #176 on: January 17, 2009, 01:34:02 pm »
That error message comes when the qvm and tremded don't match. Use another tremded or game.qvm.

brendanvos

  • Posts: 29
  • Turrets: +0/-0
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #177 on: January 18, 2009, 02:16:11 am »
Ok i think i'm close, this is the first server i've ever tried to set up. I use windows vista. Please try to explain everything in simple terms or in relation to things explained in this guide. As far as I can tell everything is in accordance with this guide but here's what i get when i start tremserver.bat:


tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Users\Brendan\AppData\Local\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:32123
Hostname: Brendan-PC
IP: 192.168.1.100
Working directory: C:\Program Files\Tremulous
execing server.cfg
------ Server Initialization ------
Server: niveus
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Users\Brendan\AppData\Local\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
4160 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \timelimit\60\sv_hostname\Bren's First server\sv_maxclients\24\sv_maxRate\15000\sv_minPing\0\sv_maxPing\0\g_maxGameClients\0\g_suddenDeathTime\55\sv_minRate\5000\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\niveus\sv_privateClients\0\sv_allowDownload\0\g_needpass\0\gamename\base
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 3879213 msec frame time
Hitch warning: 1475 msec frame time
Hitch warning: 770 msec frame time
Hitch warning: 805 msec frame time
Hitch warning: 1011 msec frame time
Hitch warning: 2730 msec frame time
Hitch warning: 4107 msec frame time



Also in the command prompt that comes up it says: C:\Program Files\Tremulous>tremded.exe +set dedicated 2 +exec server.cfg +set_port 32123

Archangel

  • Guest
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #178 on: January 18, 2009, 02:24:26 am »
You clearly haven't read the forums too well, there's maybe 3 or 4 of you a week who get the same thing wrong. Search around the forums.

brendanvos

  • Posts: 29
  • Turrets: +0/-0
Re: How To Make A Server (or, Using TJW's Server in Windows)
« Reply #179 on: January 18, 2009, 02:35:08 am »
ok so my tremded and qvm files dont match but i downloaded them from the places on the guide where should i get them?