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Problem with loading custom textures in gtk

Started by [tycho], February 15, 2007, 01:38:45 AM

[tycho]

first off...I am using a mac. that might be bad, but it's all ive got.


mk, so I can load all the default textues....acts, aracnid 2, uncreation, blah blah blah.

but when I want my OWN textures, in the folder Tremulous/base/textures/

nothing shows up. What gives?

yes they are in TGA format.
acgamer since 04'

[tycho]

GrooveMachine

Computers are like air conditioners...they work until you open Windows!

InfernoX347

You should have a folder in tremulous/base/textures/MAPNAME or something, then make sure that shaderlist.txt only is not checked in the textures drop down menu, then click flush and reload shaders, and the MAPNAME folder should appear and it should load the textures.

Also make sure all the textures are sized in powers of 2, common sizes include( apply for both height and width, can be used in any combination)
128
256
512

Hydra

also ive found out that texture file names cant have spaces between words, it wont find them???

Base texture =  :(

Base_texture =  :)

GrooveMachine

How would you go about putting textures in the trem/base/textures folder?  Do you put in the entire map file?
Computers are like air conditioners...they work until you open Windows!

Survivor

I'm busy. I'll ignore you later.

Hydra

Quote from: GrooveMachineHow would you go about putting textures in the trem/base/textures folder?  Do you put in the entire map file?

trem/base/map name - texture needed

if your using textures from stock maps (maps come with install ) then you dont need to, but if its from a player made map then its just easest to put the whole folder in. but the best way is to find out wat texturs u have used and only move them ones.