Author Topic: Low fps on a gentoo amd64 with nvidia drivers  (Read 3764 times)

kappolo

  • Posts: 8
  • Turrets: +1/-0
Low fps on a gentoo amd64 with nvidia drivers
« on: February 16, 2007, 05:56:08 pm »
Hi all,
I'm having a lot of problems getting tremulous run well in my gentoo. I have an AMD TurionX2 with an Nvidia GeForce 7600, and under Windows i can play tremulous at 90 fps without problems.
Under gentoo, i can play only at 60-70 fps (even at low quality setting, obviously i have done local tests, so it can't be a low-bandwidth problem), and i can't understand why. Here i've posted some infos:

Code: [Select]
Linux kpelaptop 2.6.19 #1 SMP Wed Feb 14 21:01:44 CET 2007 x86_64 AMD Turion(tm) 64 X2 Mobile Technology TL-50 GNU/Linux

*  x11-drivers/nvidia-drivers
      Latest version available: 1.0.8776
      Latest version installed: 1.0.9631

glxgears: average 15000 frames in 5.0 seconds = 3000 FPS


glxinfo:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce Go 7600/PCI/SSE2
OpenGL version string: 2.1.0 NVIDIA 96.31
OpenGL extensions:
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
    GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float,
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum

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0x92 32 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 Ncon
0x93 32 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 Ncon
0x94 32 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 Ncon
0x95 32 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 Ncon
0x96 32 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 Ncon
0x97 32 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 Ncon
0x98 32 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 Ncon


And my autogen.cfg:
Code: [Select]

// generated by tremulous, do not modify
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind + "sizeup"
bind - "sizedown"
bind = "sizeup"
bind [ "weapprev"
bind \ "+mlook"
bind ] "weapnext"
bind _ "sizedown"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "buy ammo"
bind c "+movedown"
bind d "+moveright"
bind e "deconstruct"
bind f "+button3"
bind h "scoresUp"
bind i "messagemode4"
bind m "itemact medkit"
bind n "scoresDown"
bind q "+button7"
bind r "reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind w "+forward"
bind x "boost"
bind y "messagemode2"
bind z "+zoom"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+speed"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+button5"
bind MOUSE3 "+button2"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
seta com_soundMegs "8"
seta com_hunkMegs "128"
seta com_altivec "0"
seta com_maxfps "110"
seta com_blood "1"
seta vm_cgame "2"
seta vm_game "2"
seta vm_ui "2"
seta sv_hostname "noname"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_maxPing "0"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta sv_lanForceRate "1"
seta cl_consoleHistory ""
seta cl_autoRecordDemo "0"
seta cl_aviFrameRate "25"
seta cl_aviMotionJpeg "1"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_maxpackets "30"
seta cl_packetdup "1"
seta cl_run "1"
seta sensitivity "5"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "0"
seta r_inGameVideo "1"
seta cg_autoswitch "1"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "0"
seta cl_maxPing "800"
seta name "kappolo@gentoo"
seta rate "25000"
seta snaps "20"
seta model "sarge"
seta headmodel "sarge"
seta team_model "james"
seta team_headmodel "*james"
seta g_redTeam "Pagans"
seta g_blueTeam "Stroggs"
seta color1 "4"
seta color2 "5"
seta handicap "100"
seta sex "male"
seta cl_anonymous "0"
seta cg_predictItems "1"
seta cg_viewsize "100"
seta r_glDriver "libGL.so.1"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "0"
seta r_picmip "1"
seta r_roundImagesDown "1"
seta r_detailtextures "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "24"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_mode "4"
seta r_fullscreen "1"
seta r_customwidth "1600"
seta r_customheight "1024"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "0"
seta r_subdivisions "12"
seta r_smp "0"
seta r_ignoreFastPath "1"
seta r_lodCurveError "250"
seta r_lodbias "1"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "0"
seta r_dynamiclight "1"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapInterval "0"
seta r_gamma "1.093750"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "6"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_GLlibCoolDownMsec "0"
seta in_mouse "1"
seta in_subframe "1"
seta in_joystick "0"
seta joy_threshold "0.15"
seta r_lastValidRenderer "GeForce Go 7600/PCI/SSE2"
seta s_volume "0.8"
seta s_musicvolume "0.5"
seta s_doppler "1"
seta s_useOpenAL "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_sdlBits "16"
seta s_sdlSpeed "0"
seta s_sdlChannels "2"
seta s_sdlDevSamps "0"
seta s_sdlMixSamps "0"
seta ui_ffa_fraglimit "20"
seta ui_ffa_timelimit "0"
seta ui_tourney_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_team_fraglimit "0"
seta ui_team_timelimit "20"
seta ui_team_friendly "1"
seta ui_ctf_capturelimit "8"
seta ui_ctf_timelimit "30"
seta ui_ctf_friendly "0"
seta g_spScores1 ""
seta g_spScores2 ""
seta g_spScores3 ""
seta g_spScores4 ""
seta g_spScores5 ""
seta g_spAwards ""
seta g_spVideos ""
seta g_spSkill "2"
seta ui_browserMaster "0"
seta ui_browserGameType "0"
seta ui_browserSortKey "4"
seta ui_browserShowFull "1"
seta ui_browserShowEmpty "1"
seta cg_brassTime "2500"
seta cg_drawCrosshair "4"
seta cg_drawCrosshairNames "1"
seta cg_marks "1"
seta server1 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta ui_teamName "Pagans"
seta ui_opponentName "Stroggs"
seta ui_redteam "Pagans"
seta ui_blueteam "Stroggs"
seta ui_dedicated "0"
seta ui_gametype "3"
seta ui_joinGametype "0"
seta ui_netGametype "3"
seta ui_actualNetGametype "3"
seta ui_redteam1 "0"
seta ui_redteam2 "0"
seta ui_redteam3 "0"
seta ui_redteam4 "0"
seta ui_redteam5 "0"
seta ui_blueteam1 "0"
seta ui_blueteam2 "0"
seta ui_blueteam3 "0"
seta ui_blueteam4 "0"
seta ui_blueteam5 "0"
seta ui_netSource "2"
seta ui_menuFiles "ui/menus.txt"
seta ui_currentTier "0"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_mapIndex "0"
seta ui_currentOpponent "0"
seta cg_selectedPlayer "0"
seta cg_selectedPlayerName "kappolo@gentoo"
seta ui_lastServerRefresh_0 "Feb-16, 2007 at 10:54"
seta ui_lastServerRefresh_1 ""
seta ui_lastServerRefresh_2 "Feb-16, 2007 at 11:25"
seta ui_lastServerRefresh_3 "Feb-15, 2007 at 20:21"
seta ui_scoreAccuracy "0%"
seta ui_scoreImpressives "0"
seta ui_scoreExcellents "0"
seta ui_scoreCaptures "0"
seta ui_scoreDefends "0"
seta ui_scoreAssists "0"
seta ui_scoreGauntlets "0"
seta ui_scoreScore "0"
seta ui_scorePerfect "0"
seta ui_scoreTeam "0 to 0"
seta ui_scoreBase "0"
seta ui_scoreTime "00:00"
seta ui_scoreTimeBonus "0"
seta ui_scoreSkillBonus "0"
seta ui_scoreShutoutBonus "0"
seta ui_smallFont "0.2"
seta ui_bigFont "0.5"
seta ui_findPlayer "Sarge"
seta ui_q3model "0"
seta cg_hudFiles "ui/hud.txt"
seta ui_recordSPDemo "0"
seta ui_teamArenaFirstRun "1"
seta g_warmup "20"
seta capturelimit "8"
seta ui_serverStatusTimeOut "7000"
seta cg_shadows "0"
seta cg_drawGun "1"
seta cg_zoomfov "22.5"
seta cg_fov "90"
seta cg_stereoSeparation "0.4"
seta cg_gibs "1"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "1"
seta cg_drawFPS "1"
seta cg_drawDemoState "1"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "0"
seta cg_lagometer "0"
seta cg_teslaTrailTime "250"
seta cg_railTrailTime "400"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobpitch "0.002"
seta cg_bobroll "0.002"
seta cg_teamChatTime "3000"
seta cg_teamChatHeight "0"
seta cg_forceModel "0"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "0"
seta cg_drawFriend "1"
seta cg_teamChatsOnly "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_creepRes "16"
seta cg_wwSmoothTime "300"
seta cg_wwFollow "1"
seta cg_wwToggle "1"
seta cg_depthSortParticles "1"
seta cg_consoleLatency "3000"
seta cg_lightFlare "3"
seta cg_disableWarningDialogs "0"
seta cg_disableScannerPlane "0"
seta cg_tutorial "1"
seta cg_cameraOrbitDelay "50"
seta cg_scorePlums "1"
seta cg_smoothClients "0"
seta cg_noTaunt "0"
seta cg_noProjectileTrail "0"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_trueLightning "0.0"
seta cm_playerCurveClip "1"
seta com_zoneMegs "24"


What can i do? I really don't know how to solve, theorically nvidia-drivers might work well with my card...
ww.venergetic.org

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Low fps on a gentoo amd64 with nvidia drivers
« Reply #1 on: February 16, 2007, 07:07:01 pm »
Install binary version and 32-bit compatibility libraries. I'm pretty sure that you'll find a few lines in the game log about QVM files being interpretted instead of being compiled.

Oh, and don't forget to get backport client from http://trem.tjw.org/backport/. It has a few extra features and fixes one security hole.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

kappolo

  • Posts: 8
  • Turrets: +1/-0
Low fps on a gentoo amd64 with nvidia drivers
« Reply #2 on: February 16, 2007, 07:19:16 pm »
So, you are saying that my problem is that i have to install the "tremulous-bin" package instead?
ww.venergetic.org

tomek-k

  • Guest
Low fps on a gentoo amd64 with nvidia drivers
« Reply #3 on: February 17, 2007, 01:28:15 am »
The 64bit version of q3 engine is a bit slower than the 32bit one (pretty odd situation, but it's caused by some bytecode compilers' issue).

I used a 64bit version of trem for a while and in my case the slowdown wasn't as noticable as in your case (I don't use gentoo, and I think it is somehow dependant on the system you use, or on the whole OS's configuration), but recently I've been forced to install the ia32-libs and thought I can try to run the 32bit version. The 32bit version runs well under my 64bit Debian and I suggest you installing the 32bit compatibility libraries. You can also try to create a 32bit chroot env, but I don't know if trem will run in it (in my case it didn't).

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Low fps on a gentoo amd64 with nvidia drivers
« Reply #4 on: February 17, 2007, 09:42:05 am »
Quote from: "kappolo"
So, you are saying that my problem is that i have to install the "tremulous-bin" package instead?


yep
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

kappolo

  • Posts: 8
  • Turrets: +1/-0
Low fps on a gentoo amd64 with nvidia drivers
« Reply #5 on: February 17, 2007, 01:58:43 pm »
Solved  8)  Thanks guys
ww.venergetic.org