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Random Dev. Shots

Started by gareth, February 16, 2007, 09:49:18 PM

gareth

Put you random wip map shots here:


Plague Bringer

U R A Q T

Taiyo.uk

Quote from: garethPut you random wip map shots here:

http://gs.javaunlimited.net/imgpost/index.php?show=3
Is that a map that you're working on? Looks good so far :D

Hydra

Facility-Gamma:
just 1 room atm



TinMan

OMG! Someone do a mock up of F.E.A.R.'s Cafeteria!
Quote
<TinMan> Enemy Sighted!
<DeFAulT> Roger, what is your position?
<TinMan> I'm in the cafeteria
<DeFAulT> SO AM I! WHERE R U!?!?!
<TinMan> I'm in the other cafeteria.
<DeFAulT> Fsck! The whole goddamn map is a cafeteria!
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

pluto soldier


Plague Bringer

pretty....reminds me of Halo for some reason
U R A Q T

a Turret

Quote from: Plague Bringer (GATE IS NOW TEXTURED)

OMG STARGATE FTW!!!!!!!

Plague Bringer

Quote from: a Turret
Quote from: Plague Bringer (GATE IS NOW TEXTURED)

OMG STARGATE FTW!!!!!!!

:D there's a thread about it too
U R A Q T

TRaK

Quote from: pluto soldier(pics)

That looks great.

Fluxflashor

Quote from: HydraFacility-Gamma:
just 1 room atm
*Pics removed for long page length reasons*


Very nice map you've got going there. Did you make all those vending machine textures yourself? They look good and i've never seen them in any other maps.

To pluto soldier

Also very nice looking map, makes me want to totally do a redo on mine.


Hydra

Quote from: DoDFlux
Did you make all those vending machine textures yourself?

the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol

Survivor

Quote from: m0wlwurfThat are pics from the my map 'Peagasus Station'

http://www.familie-salich.de/peagasus/shot0001.jpg
http://www.familie-salich.de/peagasus/shot0002.jpg
http://www.familie-salich.de/peagasus/shot0003.jpg
http://www.familie-salich.de/peagasus/shot0000.jpg

the Resolution is quiet hight (1440x900)...

Hope you texture up a bit though. Those look bland.
To the rest, nice work so far  :wink:
I'm busy. I'll ignore you later.

m0wlwurf

The Textures are just place holders, they will be replaced with better ones.

Fluxflashor

Quote from: Hydra
Quote from: DoDFlux
Did you make all those vending machine textures yourself?

the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol

Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.

m0wlwurf

Quote from: DoDFlux
the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol

Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.

Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.

Hydra

Quote from: m0wlwurf
Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.

make sure you use _ and not spaces that helps lol.

gareth

alien base entry point, with barrels bobbing in the water:



rough alien base center:

[/img]

Odin

#19




Ingar


_Equilibrium_

@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.

Odin

Quote from: _Equilibrium_@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.
Actually that was the goal of my project. I did an alpha gameplay test with }MG{ a while ago and it seems ready to release. It is called "Abyss".

Lava Croft

Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.

Fluxflashor

I would reply to everyone indivisually but would take too long.

Thanks on the note about self made textures. And after that nice looking screenshots.

@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.  I wish GTK could organize the textures in other ways than just originating map, like type. [Transparent, darks, lights, metals]


Hydra

Quote from: Lava CroftOnly the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.

me? above average? you feeling ok Lava? lolz

Ingar

Quote from: DoDFlux@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.

The brick texture was made by me (Gareth, correct me if I'm wrong  :wink: ), I gimped it from a picture of the wall of my parents house.  

I've put it a pk3 file here:
http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3
It contains the bricks, some concrete and the glass shaders I use.

From time to time, the glass shader can causes clipping problems,
so if you use it, make sure your windows properly block players.

Free encouragement for everybody!

gareth

heh, i guess it came from you then, it just shows up as from the folder "testicles" and also has a bump and normal map with it.

Shadowgandor

I'm personally very excited about plaguebringer and ???'s (srry, forgot name  :oops:) work. They both work really hard on the SG map and it's beginning to look like a real map :)