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Random Dev. Shots

Started by gareth, February 16, 2007, 09:49:18 PM

Taiyo.uk

Quote from: TRaK on December 08, 2009, 04:32:33 PM
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

Quote from: CreatureofHell on December 08, 2009, 04:52:29 PM
It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...

MitSugna

fact: Trak is plotting against trem. He posted untrem screenshots in trem!

Demolution

Quote from: MitSugna on December 09, 2009, 10:39:59 PM
fact: Trak is plotting against trem. He posted untrem screenshots in trem!

Infallible logic.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

mooseberry

Quote from: Taiyo.uk on December 09, 2009, 07:54:29 PM
Quote from: TRaK on December 08, 2009, 04:32:33 PM
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

Quote from: CreatureofHell on December 08, 2009, 04:52:29 PM
It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...

I'm not too sad about some of those pictures...  :)

The spaceship ones for a certain something.

Very nice TRaK, keep up the good work.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Vags

it makes wonder how hard it would be better just leave it to the developers though..
Baggy-shaggy-craggy-VAGS

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Repatition

Srry vags but theyll never do that 1.2 will most likely be the last version...and if there is it will take new people ( Unless thats why 1.2 took so long and there also prepareing an new engine)

Plague Bringer

Quote from: Repatition on December 14, 2009, 05:02:36 AM
( Unless thats why 1.2 took so long and there also prepareing an new engine)
Devs were afk since 1.1 official.
U R A Q T

nubcake

#1868
Sorry pics a lil ambiguous but I havent finished enough of the map to show more :( All the plants/flowers etc are brushes/meshes, I dont use models :)


your face

Models are more efficient, you should really consider using them... :P
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

Quote from: your face on December 16, 2009, 04:18:29 AM
Models are more efficient, you should really consider using them... :P

Maybe, I havent found (nor have i searched alot for but bear with me :)) models of giant plants and flowers. Also I dont really like using other peoples work (unless it comes to textures).

your face

Just use the models that are included in default maps (niveus) and use the modify scale tool.  And if you want to make it solid, spawnflags: 6.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

Im using my plants for an indoors map to be more trem friendly it will be out tommorow





CreatureofHell

The outside looks nice, but the hallway looks completely lacking in detail. A bit of pipespam or something would work wonders on it.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

UniqPhoeniX

Nubcake: quality above quantity. Your maps are nice, but could be a lot better if you spent more time them, especially lighting. Create some good props you can reuse. Also models.

mooseberry

Exactly. Take some time to make it look better. The outside is fine (although, of course, anything can always be improved), but the inside has _no_ detail. Fix that up! I know you can.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

#1876
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all




your face

Not bad, not bad at all. ;)

I don't see why you work on 1 day maps when you can do this... keep it up.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Quote from: nubcake on December 24, 2009, 06:07:40 AM
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Knowitall66

Good work nubcake, finally your putting some real effort in. I look forward to your future works :D

nubcake

Quote from: mooseberry on December 24, 2009, 07:25:23 AM
Quote from: nubcake on December 24, 2009, 06:07:40 AM
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.


Well I put up dev shots for the moment to show I was working on something and B) That entire room uses 3 point clipping the whole way around... the hallway uses very little so far. The map will be made using entirely standard trem textures too.

amz181

Looks awesome nubcake

QuoteI don't see why you work on 1 day maps when you can do this

thats pretty much my feelings.

And i agree with moose on the 3point clipping, but i dont care about the dev shots, sometimes you need to whore off of praise to get a map done.

Also, that massive room is begging for some colourful lighting, not any lighting that has a purpose, but just asthetics, so just 5 or 10 value lights would look awesome, especially under the fog.

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

Quote from: nubcake on December 24, 2009, 09:40:38 AM
That entire room uses 3 point clipping the whole way around...

I'm not entirely sure I see any.  *scans image*  Nope, don't see any.

Quote from: nubcake on December 24, 2009, 09:40:38 AM
The map will be made using entirely standard trem textures too.

Don't say that just yet.  I strongly advise checking out some other texture sets, check here and you will find a ton of awesome ones.  (Pretty much all of the TRaK sets are good, 2thecore, etc.)  Stock Trem textures work great with some areas, but please refrain from using them as your only resource. ;)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

amz181

also, dont use grey too much. I know your not using alot of grey now, but just a forewarning.

your face

PSSSSSSSSSSSSSH, gray is awesome. :(

Just think, without gray, the world would be a very colorful place.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Steely Ann

Quote from: your face on December 24, 2009, 05:11:07 PM
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays are what make the world so colorful.  Of course moderation is a must, as with everything else. :P

Odin

Quote from: Steely Ann on December 24, 2009, 06:20:20 PM
Quote from: your face on December 24, 2009, 05:11:07 PM
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays are what make the world so colorful.  Of course moderation is a must, as with everything else. :P
We could also use more FALCON PAWNCH color.

nubcake

I havent added heaps due to family holidays, anyways ive added some lighting and removed the fog (perhaps permanently) should make things a bit more colourful... Ive added a before and after, tell me which looks better or what stays/goes?

Before



After


mooseberry

First picture is very nice, better with out the fog for sure.

The second one is a bit.. yech though.

I don't know what purpose you could think of to stick floating bright blue squares in your map, but it looks very not appealing to me. And secondly, you should trim, or adjust the texture on the wall in the top right in your second (different room) picture, it looks rather cut off as is.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.