... since I'm not doing much with it.
I don't code, but my idea is for a two-or-three faction FPS class-based team deathmatch game with limited spawns and player evolution, AND, there is another faction, not Red, Blue, or Green, but Grey, called the PKU or PlayerKillerUnit, a team for baserapers and TKers, team-switchers and servers-surfers, renamers and !killserver aimbot blackscreenofdeath powermad adminhax0rs, chatty campers and bored n00bs. So those kills can be rightfully tallied.
All players spawn as PlayerKillers, with 8 respawns. With frags come upgrades. At Stage 3, faction auto-assigned: rock/scissors/paper. Five stages: at each, increased health, armor, ammo, weapons; decreased speed, respawns. Players start with nine lives, and need one more kill per level and lose one more respawn for every advance.
I call it Cauldron:K!11$p4wn. Red - Projectile/Blue - NRG/Green - Nanotech/Grey - PKU. Game is over when one team is completely dead, only one player is left alive and no one else has respawns or timelimit=X. Admin choice kinda thing. Possible three-flag mod, with botmatch support.
PlayerOne has lovely daydreams