@Lava Croft:
I am very glad my first map is like a generic Quake1 map (those were made by a famous game company). Lol.
"Sokolov's Space doesn't lag, you just need a proper computer."
Q3 engine is really funny: one engine from 1999 lags on hardware from 2004/2005.
Lava, your panic will end soon, as I don't want to hold this map much more time. Only until fix the worse things (the last one was the lightning, and now details caused by that change).
@f0rqu3:
"you can use phong shading"
Do you know an easy to learn tutorial? (I don't really have much time to test the very numerous shaders params) (Btw, my sand shader uses: q3map_nonplanar and q3map_shadeangle 50)
f0rqu3, are you someone who are using a new forum's nick? vcxzet?
@Survivor:
Thanks for your answer. Actually, you are the only one providing some help.
"Also new maps have 0 bugs if you have learned how to map..."
No one can believe on bugless maps/programs...
"By preference i would love to have all those alphas called betas restricted"
I'm the only tester and thought could get some more on here... probably was half-wrong. Mappers need some testers even if the current work is not released, right?
"There is good&bad architecture, especially in tremulous where architecture becomes part of the game (wallwalking) and the sphere is important as well."
To be truly I agree

But I can't believe some new maps are being so blessed... (Obs.: I'm not talking about maps from Ingar, Odin, Jex, Lava (sic!) and some other good mappers... their maps are good despite of some lag issues somewhere)