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Game play or eye candy

Started by Hydra, February 20, 2007, 08:31:29 PM

well?

Game play?
41 (91.1%)
Eye candy?
4 (8.9%)

Total Members Voted: 41

Voting closed: February 20, 2007, 08:31:29 PM

Hydra

i kno an ideale map would be a mixture. but me and my friend were talking about new games thes days and they seen to be all about looking good, but they dont play so well. like golden eye and mario, there play factor was very high and they dont look stunning (by todays standards).

so what matters most in a tremulous map?
looking amazing?
or
game play

Survivor

Games aren't primarily for looking at, they're for playing.
I'm busy. I'll ignore you later.

_Equilibrium_

if your going to make a map, you should spend time on both. gameplay is more important, but i dont want to be staring at blank walls and empty rooms all the time.

kozak6

Goldeneye looks pretty good considering that it's pre- Quake II.

Gameplay is a lot more important.

Performance is also very important.  It doesn't matter how fancy the eye candy is if it makes your framerate goes down the toilet.

techhead

There was this Trem map with great game-play, but the entire thing was textured in a matte gray, light-maps and all.
It kinda died.
However, there are also plenty of beautiful maps that died because of bad game-play.
So the answer to this is all about balance and moderation (Not gameplay balance).
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
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\\:.V.://
Copy and paste Granger into your signature!

temple

Why does it have to be either/or?

kozak6

Because gameplay suffers when you bobble along at 2 frames per second.

Paradox

Do what halo does, make it functional, but make lots of scenery. I play the halo 2 campaign so much, because each time through, i notice something new.

∧OMG ENTROPY∧

Odin

I wish Tremulous had HDR lighting like in True Combat: Elite. Without any kind of bump-mapping, HDR lighting actually looks better(in my opinion). Plus, it runs ok on older machines.
Here's a screenshot to prove it(click for full-size):


With skilled texturing, and HDR lighting, it looks real, without much slowdown that bump/specular/normal mapping can cause. In my opinion it doesn't make the game look hyper-realistic(when it looks more real than real life), which is the goal of TC: E.

Baxter

Sometimes soon,maybe.]


gareth


Thorn


Lava Croft

Presentation

And DASPRiD is a liar, because Ancient Remains clearly shows he takes Presentation over gameplay.


Lava Croft

Quote from: DASPRiDAncient Remains is artwork ;p, and was just the first map for Tremulous :roll:
Uncreation! <3


Lava Croft

No, I meant like: Just like Uncreation, in that it's more of an artwork. The fact that it's your first Tremulous map doesn't count. It's the first Tremulous map for just about everyone here ;-)

Glunnator

Quote from: SurvivorGames aren't primarily for looking at, they're for playing.
You know, that's a very valid point, and most gamemakers are forgetting this completely.

Tremulous is the first game for a long while that is fully 3D and works fine on my computer. There are many many games now that are extremely simple (as in a 2D four-in-a-row game for example) that need more than 1GHz processor. this is RIDICULOUS!

I have a 450 MHz dual proccesor, which three years ago was bought new as the top-range creme de la creme. Now, three years later, even 3Ghz is a laughable amount.

:cry:

Quote from: (Cebt)GlunnatorHAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Rawr

Well, kinda of a hard question. For instance: Pulse is Eye candy to me, But it has some of the worst gameplay ever.

Taiyo.uk

Design for gameplay, add eye-candy later.

player1

Or course, your map should also look good while I'm dodging and jumping and crouching and strafing.

I've seen plenty of castles, fortresses, dungeons, warehouses, factories and processing plants.

As long as they don't crush my framerate, make 'em as pretty as you like.

It would also be nice if the areas/effects created somehow added to gameplay.

I'd rather play something my computer can run than keep having my hardware become that much more useless 4 times a year (every season that new games come out). I think that explains part of the open-source engine freeware standalone allure. I don't care if it looks like Q1/2/3, if it's fun to play, and offers me something those games or their mods didn't. Or that I can't get just anywhere for free. Witness Tremulous. You can't kill the metal...