Author Topic: Work In Progress: Gantry  (Read 15156 times)

p0m

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n00b pl0x

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Work In Progress: Gantry
« Reply #1 on: February 26, 2007, 03:21:04 am »
you have 3 screenshots of the exact same door and a screenshot of an egg 2 feet from a telenode.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

holyknight

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Work In Progress: Gantry
« Reply #2 on: February 27, 2007, 12:03:39 am »
looks somewhat like Pulse... I hope not... :/

Plague Bringer

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Work In Progress: Gantry
« Reply #3 on: February 27, 2007, 12:32:01 am »
is it a..GANTRY?..where's my fucking cookie? ><
U R A Q T

p0m

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kaziorvb

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Work In Progress: Gantry
« Reply #5 on: February 28, 2007, 12:53:32 pm »
/cg_draw2d 0
/cg_drawgun 0

+ i cant see the map - screens are only.. a bit dark
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Thorn

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Work In Progress: Gantry
« Reply #6 on: February 28, 2007, 01:11:37 pm »
Last screenies look like arachnid 2 <.<

Caveman

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Work In Progress: Gantry
« Reply #7 on: February 28, 2007, 03:12:19 pm »
Looks like Tyrant-freeway.

p0m

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vcxzet

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Work In Progress: Gantry
« Reply #9 on: March 04, 2007, 09:55:55 am »
fix the doors
they aint open

Lava Croft

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Work In Progress: Gantry
« Reply #10 on: March 04, 2007, 10:33:18 am »
Go go p0m!

Odin

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Work In Progress: Gantry
« Reply #11 on: March 04, 2007, 10:43:57 am »
I can't see anything.

p0m

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Work In Progress: Gantry
« Reply #12 on: March 04, 2007, 12:07:05 pm »
Quote from: "vcxzet"
fix the doors
they aint open


They're stage based, heh. Very bottom one opens at S3, one above that at S2. It's an experiment in game flow.
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p0m

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Work In Progress: Gantry
« Reply #13 on: March 06, 2007, 12:06:13 pm »
Gamma is now at 1.2, so the following teaser shots should look a little better. Excuse the crappy jpg though :(

Near final Alien base:


Random corridoor shot near the human base:


Spy up high:
img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]

gareth

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« Reply #14 on: March 06, 2007, 03:02:38 pm »
i like what i see, but its too dark to see much :-?

DarkRogue

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Work In Progress: Gantry
« Reply #15 on: March 06, 2007, 03:31:28 pm »
I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:

If a map needs a gamma adjustment to look around, it needs more light.
n game name: Xiane

p0m

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Work In Progress: Gantry
« Reply #16 on: March 06, 2007, 07:18:25 pm »
Quote from: "DarkRogue"
I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:

If a map needs a gamma adjustment to look around, it needs more light.


Actually, whilst I'm playing trem at 1.0 gamma it looks fine in game. The screenshots are getting darker when I convert from tga to jpg, which is unfortunate.

I'll probably release an alpha in the next day or so to demonstrate this.
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Greudin

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Work In Progress: Gantry
« Reply #17 on: March 06, 2007, 08:19:25 pm »
We want more originals maps like ancientremains, hamu or metro !!! :)))))
url=http://tremulous.bricosoft.com][/url]

_Equilibrium_

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« Reply #18 on: March 06, 2007, 10:38:18 pm »
looks pretty good, but make it a bit brighter.

storma

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« Reply #19 on: March 07, 2007, 02:05:34 am »
hey p0m, cant wait to play test it. I'll put it on the server...

p.s. I hope you've just started using that "custom hud" hehe  :D
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_Equilibrium_

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« Reply #20 on: March 07, 2007, 02:09:21 am »
chompers HUD i believe. good stuff.

p0m

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Work In Progress: Gantry
« Reply #21 on: March 12, 2007, 12:52:41 pm »
A few updated teaser shots.





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p0m

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Work In Progress: Gantry
« Reply #22 on: March 15, 2007, 01:41:03 am »
Judging by the flood of posts after my last response, I figured I should probably release something to tinker with.

Here's a bare alpha with about 1/3 of the base layout I have planned completed.

You can get it here.

Comments and suggestions here, flames elsewhere thanks :)
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Ingar

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« Reply #23 on: March 15, 2007, 08:33:05 pm »
If I go up the ladder in the human base, and all the way
to the end of the vent, some strange magical force prevents me
from jumping in the hole.