I'm trying to make a light flicker. I know this may be possible with a custom shader (I've seen another thread about it), but I'm trying to make it happen in gtkRadiant with a light object and the _style keyword (I'm given to believe that setting _style from 1-10 or so causes different effects).
Only... well, it doesn't matter what _style I choose, the result is... the light has style "off", ie as if it wasn't there. I found a thread on another forum that implied there should be a key in worldspawn (like _style1rgbgen or some such) but I can't find other information about it.
Any hints? It's not THAT important (and it's not actually for a real tremulous map--I'm using tremulous to display a cave we have RL scans for), but just a little motion like a flickering light helps make things look much more "alive".