Author Topic: On-screen display of base status.  (Read 7114 times)

Odin

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On-screen display of base status.
« on: February 26, 2007, 07:30:53 pm »
I think it would be cool to have a small grid for structures in one of the corners of the screen that shows the damage status of each structure, by making them change to all red when they are critically damaged, and blink when they are attacked.

Basically it would show a grid filled with icons of the different structures that are currently in existence in the game. This would allow players to know if their base needs defending and repairs.

If that's too much, then have it only appear when a player has a helmet and a ckit.

Paradox

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On-screen display of base status.
« Reply #1 on: February 26, 2007, 07:39:41 pm »
I think something like this is being worked on for the Minimap, search bugtracker.

∧OMG ENTROPY∧

WiggityWhack

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On-screen display of base status.
« Reply #2 on: February 26, 2007, 08:17:48 pm »
It should only be for builders, if it is to be implenmented. This would ruin the days of suprise reactor jumps and sawing eggs while no one is looking. It's up to the players to watch their base, not to have it done for them.

Raytray

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On-screen display of base status.
« Reply #3 on: February 27, 2007, 08:42:44 pm »
This would be a great idea, but how would aliens have the same ability?  I agree with it being limited to the builders.
}MG{Raytray

Odin

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On-screen display of base status.
« Reply #4 on: February 28, 2007, 05:11:09 am »
Quote from: "raytray25"
This would be a great idea, but how would aliens have the same ability?  I agree with it being limited to the builders.
How could they not have the same ability?

Hk

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On-screen display of base status.
« Reply #5 on: March 02, 2007, 02:17:59 pm »
I think, you could use the construction kit display for this.
A human builder can tag something like 6 buildings and has 6 items on his display: name -> current HP.

The alien builder could have a certain view on OM, Booster and 1 or 2 taggable structures.

next_ghost

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On-screen display of base status.
« Reply #6 on: March 02, 2007, 05:45:05 pm »
1.2.0 definitely needs a little better construction HUD. For example, the structure you're aiming at with ckit should be highlighted and you should get the health bar on your screen.

And I also think that structure blueprints should be visible to everyone even before they're placed. It really sucks when you shove one guy out of your way to build something and another moron steps on the same spot... :roll:
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Kaleo

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On-screen display of base status.
« Reply #7 on: March 03, 2007, 05:24:01 am »
Quote from: "Paradox"
...the Minimap...

MINIMAP!!!??? OMG AWSOMENESS!!!
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but you can blow it into chunky kibbles!
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Raytray

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On-screen display of base status.
« Reply #8 on: March 16, 2007, 02:15:20 am »

/checkbase on Boom Boom.
}MG{Raytray

_Equilibrium_

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On-screen display of base status.
« Reply #9 on: March 16, 2007, 02:23:28 am »
having something like htat might clutter up your screen too much. wiht all that stuff, you might have trouble seeing the dretch that would normally be noticeable.

Seffylight

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On-screen display of base status.
« Reply #10 on: March 16, 2007, 08:41:05 am »
I imagine it goes away after a moment.
Stop it. Seriously.

daenyth

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On-screen display of base status.
« Reply #11 on: March 16, 2007, 03:06:53 pm »
Quote from: "raytray25"

/checkbase on Boom Boom.


Is that a normal trem command, part of #bb#'s custom qvm, or uncluded with your HUD? (doubt the latter...)

Never seen that before.
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n00b pl0x

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On-screen display of base status.
« Reply #12 on: March 16, 2007, 06:11:48 pm »
#2?
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Ceaser342

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On-screen display of base status.
« Reply #13 on: March 16, 2007, 08:20:26 pm »
Its the digimix QVM :)
img]http://i46.photobucket.com/albums/f108/K7Eternal/CeaserSig-1.gif[/img]

Coca-Cola

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On-screen display of base status.
« Reply #14 on: March 16, 2007, 09:39:38 pm »
I would stick it on the side of the tab menu. That way you dont look at it 24/7
f the brain was simple to understand, we'd be too simple to understand it.

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Raytray

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On-screen display of base status.
« Reply #15 on: March 16, 2007, 10:43:16 pm »
It is in the digimix QVM.

Also, it is CP so it does go away.  Besides, it isn't really needed unless you're on the alien team, and you have an egg spamming team while you build and you wonder how many eggs you have.
}MG{Raytray

DinocoX0401

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On-screen display of base status.
« Reply #16 on: April 05, 2007, 05:17:06 am »
Quote from: "raytray25"

/checkbase on Boom Boom.






Cool and how do u do the screenshot ?plz tell instructions
color=green]/"/""\"\
                   \"\""/"/
                   \\:.V.:// [/color]

HawkUniversity

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On-screen display of base status.
« Reply #17 on: April 05, 2007, 06:19:47 am »
f11 or f12. i forgot as i rebound it
will sort out my sig, or I will get banned.

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whitebear

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« Reply #18 on: April 05, 2007, 12:52:01 pm »
I think the fun of sneaking to base goes away if they notice you are there when you start firing. OM and Reactor are fine since you can save them for last

blood2.0

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On-screen display of base status.
« Reply #19 on: April 05, 2007, 07:50:24 pm »
I think the fun of sneaking to base goes away if they notice you are there when you start firing. OM and Reactor are fine since you can save them for last

i agree with him it is the only way to kill a base is without them knowing

whitebear

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On-screen display of base status.
« Reply #20 on: April 05, 2007, 08:04:36 pm »
its not only way but you can piss them off or atleast bit anoy them while doing so ^^