Author Topic: In-Game VoIP Discussion  (Read 18702 times)

Odin

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In-Game VoIP Discussion
« Reply #30 on: March 05, 2007, 12:16:40 pm »
Quote from: "Henners"
The fuss was exactly the same as the fuss you are making now. Not because of different better technology then. Exactly the same arguements which have been shown to be flawed over time....
What arguments?
"omg i dont want to have to mute idiots all the time wtf lol"
So far that's been the only argument, and we know it's not a problem. People just make it one.

Seffylight

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In-Game VoIP Discussion
« Reply #31 on: March 05, 2007, 03:11:30 pm »
F2
F2
F2
Stop it. Seriously.

Rawr

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In-Game VoIP Discussion
« Reply #32 on: March 05, 2007, 03:36:20 pm »
Quote from: "Seffylight"
F2
F2
F2

!mute:Seffylight has been muted by Rawr.
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kevlarman

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In-Game VoIP Discussion
« Reply #33 on: March 05, 2007, 06:09:19 pm »
Quote from: "Odin"
Quote from: "Henners"
The fuss was exactly the same as the fuss you are making now. Not because of different better technology then. Exactly the same arguements which have been shown to be flawed over time....
What arguments?
"omg i dont want to have to mute idiots all the time wtf lol"
So far that's been the only argument, and we know it's not a problem. People just make it one.
if you mute idiots all the time (and you will) then it will be useless for communication because all the idiots are muted.
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Odin

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In-Game VoIP Discussion
« Reply #34 on: March 05, 2007, 06:28:16 pm »
Quote from: "kevlarman"
if you mute idiots all the time (and you will) then it will be useless for communication because all the idiots are muted.
Then by that logic we are all idiots.

Henners

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In-Game VoIP Discussion
« Reply #35 on: March 06, 2007, 01:58:54 am »
Perhaps thats is true. Its not any secret that many of us consider a large proportion of the trem community to be idiots...

Anyway voice coms give people an impulse to expel verbal diarrhea which they otherwise would not. Hence the little useful things they say inbetween verbal diarrhea would be lost upon muting.


Oh and another point occurs. Sound is critical to tremulous in order to judge other players positions and actions. Someone blathering about an idiot attacking the base could potentially make it difficult to hear all this useful information...
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_Equilibrium_

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In-Game VoIP Discussion
« Reply #36 on: March 06, 2007, 03:46:58 am »
Quote from: "Odin"
Quote from: kevlarman
if you mute idiots all the time (and you will) then it will be useless for communication because all the idiots are muted.
Then by that logic we are all idiots.
you need to put quotation marks around a person's name in order for the quote to work.

oh, and i think teamspeak is good enough. i just bind anything thats important. there's nothing like spamming "OM/REACTOR DOWN!!! ATTACK!!!" a few times.

ethana2

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my $0.02
« Reply #37 on: April 15, 2007, 12:19:36 pm »
I use a Logitech PS2 configuration USB controller.  Having to use the keyboard to chat is horribly frustrating for me and 1 out of 2 times gets me killed.  I know that's probably very rare and maybe kind of random, but I had to speak up.

I use a microphone and headphones all the time.  And I don't spam at all, but I need to chat a lot, and most of the time when that's really the case, time is of the essence.  

Eman:"We have two Tyrants attacking the base, what should I build and where shall I build it to best work with you, who also have a construction kit?"
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5uP34m4n: gg
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Yeah.  If I could do any one thing at all to this game, it would be to port it to open frag.  But if I could do any OTHER thing at all to this game, it would be to add integrated voice chat.  And that's the pertinent part.  The other one's not really a feature, so</rant> I digress.

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ethana2

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Furthermore
« Reply #38 on: April 23, 2007, 12:11:04 am »
The voice chat can be added simply by integrating GAIM/Pidgin, if it was done right, correct?  The main problem with OSS prjects as I see it is that they don't collaborate as much as they could with other projects.

You guys need to be talking with the folks at Blender, Open Frag, Nexuiz, and Pidgin, at least.  Do you need a spokesperson?  I volunteer if so.  Get back to me, plz.
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Yin Starrunner

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In-Game VoIP Discussion
« Reply #39 on: April 23, 2007, 12:31:46 am »
I like the idea.  It allows you to be more specific than typing WHILE moving.

For example, "There's a Tyrant coming to the base." takes about 2-3 seconds to type, which is plenty of time for the Tyrant to rape you.  If you could just tell them about it, though, while dodging.

Another example.  "Enemy base in lift room." takes a second or two to type, slower for some people.  Time enough for you to die.  Saying it though, takes up less time and allows you to dodge any incoming dretches or have you.

Good idea.

SkaZZaTo

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In-Game VoIP Discussion
« Reply #40 on: May 01, 2007, 07:50:19 am »
I played many games, and I noticed that voip chat is useless. Only usefull for noobs or lamer to make some noise. Best use: play funny audio files in team chat (if you played cs you know what I mean).

holyknight

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In-Game VoIP Discussion
« Reply #41 on: May 01, 2007, 11:41:19 pm »
Quote from: "SkaZZaTo"
I played many games, and I noticed that voip chat is useless. Only usefull for noobs or lamer to make some noise. Best use: play funny audio files in team chat (if you played cs you know what I mean).

I agree. Even if they don't mean to make stupid noises, you still don't really understand what they are saying sometimes.

So what I want the most is the voice messages and you click to make sounds, which I think it coming out in 1.2, right?

Flower

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In-Game VoIP Discussion
« Reply #42 on: May 02, 2007, 12:26:38 am »
I think it should be separate from the original client. It's already lagging a lot in most of the server, if Tremulous has voice conversation, it will probably be worse... Maybe a mod to automaticly join a TeamSpeak server or Ventrilo server, or any other VoIP program...
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Stof

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In-Game VoIP Discussion
« Reply #43 on: May 02, 2007, 12:38:58 am »
Quote from: "Flower"
I think it should be separate from the original client. It's already lagging a lot in most of the server, if Tremulous has voice conversation, it will probably be worse... Maybe a mod to automaticly join a TeamSpeak server or Ventrilo server, or any other VoIP program...

:o

What matter of black magic would make it lag less to use an external TeamSpeak client than to use one integrated in the game itself?
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sleekslacker

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Re: Furthermore
« Reply #44 on: May 02, 2007, 09:00:28 am »
Quote from: "ethana2"
The voice chat can be added simply by integrating GAIM/Pidgin, if it was done right, correct?  The main problem with OSS prjects as I see it is that they don't collaborate as much as they could with other projects.

You guys need to be talking with the folks at Blender, Open Frag, Nexuiz, and Pidgin, at least.  Do you need a spokesperson?  I volunteer if so.  Get back to me, plz.


LOL

Do you even have the slightest idea of what Pidgin does and doesn't ? If not, then please do not suggest yourself as a spokeperson candidate.
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Caveman

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In-Game VoIP Discussion
« Reply #45 on: May 02, 2007, 09:52:14 am »
You tell him girl :)
I am not the only one that does NOT want any IM popping up on a play.