Author Topic: Sirius Complex [Final]  (Read 37904 times)

Survivor

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Sirius Complex [Final]
« Reply #30 on: September 09, 2007, 09:28:12 am »
Please just update the map in a week ingar. People will probably have discovered all the bugs you overlooked and you'll have a real finished release instead of a 1.1.0 level release.
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Ingar

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Sirius Complex [Final]
« Reply #31 on: September 23, 2007, 01:12:04 pm »
Quote from: "Survivor"
Please just update the map in a week ingar. People will probably have discovered all the bugs you overlooked and you'll have a real finished release instead of a 1.1.0 level release.


Here we are. I've fixed the misaligned patch and an ugly spectator trap in the launch bay. Please get your updated release here:
http://users.telenet.be/ingar/tremulous/files/map-sirius.pk3

baybal

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Re: Sirius Complex [Final]
« Reply #32 on: May 16, 2009, 02:45:22 pm »
It would be fun if there would be some kind of mechanism which would wipe everything under the dome if some key sequence is pressed.

CreatureofHell

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Re: Sirius Complex [Final]
« Reply #33 on: May 16, 2009, 03:50:40 pm »
uh...no it wouldn't
{NoS}StalKer
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Meisseli

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Re: Sirius Complex [Final]
« Reply #34 on: August 29, 2009, 05:06:29 pm »
Just to inform you Ingar - the decompression hatch pretty much makes this map very unplayable. Aliens can put their base there and if humans try to open it, they just close it from inside. Also because you have to lucijump/whatever to get there, even if the hatch is open it's too well defended by some campy tyrants.

Also, in default humans you can build too good of a base near a stack of boxes. It's very hard to kill and leads to 60 minute games.

I think it's a great map but hate the game-breaking bases you can build. Those make the games last too long and be very boring.

Rhez

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Re: Sirius Complex [Final]
« Reply #35 on: August 30, 2009, 01:51:09 pm »
Meisseli - there is only one button up there and actually two buttons down there that open/close the decompression hatch; look for them and you'll get it open easily ;)
« Last Edit: August 30, 2009, 01:52:42 pm by Rhez »

Meisseli

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Re: Sirius Complex [Final]
« Reply #36 on: August 30, 2009, 11:59:33 pm »
Meisseli - there is only one button up there and actually two buttons down there that open/close the decompression hatch; look for them and you'll get it open easily ;)
And just spam the button inside the hatch to close it again?

And don't think that public games would have any teamwork, that's just a wrong assumption.

A Spork

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Re: Sirius Complex [Final]
« Reply #37 on: August 31, 2009, 03:27:19 am »
Where do you play?
I've played many-a-game where there's great teamwork.
Anyways, looks sweet Ingar.
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Meisseli

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Re: Sirius Complex [Final]
« Reply #38 on: August 31, 2009, 07:36:06 am »
Where do you play?
I've played many-a-game where there's great teamwork.
Anyways, looks sweet Ingar.
Any european server minus 999BP servers, "fun" servers and ATCS only servers.

But you know pushing two buttons to get into alien base is kind of hard because of a) tyrants b) any other alien, c) you also need jetpack/lucijump d) it's still ridiculous. It just doesn't work on public and is horribly unbalanced, try it sometimes :)

As is the human base I mentioned earlier.