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Sirius Complex [Final]

Started by Ingar, March 03, 2007, 10:18:57 PM

Ingar

-- Final
I put the final version of the Sirius Complex online.  The most significant change is the human base, I've added a more viable base spot and some decoration. If no more serious bugs pop up, I consider this project closed.

A big thank you to everyone who has contributed to this map,
and thank you gareth for encouraging people to release finals ;)

-- Beta 1
I have updated the sirius website with beta 1, changes include:
improved human base, locations, more sounds, decorations and a few special effects.

-- Alpha 1
The layout of my second map is finally complete,
so I present to you: The Sirius Complex.

This map is a whole lot smaller than my previous one,
and has (hopfully) no unconquerable camping spots :wink:

Screenshots and download of the final version can be found here:
http://users.telenet.be/ingar/tremulous/sirius.html

vcxzet

gj
btw unconquerable is inevitable on funzone

Kaleo

That map is up to Unreal Engine standard!!! FUCKING AWSOME!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

TRaK

Looks quite good, and gameplay seems to have a lot of potential. It reminds me of nexus6. Great work. I would call this a beta, definately. I don't like is the skybox much, but that may just be me.

Aside from that, look forward to playing this  :)

Odin

GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...

Lava Croft


Pacra

Looks great, I would definitely call this a beta too.

Baxter

Quote from: OdinGAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...
Same... :(
Sometimes soon,maybe.]

Taiyo.uk

Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:


Should the black/yellow stripes align here?


The border between each plane in the glass roof is visible:

Ingar

Quote from: Taiyo.ukGreat work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:

Should the black/yellow stripes align here?

OhNoZ! Didn't see those, thanks for spotting. I'll check the other doors as well.

Quote from: Taiyo.uk
The border between each plane in the glass roof is visible
It's pretty obvious so I didn't really miss it 8). I have to replace the window brushes with patches without molesting the fps too much.
On the TODO list.

Thanks for the comments everybody!

gareth

nice map, both in looks i think it should play nicely too.

Warrior

One of the best new maps! (One more big map though. (How can Ingar make such a complex map in three months only?))
Those bugs are features :P lol
[glow=black,1,300]Warrior[/glow]

techhead

Actually, the black/yellow hazard stripes usually do not line up, so that one may see the definite edge more clearly.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
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\\:.V.://
Copy and paste Granger into your signature!


KOsAD

Once again, very nice work. I feel like when trem became standalone, and discovering his atmosphere :)

Just some visibilty problem, but I guess you already know it ;)



The same from the observation deck.

whitebear

great map...  although i intend to lose my way around it too often ^^

Ingar


mooseberry

Map looks really, very nice, I'm sure I'm going to get lost in it the first couple hundred times though...  :eek:
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

techhead

This almost wins my award for "Most Awesome Item of Today"
It comes in second place after Starcraft 2.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

mooseberry

Quote from: Taiyo.uk
The border between each plane in the glass roof is visible:

I kind of like it that way... Looks cooler IMO.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Death On Ice

Starcraft 2 = /Me would kill for

Ingar

I bump for final. A somewhat limited number of changes, but a few nice touches ;)
On to the next map.

dks

url=http://www.thcteam.org]{tHc}[/url]

Lava Croft

Download this map and come play it on SatGNU!

gareth

nice to see its final :) now just need nano-final :D

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.

Ingar

Quote from: gareth
when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.

it's probably a version clash with beta1. For some reason the engine prefers the beta1 shaderfile over the final one and doesn't find the new shaders. Removing sirius-beta1 from your base folder should solve this.

Maybe I can prevent this in the future by adding the release name to the shader path. (eg textures/sirius-beta1/funkyshader)

n00b pl0x

mg seems to hate this map

the latest version they have is alpha
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

m0wlwurf


Mexel

Ingar, LOVE this map!!  After testing it myself, i decided to put MORE time into my current map "Factory" As i seen that my map was mostly "naked". So Those awaiting my next map. Wait another month or 2. I'm not rushing anymore.

A spatula + Love = SWEET MAP!

Ingar

Quote from: m0wlwurfmisaligned Patch found

OhNoZ, I hadn't noticed that  before :(
but it doesn't look like something to build a new release for.