Author Topic: Sirius Complex [Final]  (Read 37908 times)

Ingar

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Sirius Complex [Final]
« on: March 03, 2007, 10:18:57 pm »
-- Final
I put the final version of the Sirius Complex online.  The most significant change is the human base, I've added a more viable base spot and some decoration. If no more serious bugs pop up, I consider this project closed.

A big thank you to everyone who has contributed to this map,
and thank you gareth for encouraging people to release finals ;)

-- Beta 1
I have updated the sirius website with beta 1, changes include:
improved human base, locations, more sounds, decorations and a few special effects.

-- Alpha 1
The layout of my second map is finally complete,
so I present to you: The Sirius Complex.

This map is a whole lot smaller than my previous one,
and has (hopfully) no unconquerable camping spots :wink:

Screenshots and download of the final version can be found here:
http://users.telenet.be/ingar/tremulous/sirius.html

vcxzet

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Sirius Complex [Final]
« Reply #1 on: March 03, 2007, 10:57:02 pm »
gj
btw unconquerable is inevitable on funzone

Kaleo

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Sirius Complex [Final]
« Reply #2 on: March 04, 2007, 12:03:42 am »
That map is up to Unreal Engine standard!!! FUCKING AWSOME!!!
Quote from: Stannum
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TRaK

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Sirius Complex [Final]
« Reply #3 on: March 04, 2007, 03:07:26 am »
Looks quite good, and gameplay seems to have a lot of potential. It reminds me of nexus6. Great work. I would call this a beta, definately. I don't like is the skybox much, but that may just be me.

Aside from that, look forward to playing this  :)

Odin

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Sirius Complex [Final]
« Reply #4 on: March 04, 2007, 03:57:05 am »
GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...

Lava Croft

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Sirius Complex [Final]
« Reply #5 on: March 04, 2007, 04:57:10 am »
<3 Ingar

Pacra

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Sirius Complex [Final]
« Reply #6 on: March 04, 2007, 06:13:10 am »
Looks great, I would definitely call this a beta too.
url=http://sga.jconserv.net][/url]

Baxter

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Sirius Complex [Final]
« Reply #7 on: March 04, 2007, 08:41:30 am »
Quote from: "Odin"
GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...

Same... :(
Sometimes soon,maybe.]

Taiyo.uk

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Sirius Complex [Final]
« Reply #8 on: March 04, 2007, 11:12:33 am »
Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:


Should the black/yellow stripes align here?


The border between each plane in the glass roof is visible:

Ingar

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Sirius Complex [Final]
« Reply #9 on: March 04, 2007, 01:37:35 pm »
Quote from: "Taiyo.uk"
Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:

Should the black/yellow stripes align here?


OhNoZ! Didn't see those, thanks for spotting. I'll check the other doors as well.

Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible

It's pretty obvious so I didn't really miss it 8). I have to replace the window brushes with patches without molesting the fps too much.
On the TODO list.

Thanks for the comments everybody!

gareth

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Sirius Complex [Final]
« Reply #10 on: March 04, 2007, 06:28:21 pm »
nice map, both in looks i think it should play nicely too.

Warrior

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Sirius Complex [Final]
« Reply #11 on: March 04, 2007, 10:52:20 pm »
One of the best new maps! (One more big map though. (How can Ingar make such a complex map in three months only?))
Those bugs are features :P lol

techhead

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Sirius Complex [Final]
« Reply #12 on: March 06, 2007, 01:59:58 am »
Actually, the black/yellow hazard stripes usually do not line up, so that one may see the definite edge more clearly.
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_Equilibrium_

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Sirius Complex [Final]
« Reply #13 on: March 06, 2007, 03:31:47 am »
so pretty!

KOsAD

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Sirius Complex [Final]
« Reply #14 on: March 08, 2007, 10:27:34 pm »
Once again, very nice work. I feel like when trem became standalone, and discovering his atmosphere :)

Just some visibilty problem, but I guess you already know it ;)



The same from the observation deck.

whitebear

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Sirius Complex [Final]
« Reply #15 on: March 09, 2007, 11:22:10 am »
great map...  although i intend to lose my way around it too often ^^

Ingar

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Sirius Complex [Final]
« Reply #16 on: May 19, 2007, 02:29:14 pm »
Official Bumpdozer.

mooseberry

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Sirius Complex [Final]
« Reply #17 on: May 19, 2007, 08:22:22 pm »
Map looks really, very nice, I'm sure I'm going to get lost in it the first couple hundred times though...  :eek:
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techhead

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Sirius Complex [Final]
« Reply #18 on: May 19, 2007, 10:42:23 pm »
This almost wins my award for "Most Awesome Item of Today"
It comes in second place after Starcraft 2.
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mooseberry

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Sirius Complex [Final]
« Reply #19 on: May 20, 2007, 01:02:42 am »
Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible:


I kind of like it that way... Looks cooler IMO.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Death On Ice

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Sirius Complex [Final]
« Reply #20 on: May 20, 2007, 07:27:24 am »
Starcraft 2 = /Me would kill for

Ingar

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Sirius Complex [Final]
« Reply #21 on: September 05, 2007, 08:17:01 pm »
I bump for final. A somewhat limited number of changes, but a few nice touches ;)
On to the next map.

dks

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Sirius Complex [Final]
« Reply #22 on: September 05, 2007, 09:48:41 pm »
Great work Ingar, as always :)
url=http://www.thcteam.org]{tHc}[/url]

Lava Croft

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Sirius Complex [Final]
« Reply #23 on: September 07, 2007, 07:58:27 am »
Download this map and come play it on SatGNU!

gareth

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Sirius Complex [Final]
« Reply #24 on: September 07, 2007, 10:08:30 am »
nice to see its final :) now just need nano-final :D

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.

Ingar

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Sirius Complex [Final]
« Reply #25 on: September 07, 2007, 12:10:24 pm »
Quote from: "gareth"

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.


it's probably a version clash with beta1. For some reason the engine prefers the beta1 shaderfile over the final one and doesn't find the new shaders. Removing sirius-beta1 from your base folder should solve this.

Maybe I can prevent this in the future by adding the release name to the shader path. (eg textures/sirius-beta1/funkyshader)

n00b pl0x

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Sirius Complex [Final]
« Reply #26 on: September 07, 2007, 10:14:43 pm »
mg seems to hate this map

the latest version they have is alpha
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

m0wlwurf

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Sirius Complex [Final]
« Reply #27 on: September 08, 2007, 01:41:39 pm »
misaligned Patch found:


Mexel

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Sirius Complex [Final]
« Reply #28 on: September 08, 2007, 09:33:29 pm »
Ingar, LOVE this map!!  After testing it myself, i decided to put MORE time into my current map "Factory" As i seen that my map was mostly "naked". So Those awaiting my next map. Wait another month or 2. I'm not rushing anymore.

A spatula + Love = SWEET MAP!

Ingar

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Sirius Complex [Final]
« Reply #29 on: September 09, 2007, 09:25:45 am »
Quote from: "m0wlwurf"
misaligned Patch found


OhNoZ, I hadn't noticed that  before :(
but it doesn't look like something to build a new release for.