Author Topic: 1.0.1 testing  (Read 9128 times)

Timbo

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1.0.1 testing
« on: September 05, 2005, 02:20:07 am »
I meant to get a game going this weekend of what should become 1.0.1, but I got busy with other things. So instead, how about a few games midweek, say Wednesday evening. If all goes well, we can then just pump out the update very soon after. I think we're fairly happy with where the balance is at the moment, the test is just for bugs, or lack of hopefully.

We've already managed some testing of versions running up to 1.0.1, but relatively small scale. I would like to get some larger games going though, as this is where the nasty unpredictable bugs tend to occur.

So if you're interested, say blah in this thread. I'll post details of where to get files etc. later, once it's all settled down a bit. It's very very helpful if you join the IRC channel prior to a test; it's a lot more immediate than using a forum.

MrGardenHoseMan

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1.0.1 testing
« Reply #1 on: September 05, 2005, 06:06:05 am »
I'll see if i can make it, i've got a class from 7-10, but since this is the first class of the year all there will probably be is a simple introduction to the course and we'll all be on our merry way in less than an hour.

Norfenstein

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1.0.1 testing
« Reply #2 on: September 05, 2005, 09:58:13 pm »
This new version really is loads funner than the first release; don't be fooled by the small version bump.

Spooky

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1.0.1 testing
« Reply #3 on: September 06, 2005, 02:54:11 am »
Count me in. I need to test my omfg-optimalized build on more servers without that blasted Peanut Butter thing. 8)

-Saig-

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1.0.1 testing
« Reply #4 on: September 06, 2005, 05:32:56 am »
Im in. Hopefully nothing comes up that night. Ill drop by IRC tomorrow for details.

Anxiously awaiting Shotgun improvement.

Suddien

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1.0.1 testing
« Reply #5 on: September 06, 2005, 03:04:08 pm »
Count me in too, this is Wind_Rider just lettin yall know  8)

Survivor

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1.0.1 testing
« Reply #6 on: September 06, 2005, 04:00:15 pm »
If i can make it i'll be there.
I’m busy. I’ll ignore you later.

Echon

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1.0.1 testing
« Reply #7 on: September 06, 2005, 09:11:02 pm »
Message me on IRC and hope that you catch me when I'm not at work.

Let me know if there'll be an update before Saturday. I leave Saturday really early and won't be back at a computer until late Tuesday, and I'd like to update my server before then if possible. :)

Timbo

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1.0.1 testing
« Reply #8 on: September 07, 2005, 08:28:51 pm »
So testing today at around 2200GMT.

You have essentially three options to get the needed files:

First (preferred) option:
1. Copy your tremulous dir to tremulous-dev
2. Connect to server.tremulous.net:27961 with cl_allowDownload set to 1.

Second option:
1. Copy your tremulous dir to tremulous-dev
2. Download files you don't have from http://www.tardis.ed.ac.uk/~tma/tremulous-development/
3. Connect to server.tremulous.net:27961 with cl_allowDownload set to 1.

Third (lazy, please don't pick this one) option:
1. Download http://www.tardis.ed.ac.uk/~tma/tremulous-development/monolithic/tremulous-dev-latest.zip and unzip to your q3 dir.
2. Connect to server.tremulous.net:27961 with cl_allowDownload set to 1.

-Saig-

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1.0.1 testing
« Reply #9 on: September 08, 2005, 01:34:53 pm »
well we didnt get a whole hell of a lot of people for testing yesterday. stinkers

things did seem a bit better though, especially on the human front. from the few games i played it seems that sticking together as humans is even more valuable now that they have a bit more longevity out in the field, with medkits and the increased ammo capacity helping in those endeavors. the weapon damage boosts feel about right as well. flamer and shotgun are finally getting some more attention which is nice to see.

i would have still liked to see grenades be free to refill after the initial purchase, but the reduction in credit cost makes them more attractive to bring along on raids at least.

adv marauder zap is goofy to me yet, probably because i havent played around with it enough, but its nice to see it require actual aim now. i didnt see it chain to other targets as mentioned, but others have mentioned that under the right circumstances its rather effective still.

tyrants can still own from what i saw, but the changes to trample make them easier to deal with to some degree, along with the reduction in their damage values. evolving not restoring full health is also a good way in knocking the aliens already consistent offense down a peg or two.

overall it seems pretty good to me, though one thing noted was that at one point the dragoon's pounce was for some reason playing the sound of a bsuit jump upon activation. not a real big issue, but just a bit wierd. timbo stated it was a bug anyway, so should be looked into.

Timbo

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1.0.1 testing
« Reply #10 on: September 08, 2005, 02:41:51 pm »
Quote from: "-Saig-"
overall it seems pretty good to me, though one thing noted was that at one point the dragoon's pounce was for some reason playing the sound of a bsuit jump upon activation. not a real big issue, but just a bit wierd. timbo stated it was a bug anyway, so should be looked into.


That's something that various folk have mentioned on and off for a while, but I've never witnessed it. I'm wondering if it's perhaps platform related. If any of the linux users have had this happen, please say so here.

Suddien

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1.0.1 testing
« Reply #11 on: September 08, 2005, 03:13:33 pm »
I had alot of fun playing tremulous yesterday. I am impressed by what i saw in this mod. The only thing that disopointed me was how the grenade worked. I think the grenade takes too long to explode and im not sure if it explodes on contact which would be nice and all but otherwise i like it.
I plan on playing this pretty much all the time so hopefully there will be more players out there whos willing to play another round today  8)

-Saig-

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1.0.1 testing
« Reply #12 on: September 08, 2005, 05:14:58 pm »
grenade is good stuff as it is. its really a matter of having to gauge the distance the grenade travels and trajectory, along with bounces. once you get accustomed to that and become adept at tossing them, no bones about it, that thing is a motherfucker if you land it right smack in the middile of a big batch of alien structures.  8)