well we didnt get a whole hell of a lot of people for testing yesterday. stinkers
things did seem a bit better though, especially on the human front. from the few games i played it seems that sticking together as humans is even more valuable now that they have a bit more longevity out in the field, with medkits and the increased ammo capacity helping in those endeavors. the weapon damage boosts feel about right as well. flamer and shotgun are finally getting some more attention which is nice to see.
i would have still liked to see grenades be free to refill after the initial purchase, but the reduction in credit cost makes them more attractive to bring along on raids at least.
adv marauder zap is goofy to me yet, probably because i havent played around with it enough, but its nice to see it require actual aim now. i didnt see it chain to other targets as mentioned, but others have mentioned that under the right circumstances its rather effective still.
tyrants can still own from what i saw, but the changes to trample make them easier to deal with to some degree, along with the reduction in their damage values. evolving not restoring full health is also a good way in knocking the aliens already consistent offense down a peg or two.
overall it seems pretty good to me, though one thing noted was that at one point the dragoon's pounce was for some reason playing the sound of a bsuit jump upon activation. not a real big issue, but just a bit wierd. timbo stated it was a bug anyway, so should be looked into.