That's like changing the number on your house so people who know your address won't be able to find it. The best way to prevent someone from finding your house is to never give out your address.
your right, of course. the trouble is that the game MUST send those addresses to even play the game. i suppose one could try to entirely re-write the net code for partial information transmission but seriously has anyone ever accomplished that? it's a true dev's nightmare... not to mention the game state hacks that tends to open up /swt
The point is to make the crackers work as hard as possible, not the devs. Making that screenshot thing would probably be much more work for devs than coding a workaround for crackers.
your quite correct. it is.. and always will be... a battle of work.
if we wanted to takes this seriously we would need a second team
of trustworthy ppl to created a centralized anti-cheat patch
system of some kind.
A screenshot mod is a good second best attempt in the likely event
that we cant' assemble that sort of group, but let's not cut ourselves
off at the pass without at least checking... there are bound
to be some C programmers out there who love this game
and aren't devs atm.
Not being an expert on the code, I have a question: for someone capable enough to break pure check,
how hard would it be to toggle a wallhack on and off as it receives requests for screenshot transmission?
(question: where did my sig go on this post,
the forum refuses to add it to the thread even though
it's in preview mode.)
[later edit]
one thought:
if a server mods in qvms that contain special
codes for screenshots capture etc... do they have to release
the code? they do right? it's GPL after all..
perhaps the server could rotate different vgms with
different security patches to keep people off guard?
i would appreciate input from someone who knows
the term codes and understands more fully than myself
the nature of vgms and server administration.
[/later edit]
- Clay[Born]