Author Topic: Are there going to be new buildings?  (Read 16307 times)

Xabiar

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Are there going to be new buildings?
« on: March 09, 2007, 11:22:31 pm »
A thought came to me in a dream, so this is it.  

Humans have a building that emits radiowaves to screw up alien radar.  

Aliens have a nauscious gas to balance it.  The gas would be like the spy grenade in team fortress, it makes you see things that aren't there.  Ill let you think of what it sees, but I was thinking dretchs and basilisks running around.

Coca-Cola

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Are there going to be new buildings?
« Reply #1 on: March 09, 2007, 11:39:00 pm »
I thinks that pretty cool. But instead of having the aliens gas make you see things that aren't there, just make it blur the vision a little bit.
f the brain was simple to understand, we'd be too simple to understand it.

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TinMan

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« Reply #2 on: March 09, 2007, 11:58:16 pm »
I like the current alien gas.
Your building sounds cool but would be easy to cheat around to get your radar working normally, right now many people play humans at have radar without helmet because of modified qvm files.

Hovel needs barb gun, humans need controllable arsenals, 'nuff said.
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Xabiar

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« Reply #3 on: March 10, 2007, 01:20:53 am »
yea, but every patch will crack down on those ppl, then these buildings would be cool.  I like my idea better then just a blurry screen, but its not up to just me, its up to the trem community majority

Paradox

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Are there going to be new buildings?
« Reply #4 on: March 10, 2007, 01:40:04 am »
How about alien gas makes humans loose muscle control, like VX or Sarin?

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n00b pl0x

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« Reply #5 on: March 11, 2007, 07:01:22 am »
or alien gas instakills
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Dracone

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« Reply #6 on: March 12, 2007, 08:40:28 pm »
How bout a structure that's kinda shaped like a porcupine or something...it shoots barbs at the humies, and they poison them. Like a turret with non-tracehit projectiles, poison, and slower fire rate.
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sleekslacker

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« Reply #7 on: March 12, 2007, 08:48:18 pm »
Enough with the ideas. The game is already great without new buildings. You want lots of leet buildings go play Generals Zero Hour or something. Btw CnC 3 sucks ass.. including the FMV
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Xabiar

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Are there going to be new buildings?
« Reply #8 on: March 12, 2007, 11:27:47 pm »
yes, tremulous is very good the way it is, but i feel just a thing here and there could be added/fixed.  1st i thought of the aliens building, then i needed a human building to balance it out.  Since they're adding/fixing stuff up, these are somethings i'm suggesting.  If they really added it, then u can just choose not to use them.  
Also, remember if u makeup an alien building, u must balance it.  I dont want things like youve mentioned(instakills) The thing with mine were the aliens radar is disabled, but can still use sight.  Then for humans, their sights disabled, but still have radar.

The only other thing I'm hoping they add are 1-2 more alien ranged attacks.
(I think it will balnce more if they make tyrant weaker)

O, and ive never tried General's, it looks cool, but we can talk about that in the OFF TOPIC FORUM!!!

janev

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« Reply #9 on: March 12, 2007, 11:54:39 pm »
Lot's of selection = lot's to balance. I dunno take your pick: sweet balance or sweet gear.
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raf

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« Reply #10 on: March 13, 2007, 10:42:17 am »
Quote from: "TinMan"

Your building sounds cool but would be easy to cheat around to get your radar working normally, right now many people play humans at have radar without helmet because of modified qvm files.

Following your argument we could use transparent walls everywhere as many people have clients with a built-in wallhack ;-)

shadow_archmagi

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« Reply #11 on: March 13, 2007, 12:08:11 pm »
Transperant walls SUCK. I mean, it sounds like a cool idea at first, but then, you know, your face starts to hurt after about an hour of running into them.

daenyth

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« Reply #12 on: March 13, 2007, 04:32:26 pm »
Quote from: "TinMan"
I like the current alien gas.
Your building sounds cool but would be easy to cheat around to get your radar working normally, right now many people play humans at have radar without helmet because of modified qvm files.

Hovel needs barb gun, humans need controllable arsenals, 'nuff said.


Except that if you modify your qvm, you can't play on any public trem servers, because they set sv_pure 1.
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Clay[Born]

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« Reply #13 on: March 14, 2007, 01:17:08 am »
he's right about qvms...
but the radar with no helmet thing is a client-side hack
that requires pure-check breaking, not a qvm mod.

- Clay[Born]

Plague Bringer

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« Reply #14 on: March 14, 2007, 03:27:32 pm »
Just some nit-picking..

Quote from: "Xabiar"
The thing with mine were the aliens radar is disabled, but can still use sight.  Then for humans, their sights disabled, but still have radar.


Humans have the radar in their helmets, therefore, they need to see their helmet to see their radar.
Aliens (I'm assuming) use sound or vibrations for their radar so they would be able to use it all the time.
IMO, you got this backwards!
Aliens DO have radar but are blind.
Humans DONT have radar but can see

Quote from: "Xabiar"
The only other thing I'm hoping they add are 1-2 more alien ranged attacks.


IIRC
The tyrant isn't being weakend, it's range is simpily being decreased to a realistic value
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biotxc

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Are there going to be new buildings?
« Reply #15 on: March 14, 2007, 04:57:48 pm »
Quote from: "Clay[Born
"]he's right about qvms...
but the radar with no helmet thing is a client-side hack
that requires pure-check breaking, not a qvm mod.

- Clay[Born]

another cheater
HI

Clay[Born]

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« Reply #16 on: March 14, 2007, 06:28:22 pm »
so being able to read source code and vcxzet (aka YOU)'s posts on this thread
makes you a cheater huh?

any of the devs could have told you what i just did,
are they cheaters too?

sheesh.
not everyone is interesting in cheating... i for one am hoping
someone comes with an ingenius anti-cheat or new purecheck
that no one has thought up cause crackers & script kiddies ruin games =/

and i don't want to see ANOTHER fun game screwed over by bored coders.

- Clay[Born]

Xabiar

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Are there going to be new buildings?
« Reply #17 on: March 16, 2007, 11:33:44 pm »
wait, so aliens cant see, they're like bats?

But I do see wat u r saying with the humans.  Here's my advancement into this idea.  Anyone play hl2, the sand pounders that scared away the sandlion.  The human building would be similiar, but would continually send soundwaves at the aliens frequency to make their radar show more than there really is.  Good for hiding bases.  

The alins would launch gas.  The radar could still be seen.  The thing is, nothing weird would show up on the radar, only in the vision aspect.  Like you might see an army of drechs, so if u dont have radar, you waste ammo shooting them, and not the real drechs.  The aliens seen would be based on the tech lvl.

Lava Croft

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Are there going to be new buildings?
« Reply #18 on: March 26, 2007, 08:50:21 am »
The Humans would roll joints, get stoned and start humping grangers.

E-Mxp

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« Reply #19 on: March 26, 2007, 02:01:15 pm »
Ground trappers should attack jetpackers and bring them down to the ground (got that idea while playing with noclip :D)

Superpie

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Are there going to be new buildings?
« Reply #20 on: March 26, 2007, 02:20:09 pm »
I think all grangers should get dual mounted .50 automatics on hovels; also there should be a ninja granger that's dressed in all black and has a katana and nunchucks.
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blood2.0

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Are there going to be new buildings?
« Reply #21 on: April 05, 2007, 07:47:30 pm »
my idea for humans is that thay have something that laches s3 aleans into there base they would be owned by the tesa geirator and you.  you could always face it the other way so they are knoked away from the base

whitebear

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« Reply #22 on: April 05, 2007, 08:13:17 pm »
Alien evolution probly would have found nerve gas best gas. Current gas is too weak to counted as poisonus gas. More like weak acid spray. Even rat poison makes killing more easy.

blood2.0

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Are there going to be new buildings?
« Reply #23 on: April 06, 2007, 01:02:51 am »
a new bulding idea for aleans is something agest rifle men.  on s1 i can esly get into a alean base unlike the humans wich require a lot more skill to penitrate
they need something to kill rifle men maby asid that stays on the floor so if you run over it you die

blood2.0

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Are there going to be new buildings?
« Reply #24 on: April 16, 2007, 05:47:44 pm »
maby that asid tubes should be less  bp so aleans can buld a lot of them maby 4 or 2

NiTRoX

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Are there going to be new buildings?
« Reply #25 on: April 16, 2007, 07:14:44 pm »
OK blood 2.0

First learn how to spell.
Second don't double post
And third, what you suggested should go on the mods section.

SilverWolf

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Are there going to be new buildings?
« Reply #26 on: April 17, 2007, 09:44:46 am »
I want an invisible hive that shoots noclip dretches!!!

Kills battlesuits in 1 hit.
Can also destroy all humans defence.
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Plague Bringer

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« Reply #27 on: April 17, 2007, 12:28:57 pm »
Quote from: "NiTRoX"
OK blood 2.0

First learn how to spell.
Second don't double post
And third, what you suggested should go on the mods section.


You forgot two commas and one period in that spew.

However, NiTRoX makes a valid point.
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Nagato

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« Reply #28 on: April 19, 2007, 01:28:17 am »
Quote from: "Xabiar"

The alins would launch gas.  The radar could still be seen.  The thing is, nothing weird would show up on the radar, only in the vision aspect.  Like you might see an army of drechs, so if u dont have radar, you waste ammo shooting them, and not the real drechs.  The aliens seen would be based on the tech lvl.


One thing though, radar is not a good way to kill aliens.  Its a good tracker and foreseeing element, so you don't "accidentally" walk into a acid shower or a cluster of aliens. You can't really use it a replacement for normal sight.
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Vitus

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« Reply #29 on: April 19, 2007, 04:40:35 pm »
one thing you could do for the aliens defensive building is that you could have something that makes the human be unable to move (similer to a basilisk when it touches ya)