Author Topic: CrystalSpace3D  (Read 5009 times)

Kaleo

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    • KaleoDesign
CrystalSpace3D
« on: March 11, 2007, 03:25:52 am »
http://www.crystalspace3d.org/main/Main_Page

Why this engine is cool:
    PlaneShift
    CrystalCore
    It can use BSP files (The same as the Q3 engine for those who are ignorant)
    Open source

    A lot of other reasons[/list]

    Darkleigion Development sould make use of this engine. Not for Tremulous, but for a new game. I'm not pushing you guys, but seriously consider it...
    Quote from: Stannum
    Thou canst not kill that which doth not live,
    but you can blow it into chunky kibbles!
    I has a cookie, and u can has a cookie, but i no givs u mai cookie...

    Taiyo.uk

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      • Haos Redro
    CrystalSpace3D
    « Reply #1 on: March 11, 2007, 03:51:40 am »
    Yeah.... Crystal Space, Ogre3D, Panda3D, Blender game engine, Doom3, darkplaces, Tenebrae, etc... There are many good 3D engines / SDKs out there, FLOSS or otherwise.

    Yes, Crystal can load Q3 maps.

    Still, making a decent game is non-trivial. These engines do not create game content, concepts or even much of the required code. See the Ecksdee project: http://ecksdee.sourceforge.net/wiki/wiki/Main_Page - there is a video there, one of the main developers gives a talk about the project, including some of the technicalities of using crystal to make a game.

    biotxc

    • Guest
    CrystalSpace3D
    « Reply #2 on: March 11, 2007, 11:00:55 am »
    they are just 3d rendering engine
    and they come with no real game content
    so
    BLAAAARGHHHHHH

    gareth

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    CrystalSpace3D
    « Reply #3 on: March 11, 2007, 07:25:15 pm »
    yes i am using it for my mmorpg.

    biotxc

    • Guest
    CrystalSpace3D
    « Reply #4 on: March 11, 2007, 07:47:39 pm »
    Quote from: "gareth"
    yes i am using it for my mmorpg.

    lol

    Baxter

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    CrystalSpace3D
    « Reply #5 on: March 12, 2007, 01:08:38 am »
    Two words;
    It sucks.
    Sometimes soon,maybe.]

    Kaleo

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      • KaleoDesign
    CrystalSpace3D
    « Reply #6 on: March 13, 2007, 08:59:53 am »
    Quote from: "Baxter"
    Two words;
    It sucks.


    Coming from someone who gets his info from other peoples posts, that's a lark!
    Quote from: Stannum
    Thou canst not kill that which doth not live,
    but you can blow it into chunky kibbles!
    I has a cookie, and u can has a cookie, but i no givs u mai cookie...

    Baxter

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    CrystalSpace3D
    « Reply #7 on: March 13, 2007, 11:03:03 am »
    I have it and the sdk,shit 3d rendering even the rendering system in 3ds max is better and i'm not talking about r9 i'm talking about r3!
    Sometimes soon,maybe.]

    Taiyo.uk

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      • Haos Redro
    CrystalSpace3D
    « Reply #8 on: March 13, 2007, 05:55:57 pm »
    If they were both designed to be photorealistic rendering systems then that would be true.
    Crystalspace is supposed to render in real-time using normal 3D hardware acceleration.
    Comparing Crystalspace and 3DS is like comparing Q3 to Yafray.

    http://crystalspace3d.org/gallery/v/screenshots/?g2_page=1

    How good it looks depends on how good the artists are. A 100% photorealistic realtime rendering system would not compensate for poor content.

    Besides, rendering isn't everything. Crystalspace gets used for realtime physics, being able to create maps and other 3D content in many different 3D tools, blah blah...

    Whatever the case it's an SDK, not a "l33t 1-click game maker". Just like a tremulous map it'll look good when you make it look good.

    Baxter

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    CrystalSpace3D
    « Reply #9 on: March 13, 2007, 08:42:05 pm »
    I dont not like it because its not a game engine, I just dont like it very much.
    Sometimes soon,maybe.]

    Lava Croft

    • Guest
    CrystalSpace3D
    « Reply #10 on: March 15, 2007, 12:47:09 pm »
    Why would anyone want to use a piece of shit engine like Crystal Space when you have the Quake III Arena engine? That's like wanting to play NS when there is stuff like Tremulous around.