Author Topic: Server problem, any help appreciated  (Read 10268 times)

talon

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Server problem, any help appreciated
« on: March 11, 2007, 01:05:16 pm »
Ok first time setting up a Trem server, but do hav extensive IT knowledge and work experience. I don tknow everything, but I do know alot.

I have the server up and running, and has been for a few days. I am using my homes connection of 1.5mg connection, so even though wont be great pings, should at least be playable with max of 9 people.

However, it seems it is not listing under the master server list. I realize I cannot see it on a client behind the same router, but even a friend cant see it. And when given an exact ip, and port, doesnt show up, or with inaccurate info.

Ports have been forwarded, and its not firewalled, or have any spyware, in fact its a complete new install of windows, and upgraded. (I realize you would want a linux server, but for now I was just playing around on my windows server, and would at least like to get the problem fixed.

On the screen itself in the server console, it loads fine with only a hitch warning after the load. Connecting to it behind the router using the lan address works fine.

It is up right now if anyone wants to see if they can see it, name of server is "[SU]Practice" (SU and Practice is in red brackets in white) ip and port is: 207.118.113.240:32222   password is: michael

Any suggestion as to the problem, or similar experiences would be greatly appreciated.

Thanks,
   Talon

next_ghost

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Server problem, any help appreciated
« Reply #1 on: March 11, 2007, 08:51:39 pm »
FAQ is your friend.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

talon

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Server problem, any help appreciated
« Reply #2 on: March 12, 2007, 01:03:42 am »
Yes indeed they are, unfortunatly this friend isnt helping. I had checked the FAQ before posting to try to resolve. But after you posted that, figured you had a reason and carefully sifted through it again, yet, again found no help.

Please refrain from replying unless you have something specific to add please. If for some reason I am truly blind (happens sometimes ;o) then please point me to what in the faq am I missing.

Also i realize I left out 2 pieces of information in my main post.
(1) this has been a dedicated server, the machine is only running the server.
(2) It has been sending heartbeats to tremulous master server.

Diggs

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Server problem, any help appreciated
« Reply #3 on: March 12, 2007, 04:13:38 am »
I can connect, but it stalls awaiting gamestate.  Do you have UDP and TCP forwarded?  UPnP active? And try forwarding a small range like 32220-32230 and see if that might help.

You can always DMZ the server for a bit for testing.

My 2 cents-
続けてゲーム

FooBar

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    • http://avalanche.server.googlepages.com
Server problem, any help appreciated
« Reply #4 on: March 12, 2007, 05:10:06 am »
Hm.  I tried to see it about 1 min ago and couldn't get it, even after I added it to favorites.

Based on your description of the console messages, it sounds like it's running properly and sending heartbeats etc.  So, my money is also on port forwarding.  Make sure that you have the correct local IP for your server, make sure that the port number in "+set net_port xxxxx" matches the port that you're forwarding... I'm sure you've done it before, but do it again.  :)

If this doesn't work, then posting a complete console dump might be helpful.

talon

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Server problem, any help appreciated
« Reply #5 on: March 12, 2007, 08:16:43 am »
thanks for all the advice, thuogh mos tof it is already done through my testing ;(

ports forwarded are already 32000-33000
and it has been currently been on DMZ for last 2 days running.

the ip is correct as I have used whatismyip.com just to verify each day from the server machine.

The port number has been on 32222 has also been set since day one in the batch file running the dedicated server in allocating the port to use.

and when i forwarded the ports it was for both udp and tcp.

*growles in frustration* :)

thank you for all the advice so far, i realize most of this will solve most problems. With it being on DMZ for the last 2 days though I know its not a port problem on the router at all, and nothing is firewalled on the server for processes running.

only thing i can think of is something conflicting in the software with the master sever (even though it is successfully sending heartbeats, or mabey a problem through the dsl modem itself.

Ill add a server log dump next post.

next_ghost

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Server problem, any help appreciated
« Reply #6 on: March 12, 2007, 10:18:41 am »
Q: My server doesn't show up on the Tremulous Master Server List!

Follow that link and you'll find your answer in the FAQ.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

talon

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Server problem, any help appreciated
« Reply #7 on: March 12, 2007, 01:01:37 pm »
Q: My server doesn't show up on the Tremulous Master Server List!
A: Quake 3 uses a function called the 'heartbeat' to broadcast the server as a public server. Otherwise, if the heartbeat is not enabled, the server is up and functioning but is not listed in the Tremulous Master Server list.

To correct this:
When launching the server, ensure you are setting the +set dedicated variable to 2. Setting your server to 1 will not send the heartbeat.



If you notice in my prior post it already is dedicated and sending heartbeats since the beginning. So I appreciate the help but it is not the problem in this case. As mentioned above.

talon

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Server problem, any help appreciated
« Reply #8 on: March 12, 2007, 01:31:21 pm »
Here is the current server dump, however it seems to have a limit on the amount it keeps as it is not listing from the beginning.  So after this I shutdown the server for the first time in days, and started it up again so you can get a dump of that too.

Quote
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
140239 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 881 jump table targets
VM file game compiled to 1205079 bytes of code
game loaded in 34179296 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Dec 27 2006
------------------------------------------------------------
InitGame: \g_unlagged\1\sv_minRate\3000\sv_maxPing\600\sv_minPing\0\sv_maxRate\25000\sv_hostname\[SU]Practice\timelimit\55\sv_maxclients\10\g_maxGameClients\0\g_suddenDeathTime\35\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\1\gamename\base\P\----------
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands
2 teams with 2 entities
-----------------------------------
-----------------------------------
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Server\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
142538 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 881 jump table targets
VM file game compiled to 1205079 bytes of code
game loaded in 34179296 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Dec 27 2006
------------------------------------------------------------
InitGame: \g_unlagged\1\sv_minRate\3000\sv_maxPing\600\sv_minPing\0\sv_maxRate\25000\sv_hostname\[SU]Practice\timelimit\55\sv_maxclients\10\g_maxGameClients\0\g_suddenDeathTime\35\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\1\gamename\base\P\----------
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands
2 teams with 2 entities
-----------------------------------
-----------------------------------
Sending heartbeat to master.tremulous.net
Hitch warning: 2035 msec frame time
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
broadcast: print "Timelimit hit\n"
Exit: Timelimit hit.
Resolving master.tremulous.net
master.tremulous.net resolved to 72.36.226.187:30710
Sending gamestat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Server\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
144837 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 881 jump table targets
VM file game compiled to 1205079 bytes of code
game loaded in 34179296 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Dec 27 2006
------------------------------------------------------------
InitGame: \g_unlagged\1\sv_minRate\3000\sv_maxPing\600\sv_minPing\0\sv_maxRate\25000\sv_hostname\[SU]Practice\timelimit\55\sv_maxclients\10\g_maxGameClients\0\g_suddenDeathTime\35\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\1\gamename\base\P\----------
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands
2 teams with 2 entities
-----------------------------------
-----------------------------------
Hitch warning: 691 msec frame time
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.netSending heartbeat to master.tremulous.net
Hitch warning: 58703 msec frame time

Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
Hitch warning: 10683 msec frame time
Hitch warning: 39818 msec frame time
Hitch warning: 1691 msec frame time


Here is the dump on a fresh start
Quote
tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Server\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2299 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:32222
Hostname: richard-ogzsxcu
IP: 192.168.0.100
Working directory: C:\Program Files\Tremulous
execing server.cfg
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Server\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
4598 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 881 jump table targets
VM file game compiled to 1205079 bytes of code
game loaded in 34179296 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Dec 27 2006
------------------------------------------------------------
InitGame: \g_suddenDeathTime\35\g_maxGameClients\0\sv_maxclients\10\timelimit\55\sv_hostname\[SU]Practice\sv_maxRate\25000\sv_minPing\0\sv_maxPing\600\sv_minRate\3000\g_unlagged\1\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\1\gamename\base
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands
2 teams with 2 entities
-----------------------------------
-----------------------------------
Hitch warning: 205437479 msec frame time
Resolving master.tremulous.net
master.tremulous.net resolved to 72.36.226.187:30710
Sending heartbeat to master.tremulous.net
Hitch warning: 880 msec frame time
Hitch warning: 38334 msec frame time
Hitch warning: 883 msec frame time


and here is the batch file running the server
Quote
tremded.exe +set dedicated 2 +exec server.cfg +set net_port 32222

IJsje

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Server problem, any help appreciated
« Reply #9 on: March 12, 2007, 01:55:32 pm »
Quote from: "talon"
the ip is correct as I have used whatismyip.com just to verify each day from the server machine.


To what ip are you forwarding?

Stof

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Server problem, any help appreciated
« Reply #10 on: March 12, 2007, 02:00:08 pm »
Quote from: "talon"

------------------------------------------------------------
InitGame: \g_suddenDeathTime\35\g_maxGameClients\0\sv_maxclients\10\timelimit\55\sv_hostname\[SU]Practice\sv_maxRate\25000\sv_minPing\0\sv_maxPing\600\sv_minRate\3000\g_unlagged\1\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\1\gamename\base
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands
2 teams with 2 entities
-----------------------------------
-----------------------------------
Hitch warning: 205437479 msec frame time
Resolving master.tremulous.net
master.tremulous.net resolved to 72.36.226.187:30710
Sending heartbeat to master.tremulous.net
Hitch warning: 880 msec frame time
Hitch warning: 38334 msec frame time
Hitch warning: 883 msec frame time

[/quote]
205437479 msec = 3 hours! That's one loooooong frame :)

As for your problem, I think it's : sv_hostname = [SU]Practice

IIRC, hostname should be set to your computer IP/DNS name or your router IP/DNS name if there is one and it is doing some port forward. It is NOT the name the server will be displayed as in the server browser!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

IJsje

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Server problem, any help appreciated
« Reply #11 on: March 12, 2007, 02:43:12 pm »
Nope, sv_hostname is the name of the server that appears in the game browser.

talon

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Server problem, any help appreciated
« Reply #12 on: March 12, 2007, 03:15:44 pm »
Not sure exactly what you are refering to as to forwarding to the ip.

The ip is the ip that anyone outside the router would access the router from, then it would forward the port 32222 to the server machine on the lan.


as for sv_hostname, yes that is the name of the server as it appears on the master server list.

any other suggestions?

next_ghost

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Server problem, any help appreciated
« Reply #13 on: March 12, 2007, 05:47:08 pm »
So the port forwarding is 207.118.113.240:32222 -> 192.168.0.100:32222? OK, download Wireshark, shut the server down for at least an hour (to clear master server cache) and capture the network communication during clean server start. The first heartbeat packet should be followed by getinfo query from the master server.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

benmachine

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    • ben's machinery
Server problem, any help appreciated
« Reply #14 on: March 12, 2007, 06:18:14 pm »
Quote from: "talon"
Not sure exactly what you are refering to as to forwarding to the ip.

The ip is the ip that anyone outside the router would access the router from, then it would forward the port 32222 to the server machine on the lan.

I think what people are asking here is to make absolutely sure that the right IP is in the DMZ and port forwarding settings, so the router is actually forwarding the ports to the server and not anywhere else on the LAN.
benmachine

sleekslacker

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Server problem, any help appreciated
« Reply #15 on: March 12, 2007, 06:34:04 pm »
I have exactly the same problem here. I'm not a n00b at computer stuffs and I know router stuffs ( although I'm not leet enough to capture network packets and look for possible errors ). I have forwarded the correct port and checked with uTorrent to see if it works properly, and it does. But I couldn't seem to get my server visible to the external network (people cant see my server, they also cant connect manually). Also, uTorrent port check http://www.utorrent.com/testport.php?port=6744 reported it's not open. So I'm guessing that Trem doesn't bind properly to the correct IP.

local IP: 192.168.1.68
port: 6744 ( 6700 - 6800 hole punched)
router: bethere speedtouch wifi/modem/router
local connection: LAN

external IP : sleek.selfip.net
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

talon

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Server problem, any help appreciated
« Reply #16 on: March 13, 2007, 07:10:04 am »
here is the packets being sent, and seems to me working as inteded, it resolves through DNS the master server in packet number 34-35, sends hearbeat message in packet 36, gets reply asking for info in packet 37, then sends the server info in packet 38. Bolded main parts in each packet.

Quote



No.     Time        Source                Destination           Protocol Info
     34 23.866238   192.168.0.100         192.168.0.1           DNS      Standard query A master.tremulous.net

Frame 34 (80 bytes on wire, 80 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 192.168.0.1 (192.168.0.1)
User Datagram Protocol, Src Port: 1034 (1034), Dst Port: domain (53)
Domain Name System (query)

No.     Time        Source                Destination           Protocol Info
     35 23.936758   192.168.0.1           192.168.0.100         DNS      Standard query response A 72.36.226.187

Frame 35 (195 bytes on wire, 195 bytes captured)
Ethernet II, Src: D-Link_c6:ae:36 (00:13:46:c6:ae:36), Dst: LinksysG_07:e0:c1 (00:06:25:07:e0:c1)
Internet Protocol, Src: 192.168.0.1 (192.168.0.1), Dst: 192.168.0.100 (192.168.0.100)
User Datagram Protocol, Src Port: domain (53), Dst Port: 1034 (1034)
Domain Name System (response)

No.     Time        Source                Destination           Protocol Info
     36 23.939978   192.168.0.100         72.36.226.187         UDP      Source port: 32222  Destination port: 30710

Frame 36 (66 bytes on wire, 66 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 72.36.226.187 (72.36.226.187)
User Datagram Protocol, Src Port: 32222 (32222), Dst Port: 30710 (30710)
Data (24 bytes)

0000  ff ff ff ff 68 65 61 72 74 62 65 61 74 20 54 72   ....heartbeat Tr
0010  65 6d 75 6c 6f 75 73 0a                           emulous.

No.     Time        Source                Destination           Protocol Info
     37 24.121571   72.36.226.187         192.168.0.100         UDP      Source port: 30710  Destination port: 32222

Frame 37 (62 bytes on wire, 62 bytes captured)
Ethernet II, Src: D-Link_c6:ae:36 (00:13:46:c6:ae:36), Dst: LinksysG_07:e0:c1 (00:06:25:07:e0:c1)
Internet Protocol, Src: 72.36.226.187 (72.36.226.187), Dst: 192.168.0.100 (192.168.0.100)
User Datagram Protocol, Src Port: 30710 (30710), Dst Port: 32222 (32222)
Data (20 bytes)

0000  ff ff ff ff 67 65 74 69 6e 66 6f 20 34 23 3f 7e   ....getinfo 4#?~
0010  7a 34 67 48                                       z4gH

No.     Time        Source                Destination           Protocol Info
     38 24.131506   192.168.0.100         72.36.226.187         UDP      Source port: 32222  Destination port: 30710

Frame 38 (178 bytes on wire, 178 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 72.36.226.187 (72.36.226.187)
User Datagram Protocol, Src Port: 32222 (32222), Dst Port: 30710 (30710)
Data (136 bytes)

0000  ff ff ff ff 69 6e 66 6f 52 65 73 70 6f 6e 73 65   ....infoResponse
0010  0a 5c 6d 61 78 50 69 6e 67 5c 36 30 30 5c 70 75   .\maxPing\600\pu
0020  72 65 5c 30 5c 73 76 5f 6d 61 78 63 6c 69 65 6e   re\0\sv_maxclien
0030  74 73 5c 39 5c 63 6c 69 65 6e 74 73 5c 30 5c 6d   ts\9\clients\0\m
0040  61 70 6e 61 6d 65 5c 61 74 63 73 5c 68 6f 73 74   apname\atcs\host
0050  6e 61 6d 65 5c 5e 37 5b 5e 31 53 55 5e 37 5d 5e   name\^7[^1SU^7]^
0060  31 50 72 61 63 74 69 63 65 5c 70 72 6f 74 6f 63   1Practice\protoc
0070  6f 6c 5c 36 39 5c 63 68 61 6c 6c 65 6e 67 65 5c   ol\69\challenge\
0080  34 23 3f 7e 7a 34 67 48                           4#?~z4gH

No.     Time        Source                Destination           Protocol Info
     39 29.203663   192.168.0.100         192.168.0.1           TCP      3167 > 5678 [SYN] Seq=0 Len=0 MSS=1460

Frame 39 (62 bytes on wire, 62 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 192.168.0.1 (192.168.0.1)
Transmission Control Protocol, Src Port: 3167 (3167), Dst Port: 5678 (5678), Seq: 0, Len: 0

No.     Time        Source                Destination           Protocol Info
     40 29.204169   192.168.0.1           192.168.0.100         TCP      5678 > 3167 [SYN, ACK] Seq=0 Ack=1 Win=8192 Len=0 MSS=1456

Frame 40 (60 bytes on wire, 60 bytes captured)
Ethernet II, Src: D-Link_c6:ae:36 (00:13:46:c6:ae:36), Dst: LinksysG_07:e0:c1 (00:06:25:07:e0:c1)
Internet Protocol, Src: 192.168.0.1 (192.168.0.1), Dst: 192.168.0.100 (192.168.0.100)
Transmission Control Protocol, Src Port: 5678 (5678), Dst Port: 3167 (3167), Seq: 0, Ack: 1, Len: 0

No.     Time        Source                Destination           Protocol Info
     41 29.204204   192.168.0.100         192.168.0.1           TCP      3167 > 5678 [ACK] Seq=1 Ack=1 Win=65520 Len=0

Frame 41 (54 bytes on wire, 54 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 192.168.0.1 (192.168.0.1)
Transmission Control Protocol, Src Port: 3167 (3167), Dst Port: 5678 (5678), Seq: 1, Ack: 1, Len: 0

No.     Time        Source                Destination           Protocol Info
     42 29.204401   192.168.0.100         192.168.0.1           TCP      3167 > 5678 [PSH, ACK] Seq=1 Ack=1 Win=65520 Len=235

Frame 42 (289 bytes on wire, 289 bytes captured)
Ethernet II, Src: LinksysG_07:e0:c1 (00:06:25:07:e0:c1), Dst: D-Link_c6:ae:36 (00:13:46:c6:ae:36)
Internet Protocol, Src: 192.168.0.100 (192.168.0.100), Dst: 192.168.0.1 (192.168.0.1)
Transmission Control Protocol, Src Port: 3167 (3167), Dst Port: 5678 (5678), Seq: 1, Ack: 1, Len: 235
Data (235 bytes)

0000  53 55 42 53 43 52 49 42 45 20 2f 57 41 4e 43 6f   SUBSCRIBE /WANCo
0010  6d 6d 6f 6e 49 6e 74 65 72 66 61 63 65 43 6f 6e   mmonInterfaceCon
0020  66 69 67 20 48 54 54 50 2f 31 2e 31 0d 0a 53 49   fig HTTP/1.1..SI
0030  44 3a 20 75 75 69 64 3a 30 30 2d 31 33 2d 34 36   D: uuid:00-13-46
0040  2d 43 36 2d 41 45 2d 33 36 2d 36 39 44 42 41 39   -C6-AE-36-69DBA9
0050  31 31 34 35 39 34 0d 0a 54 69 6d 65 6f 75 74 3a   114594..Timeout:
0060  20 53 65 63 6f 6e 64 2d 39 30 0d 0a 55 73 65 72    Second-90..User
0070  2d 41 67 65 6e 74 3a 20 4d 6f 7a 69 6c 6c 61 2f   -Agent: Mozilla/
0080  34 2e 30 20 28 63 6f 6d 70 61 74 69 62 6c 65 3b   4.0 (compatible;
0090  20 55 50 6e 50 2f 31 2e 30 3b 20 57 69 6e 64 6f    UPnP/1.0; Windo
00a0  77 73 20 4e 54 2f 35 2e 31 29 0d 0a 48 6f 73 74   ws NT/5.1)..Host
00b0  3a 20 31 39 32 2e 31 36 38 2e 30 2e 31 3a 35 36   : 192.168.0.1:56
00c0  37 38 0d 0a 43 6f 6e 74 65 6e 74 2d 4c 65 6e 67   78..Content-Leng
00d0  74 68 3a 20 30 0d 0a 50 72 61 67 6d 61 3a 20 6e   th: 0..Pragma: n
00e0  6f 2d 63 61 63 68 65 0d 0a 0d 0a                  o-cache....

No.     Time        Source                Destination           Protocol Info
     43 29.204826   192.168.0.1           192.168.0.100         TCP      5678 > 3167 [ACK] Seq=1 Ack=236 Win=7957 Len=0

Frame 43 (60 bytes on wire, 60 bytes captured)
Ethernet II, Src: D-Link_c6:ae:36 (00:13:46:c6:ae:36), Dst: LinksysG_07:e0:c1 (00:06:25:07:e0:c1)
Internet Protocol, Src: 192.168.0.1 (192.168.0.1), Dst: 192.168.0.100 (192.168.0.100)
Transmission Control Protocol, Src Port: 5678 (5678), Dst Port: 3167 (3167), Seq: 1, Ack: 236, Len: 0

No.     Time        Source                Destination           Protocol Info
     44 29.749447   192.168.0.100         192.168.0.1           TCP      3168 > 5678 [SYN] Seq=0 Len=0 MSS=1460


I also added some packets following even though they dont seem linked to it all, mabey a problem can be seen in one, thuogh after sifting through it myself found none.

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Server problem, any help appreciated
« Reply #17 on: March 13, 2007, 08:18:42 am »
Exactly. Same here. I used Wireshark and got the same observation. The weird thing is we're not listed on the master server.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Server problem, any help appreciated
« Reply #18 on: March 13, 2007, 10:39:06 am »
It would seem to work work perfectly, except that the getinfo response from your server to the master server is truncated and there is some nonsense chars in there.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

talon

  • Posts: 13
  • Turrets: +0/-0
Server problem, any help appreciated
« Reply #19 on: March 13, 2007, 03:13:06 pm »
Mabey for some reason, the server software is bad. I will redownload all the programs, and retry and see if that helps at all.

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Server problem, any help appreciated
« Reply #20 on: March 13, 2007, 04:36:01 pm »
The message is not truncated, it's just Wireshark likes to write stuff out that way :roll: And the nonsense chars are binary challenge number bounced back to master server.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Stof

  • Posts: 1343
  • Turrets: +1/-1
Server problem, any help appreciated
« Reply #21 on: March 13, 2007, 04:42:42 pm »
I suppose they couldn't be bothered to place the ASCII version of that part of the dump in the ASCII column :o Evil developers.

Well, everything looks to be working perfectly. You could try to update your router BIOS. Also, are you sure you aren't behind a second router? Just in case.

And last, it is maybe a MTU problem?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

FooBar

  • Posts: 94
  • Turrets: +9/-1
    • http://avalanche.server.googlepages.com
Server problem, any help appreciated
« Reply #22 on: March 14, 2007, 02:34:56 pm »
Silly questions: Windows firewall?  McAfee/Norton/whatever security program firewall? As Stof said, second router?  What about your ISP, do they provide some kind of firewall service?

Here's my wishlist from highest to lowest priority:[list=1]
  • Open your router's port forwarding setup, post a screenshot.
  • Open a command prompt, run "ipconfig /all", post the output.
  • Where are you located in the world?
  • Screenshots of directory listings for
    • C:\Documents and Settings\username\Local Settings\Application Data\Tremulous
    • C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base
    • C:\Program Files\Tremulous
    • C:\Program Files\Tremulous\base
    • Make a new folder on the desktop, open it, screenshot the empty folder (with the address bar intact.)
  • The location and content of your server.cfg file.  (Get rid of any passwords before you post it  :D )[/list:o]

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Server problem, any help appreciated
« Reply #23 on: March 14, 2007, 03:01:52 pm »
Quote from: "FooBar"
Silly questions: Windows firewall?  McAfee/Norton/whatever security program firewall? As Stof said, second router?  What about your ISP, do they provide some kind of firewall service?

Here's my wishlist from highest to lowest priority:[list=1]
  • Open your router's port forwarding setup, post a screenshot.
  • Open a command prompt, run "ipconfig /all", post the output.
  • Where are you located in the world?
  • Screenshots of directory listings for
    • C:\Documents and Settings\username\Local Settings\Application Data\Tremulous
    • C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base
    • C:\Program Files\Tremulous
    • C:\Program Files\Tremulous\base
    • Make a new folder on the desktop, open it, screenshot the empty folder (with the address bar intact.)
  • The location and content of your server.cfg file.  (Get rid of any passwords before you post it  :D )[/list:o]
1) I can give you a screenshot, but  I have tested the port with utorrent and it port fwded correctly, so it has been tested to work with other software.
2) I'm located at sleek.selfip.net. I run apache on this (just to test my web-apps/php script). It is accessible from outside.
3 - end ) The server runs fine. biotxc aka trollzet connected to my server. It is running fine. The only problem is that certain people don't seem to be able to connect to it, and it's not listed on the master list.

I think maybe it's an ISP problem, although it's weird I can run torrent fine with it. Sorry to hijack your thread talon, but I think we have exactly the same problem here.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Rabbitt

  • Posts: 535
  • Turrets: +13/-27
Server problem, any help appreciated
« Reply #24 on: May 03, 2007, 04:20:16 am »
Max ping to low for them to see the server maybe ?
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'