Author Topic: buildable status display  (Read 3187 times)

biotxc

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buildable status display
« on: March 11, 2007, 06:44:06 pm »
old one

new ones :D



I also added something that makes displays smaller as you go farther

umm it draw over everything so can I use it as a wall hack? :P
actually it is not something I want

patch:
http://www.mercenariesguild.net/patches/?do=details&task_id=38

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
buildable status display
« Reply #1 on: March 11, 2007, 07:05:08 pm »
Looks like a rip of vcxzets mod that does the exact same thing, but gives teamoverlays too.

∧OMG ENTROPY∧

Seffylight

  • Posts: 490
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buildable status display
« Reply #2 on: March 11, 2007, 07:11:01 pm »
Protip: biotxc = vcxzet
Stop it. Seriously.

Rawr

  • Posts: 918
  • Turrets: +1/-1
buildable status display
« Reply #3 on: March 11, 2007, 08:42:20 pm »
o rly? :O
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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    • http://risujin.org
buildable status display
« Reply #4 on: March 16, 2007, 06:15:37 am »
You ripped off tjw, congrats. :)

The problem is you are rendering 2D. The old health bars were rendered in world-space, so they were affected by the z-buffer.

Have a look at the old health bars, or my patch:
http://www.mercenariesguild.net/patches/?do=details&task_id=40&pagenum=2

Use CG_DrawPlane and 3D polys like a man.

biotxc

  • Guest
buildable status display
« Reply #5 on: March 16, 2007, 10:09:00 am »
if it is real 3d you cant see it from sides
health bar must be 2d
I didnt rip off tjw's I didnt even know he made one
(mine was mostly about player healths though)

and old buildable health bars were also 2d

moreover tjw's version also use distance scaling
and it looks better than mine and yours AND it allows customization