Author Topic: Domination (svn929, version 7)  (Read 32308 times)

DoorKnob

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Domination (svn929, version 7)
« Reply #30 on: March 28, 2007, 12:38:12 am »
Umm... The links aren't updated.
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Risujin

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Domination (svn929, version 7)
« Reply #31 on: March 28, 2007, 11:46:56 pm »
Release spam! Enjoy the new models. ;)

techhead

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Domination (svn929, version 7)
« Reply #32 on: March 29, 2007, 09:05:40 pm »
A nice thing that you included is that it gives the descriptive map location instead of just A,B,C,D.
What would be real nice is if it said the map location AND the letter.
That way, we can associate the letters and places easier.
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techhead

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Domination (svn929, version 7)
« Reply #33 on: April 05, 2007, 12:36:50 am »
Wow, I have this problem where I post a query/request and the topic immediately dies.
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Risujin

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Domination (svn929, version 7)
« Reply #34 on: April 05, 2007, 12:41:30 am »
Quote from: "techhead"
Wow, I have this problem where I post a query/request and the topic immediately dies.

Well... I could do a team overlay type of thing where the location name is displayed with the letter, but more often than not you only have A and B anyway and a long line of text off the side of your screen is seriously annoying.

techhead

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Domination (svn929, version 7)
« Reply #35 on: April 05, 2007, 12:43:47 am »
Not on the side, the "Humans are attacking Lava Dam" message should be "Humans are attacking Lava Dam (B)"
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DoorKnob

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Domination (svn929, version 7)
« Reply #36 on: April 05, 2007, 12:15:49 pm »
It does do that, but its the map that does that. Risujin would have to go through every, EVERY, map and name parts of it. I don't think he'll like that idea. If you play on maps like Meep_b2 and Gloom2Beta2 there's names.
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Risujin

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Domination (svn929, version 7)
« Reply #37 on: April 06, 2007, 12:04:38 am »
He's saying that for maps that do have names I should append the letter as well. I'll do it for the next release.

Risujin

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Domination (svn929, version 7)
« Reply #38 on: April 06, 2007, 04:49:58 am »
Version 6 bump ... oh I'm afraid I've messed with the gameplay this time. :o

Also the view height changes from TJW's server are actually in SVN now and got inherited by Domination 6. You'll get used to it.

DoorKnob

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Domination (svn929, version 7)
« Reply #39 on: April 06, 2007, 12:29:44 pm »
Quote from: "Risujin"
Version 6 bump ... oh I'm afraid I've messed with the gameplay this time. :o

What did you change?
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David

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Re: Domination (svn929, version 6)
« Reply #40 on: April 06, 2007, 01:07:09 pm »
Quote from: "Risujin"

Changes in version 6:
-- Overlay is easier to read
-- Dominating will allow your team to build and receive freekills faster
-- Larger aliens and better equipped humans capture faster
-- g_markDeconstruct toggle bug fixed
-- Domination points on maps with named areas will also display their letter
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

DoorKnob

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Domination (svn929, version 7)
« Reply #41 on: April 06, 2007, 01:20:33 pm »
He said he messed with the game play >_>
Quote from: "Risujin "
oh I'm afraid I've messed with the gameplay this time.:o
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Risujin

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Domination (svn929, version 7)
« Reply #42 on: April 08, 2007, 05:15:34 am »
Version 7 bump. The mod is now user friendly(-er)! Need more servers though. :(

techhead

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Domination (svn929, version 7)
« Reply #43 on: April 08, 2007, 07:21:53 pm »
Sweet, bugfixes and no more anti-anti-camp!!!
(Moving to point to circumvent the anti-camp gameplay mechanics)
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Risujin

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Domination (svn929, version 7)
« Reply #44 on: April 08, 2007, 08:36:34 pm »
I'd like to see Domination clan matches. The game requires more teamwork than you'd see in a pub. Basically the strategy to win is to grab enough DPs for a forward base, build medi/arm/tesla or booster/egg/hives and attack from there.

Most people dont feel that building at the DP (which is hard to accomplish) will get them anything so we get some strange games where Aliens are dominating but they dont build at any DP or, conversely, on Humans players trying to build at the DPs will be abandoned by chainsuits who grab the DP and run back to base without waiting for the builder! That's not the way to win guys!

Plague Bringer

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Domination (svn929, version 7)
« Reply #45 on: April 08, 2007, 08:44:20 pm »
Human bases suck at most DP's cuz noone can build a base with these shit turrets.
U R A Q T

kevlarman

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Domination (svn929, version 7)
« Reply #46 on: April 08, 2007, 08:46:28 pm »
Quote from: "Plague Bringer"
Human bases suck at most DP's cuz noone can build a base with these shit turrets.
are you serious? the new turrets are much better in small groups than old turrets ever were.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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ShadowNinjaDudeMan

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Domination (svn929, version 7)
« Reply #47 on: April 08, 2007, 08:46:55 pm »
These new turrets are slow as mollasses, or maybe thats just me...
My favorite player is Jesus, because everything is forgiven when he respawns.

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Plague Bringer

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Domination (svn929, version 7)
« Reply #48 on: April 08, 2007, 08:55:40 pm »
Quote from: "kevlarman"
Quote from: "Plague Bringer"
Human bases suck at most DP's cuz noone can build a base with these shit turrets.
are you serious? the new turrets are much better in small groups than old turrets ever were.


Nice siggy, I lol'd.

For some reason I just cant hold a position on Tremor's garden, much less ATCS' hallway.
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f0rqu3

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Domination (svn929, version 7)
« Reply #49 on: April 08, 2007, 09:51:35 pm »
please dont use tjw's balance changes
(they are really experimental)
just use plain svn

Risujin

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Domination (svn929, version 7)
« Reply #50 on: April 08, 2007, 10:09:34 pm »
Quote from: "f0rqu3"
please dont use tjw's balance changes
(they are really experimental)
just use plain svn

Plain SVN favors Aliens even more than TJWs in many ways... though I could certainly do that.