Author Topic: Domination (svn929, version 7)  (Read 31474 times)

Risujin

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Domination (svn929, version 7)
« on: March 12, 2007, 12:44:35 am »
Domination mod
Latest version: SVN929 version 7

Domination mod was designed to eliminate the "Sudden Death" hack and provide an alternative to foil camping teams. The mod introduces capturable domination points that determine which team has control of the map.
http://risujin.org/tremulous#domination

Changes in version 7:
-- Alien buildables not dominating bug fixed
-- New help screen added (want the patch? look for 'modhelp')
-- Added !devmap and !layoutsave commands to make layout editing possible without rcon (patch)
-- Updated to TJW's SVN929-2 patch
-- Building the Reactor or Overmind near a domination point is no longer allowed; don't move to DPs!

Changes in version 6:
-- Overlay is easier to read
-- Dominating will allow your team to build and receive freekills faster
-- Larger aliens and better equipped humans capture faster
-- g_markDeconstruct toggle bug fixed
-- Domination points on maps with named areas will also display their letter

Servers list
}MG{DominationMod (18 player) -- kevlarman and/or Khalsa's server
Excessive Domination (18 player) -- tv's server
Noobs4Boobs Domination (10 player) -- DoorKnob's server

TinMan

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Domination (svn929, version 7)
« Reply #1 on: March 12, 2007, 01:48:31 am »
Nice screenshot, when you window stuff and drag it off the screen it gets messed up.  :P

Sweet mod, I hope a good server will run it.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Risujin

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Domination (svn929, version 7)
« Reply #2 on: March 12, 2007, 02:12:40 am »
Quote from: "TinMan"
Nice screenshot, when you window stuff and drag it off the screen it gets messed up.  :P

Thats why it did that...

There is already one server running Domination (MG), and will be more once we get a backport version up here.

whitebear

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Domination (svn929, version 7)
« Reply #3 on: March 12, 2007, 02:20:06 am »
Great... something like this i was waiting for... New game mode is always welcome
EDIT: how to instal?
EDIT2: nvm

Smokey

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Domination (svn929, version 7)
« Reply #4 on: March 12, 2007, 02:37:19 am »
Quote from: "Risujin"
Quote from: "TinMan"
Nice screenshot, when you window stuff and drag it off the screen it gets messed up.  :P

Thats why it did that...

There is already one server running Domination (MG), and will be more once we get a backport version up here.


Zilla Will have a domination server...finally a mod that doesn't suck. :)

_Equilibrium_

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Domination (svn929, version 7)
« Reply #5 on: March 12, 2007, 03:30:32 am »
do you have to touch the letter? if not, how can you tell what the zone is?

whitebear

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Domination (svn929, version 7)
« Reply #6 on: March 12, 2007, 04:05:26 am »
This game mode is great but still needs some tweaking...

currently points are natural to begin with but after capturing once they never be natural again
how about let the capture be done only after naturalizing dom point and cut the time also in half

currently:
N -20s-> A/H
A <20s> H
after:
A <10s> N <10s> H
([N]atural, [A]lien and [H]uman)

this would atleast give bit back for atleast trying the capture. also naturalising would happen if both sides are present

Stof

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Domination (svn929, version 7)
« Reply #7 on: March 12, 2007, 12:20:01 pm »
Domination was good, but I prefer the Double Domination in UT2003/2004 :)

Good to see some new things though, I can't wait to test that!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Exclamation

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Domination (svn929, version 7)
« Reply #8 on: March 12, 2007, 04:12:02 pm »
Quote from: "whitebear"
This game mode is great but still needs some tweaking...

currently points are natural to begin with but after capturing once they never be natural again
how about let the capture be done only after naturalizing dom point and cut the time also in half

currently:
N -20s-> A/H
A <20s> H
after:
A <10s> N <10s> H
([N]atural, [A]lien and [H]uman)

this would atleast give bit back for atleast trying the capture. also naturalising would happen if both sides are present


Yeah, needs some tweaking. Thats a good idea whitebear. Played a few games, looking foreward to testing it some more. Good work on the mod :)

Greudin

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Domination (svn929, version 7)
« Reply #9 on: March 12, 2007, 11:40:40 pm »
Nice mod ! Ty Risujin !

OT: It remembers me computer game Z.

url=http://tremulous.bricosoft.com][/url]

Kotonoha@hsp.hk

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Domination (svn929, version 7)
« Reply #10 on: March 13, 2007, 12:03:36 pm »
I don't really have a chance to play a domination game yet, but I have ran around in the MG server and tested some of its features. I think there are still quite many potential problems and flaws that need to be looked into.

1. I don't see how human team can claim any domination points at s1, since a decent alien team can dominate any area outside the human base easily. If you take the approach that a team start with a few bp and they must capture domination points to build up decent defense in the main base, then human must be the side at a disadvantage since alien can do well with eggs alone. Any reckless rush of human at s1 only means feeding, and lead to the destruction of the main base easily. The only way to survive seems to be moving the whole base to a domination point, but I guess it isn't how it is supposed to be played.

-- I suggest making the role of the domination point different. Domination points should be creeps/repeaters that provides a set of bp (like 50) when captured. So a team can quickly capture a point close to them and start building a small base there, and use it to further advance and attack other domination points. So a server can leave the bp as 100+ for the main bases and one team would not be eliminated immediately if it fails to capture a point.

2. Camping is still possible in domination if a team captures the point and quickly use the bp in the main base (I don't really know how the extra bp from a domination point works, just guessing). I would suggest making domination a victory condition, which if a team captures all the domination points on a map, a countdown of victory will be started. So that a team has to fight for 1 point at least and excessive camping or infinite egg hunts can be prevented.

-- In this system I proposed, crappy public human team my lose very quickly as they usually don't have the motivation to leave their camp fire. However, I guess it is better than the system right now as the human at least has something to fight for outside. Once human gets a domination point and a front base up, attacking as a human shouldn't be as depressing that you are being dretch spammed to death once you move out a fair distance from the base. Even if the human are cowardly enough to ignore their domination plan altogether, we can quickly advance to the next map and wish that the teams won't be stacked too badly again, right?

3. Animation on capturing or a domination zone is needed, it is very hard to know if one is capturing or not.

Last but not least, I think nodes teleportation would work great in domination mod *hint*

Anyway, these are just my preliminary guess. I can't say for sure until we get our domination server running, though, I hope you could consider these suggestions.

kotoko

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Domination (svn929, version 7)
« Reply #11 on: March 14, 2007, 05:00:24 am »
Hi. Needing some helps for configuring.

1.Would you please state the commands to put/remove domination points?
2.After placing the .pk3 and game.qvm files to the right places, the gamename is still 'base' although the fs_game changed to 'domination', and there are no domination points in  the default official maps, did i set something wrong?

I don't even know if the server is running the mod XD, please give me some hints.

Risujin

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Domination (svn929, version 7)
« Reply #12 on: March 14, 2007, 07:16:32 am »
Quote from: "kotoko"
1.Would you please state the commands to put/remove domination points?

Use rcon to enter cheats mode:
\rcon password devmap atcs
(or whatever map)
Use a construction kit or a granger to place Domination Points.
Quote from: "kotoko"
2.After placing the .pk3 and game.qvm files to the right places, the gamename is still 'base' although the fs_game changed to 'domination', and there are no domination points in  the default official maps, did i set something wrong?

You can really only tell if Domination is on or not if you can place domination points in cheats mode. Otherwise it plays like SVN base.

Make sure you have +set fs_game domination on your tremded command line.

khalsa

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Domination (svn929, version 7)
« Reply #13 on: March 14, 2007, 07:41:30 am »
Just would like to say we had a REALLY good 1 hour long game on our server with Version 2. Despite all the bugs, it was really very fun.

Other than you lame-o camping aliens, I had a blast.

I'll post my real comments on the tracker.


Khalsa
}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

Kotonoha@hsp.hk

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Domination (svn929, version 7)
« Reply #14 on: March 14, 2007, 11:19:53 am »
Just got the server running and had a few games with 10+ players. All I can say is public human team isn't going to make it in this current state. Alien has too many advantages in both capturing and defending and it makes the game end in alien win in less than 5 minutes. Also our players can't live without the balance mod features now. So, back to balance. Will try this again after a few more versions.

I would say if domination can be integrated into balance mod, with every options that help humans turned on. And change the domination game system, that domination points shouldn't be giving essential build points for the main base, but rather small bonus bps for a front base and as a victory condition to solve excessive camping. The mod would be a lot more interesting to try again.

Plague Bringer

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Domination (svn929, version 7)
« Reply #15 on: March 14, 2007, 02:09:52 pm »
Domination is a good, fun mod, however, every domination server's layout will be different. I suggest you pack layouts for each of the default maps with the mod, or make the domination points my team owns visible to my team through walls or on radar

Aliens can build a 50bps base to defend each domination point that they capture, however, without a repeater, humans can only add on to their default base, I suggest that humans get S1 repeaters as part of this mod, OR every domination point controlled by a team gives a certain range of creep/power.

Also, just a visual thing, perhaps the domination points should rotate/move, like the arrows in Flap.
U R A Q T

whitebear

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Domination (svn929, version 7)
« Reply #16 on: March 14, 2007, 03:25:00 pm »
v2 already does that ^^

Plague Bringer

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Domination (svn929, version 7)
« Reply #17 on: March 14, 2007, 03:33:30 pm »
So it does, I still think that the points should rotate or bob up and down. (I had to go into GTK radiant and under the func_ list to remember the word 'bobing' >_>)
U R A Q T

Risujin

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Domination (svn929, version 7)
« Reply #18 on: March 14, 2007, 05:17:44 pm »
Quote from: "Kotonoha@hsp.hk"
our players can't live without the balance mod features now

Success! xD

Quote from: "Plague Bringer"
I suggest you pack layouts for each of the default maps with the mod

Can do.

kotoko

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Domination (svn929, version 7)
« Reply #19 on: March 14, 2007, 05:25:29 pm »
A suggestion would be embedding the balance mod s feature (unlagged, new wpn and alien class, etc) into the domination mod. Also think that the time for dominating should be a bit longer

techhead

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Domination (svn929, version 7)
« Reply #20 on: March 14, 2007, 09:31:41 pm »
Make the control points player-capturable only?
You can build something there to protect you while you hang around, or build something to keep enemies from snagging it.
But only a player will keep it from automatically "Naturalizing" after 60 seconds of dormancy.
Noooo my bp went poof...
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DoorKnob

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Domination (svn929, version 7)
« Reply #22 on: March 18, 2007, 02:30:44 pm »
how do u get it to load the layout at start up? g_LayoutAuto 1?
roud Ex-Leader of the Mighty UVache!

Risujin

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Domination (svn929, version 7)
« Reply #23 on: March 18, 2007, 03:54:56 pm »
Quote from: "DoorKnob"
how do u get it to load the layout at start up? g_LayoutAuto 1?

Domination uses the SVN layout system. After you devmap and place the points, you must save your layout:
Code: [Select]
\layoutsave dom
By default, only custom layouts will load.

DoorKnob

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Domination (svn929, version 7)
« Reply #24 on: March 18, 2007, 03:59:11 pm »
ok, I'vs already saved and made it but when i restart the DPs aren't there
roud Ex-Leader of the Mighty UVache!

Risujin

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Domination (svn929, version 7)
« Reply #25 on: March 19, 2007, 12:45:05 am »
I have uploaded a zip containing layouts I made for the stock maps. Also included are configs that will ensure that only Domination layouts will load on your server.

Risujin

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Domination (svn929, version 7)
« Reply #26 on: March 26, 2007, 05:40:03 am »
Release 4 bump.

DoorKnob

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Domination (svn929, version 7)
« Reply #27 on: March 26, 2007, 09:30:02 pm »
please upload all of Version 4
roud Ex-Leader of the Mighty UVache!

Risujin

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Domination (svn929, version 7)
« Reply #28 on: March 26, 2007, 11:46:26 pm »
Quote from: "DoorKnob"
please upload all of Version 4

I will upload the backport server VMs in a bit. For now you can download TJW's tremded (link in thread) and run the mod with that.

Risujin

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Domination (svn929, version 7)
« Reply #29 on: March 28, 2007, 12:00:18 am »
Uploaded VM 4b which fixes the reward bug...