Author Topic: Tremded.exe Problems  (Read 15518 times)

soul-mine

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Tremded.exe Problems
« on: March 12, 2007, 01:48:12 am »
Hey, i followed the instructions on how to install Tjw's mod [tremded. exe, to be more in depth,] yet i still get the following problems:
Quote

Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default

I know i followed the directions very carefully and i am wondering what is wrong right now. If you could help, that would be nice.

David

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Tremded.exe Problems
« Reply #1 on: March 12, 2007, 07:59:50 pm »
Quote
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default

The client says this when you change the hud and dont have the right files.
With out more details thats about as good as your going to get.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

Somethief

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Tremded.exe Problems
« Reply #2 on: March 12, 2007, 08:06:47 pm »
Move that exe in same folder with tremulous lol  :x
url=http://fi.tremulous.net/]Tremulous Suomi[/url]
My blog

sleekslacker

  • Posts: 407
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Tremded.exe Problems
« Reply #3 on: March 12, 2007, 08:22:02 pm »
1) make sure you replaced the qvm with tjw's qvm in
C:\Documents and Settings\username\local Settings\application Data\tremulous\base\vm

2) start tremded.exe with this cmd : tremded.exe +set dedicated 2 +exec server.cfg

3) if unsure, restart from bottom in a different directory, with fresh configs in base, and clear out the C:\Documents and Settings\username\local Settings\application Data\tremulous\ directory again.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

next_ghost

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Tremded.exe Problems
« Reply #4 on: March 12, 2007, 09:51:34 pm »
Tremded doesn't load ui.qvm. You don't run Tremded but Tremulous. And Tremulous doesn't start Tremded to host the game. :roll:

That error about menus.txt means that one of the QVMs Tremulous has loaded doesn't match its version.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

soul-mine

  • Posts: 16
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Tremded.exe Problems
« Reply #5 on: March 13, 2007, 12:04:10 am »
Quote from: "sleekslacker"
1) make sure you replaced the qvm with tjw's qvm in
C:\Documents and Settings\username\local Settings\application Data\tremulous\base\vm

2) start tremded.exe with this cmd : tremded.exe +set dedicated 2 +exec server.cfg

3) if unsure, restart from bottom in a different directory, with fresh configs in base, and clear out the C:\Documents and Settings\username\local Settings\application Data\tremulous\ directory again.



When i did that, it "worked:" is this what is supposed to look like?:




If that is supposed to work, when i type in my password, the console "blue thingy says": "unknown command: /rcon. Or If ingame,it says" Bad Rcon Password." Thanks for all your help guys.

soul-mine

  • Posts: 16
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Tremded.exe Problems
« Reply #6 on: March 13, 2007, 12:06:08 am »
Just in case you guys didn't see it last time:

If that is supposed to work, when i type in my password, the console "blue thingy says": "unknown command: /rcon. Or If ingame,it says" Bad Rcon Password." Thanks for all your help guys.

Oh yeah, and for you guys who wanted a full message of the error, here it is:
 :)


Quote
tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Joseph Shin\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-mg.pk3 (1 files)
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\vms-1.1.0.3464ceb8.pk3 (1 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-sokolov-0.7.1.pk3 (229 files)
C:\Program Files\Tremulous\base\map-openfield-beta2.pk3 (49 files)
C:\Program Files\Tremulous\base\map-omega_b1.pk3 (8 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-Bunker5634.pk3 (40 files)
C:\Program Files\Tremulous\base\map-battlezone_final.pk3 (19 files)
C:\Program Files\Tremulous\base\map-atcszcargo-a1.pk3 (17 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous\base\dark.pk3 (8 files)
C:\Program Files\Tremulous/base

----------------------
2452 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 W
...registered window class
...created window@3,22 (646x512)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...87 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: FireGL V3100 Pentium 4 (SSE2)
GL_VERSION: 2.0.6237
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_ATI_meminfo
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/sokolov.shader'
...loading 'scripts/common.shader'
...loading 'scripts/testicles.shader'
...loading 'scripts/engine.shader'
...loading 'scripts/kopie van engine.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xed10050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
********************
ERROR: menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: FireGL V3100 Pentium 4 (SSE2)
GL_VERSION: 2.0.6237
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_ATI_meminfo
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/sokolov.shader'
...loading 'scripts/common.shader'
...loading 'scripts/testicles.shader'
...loading 'scripts/engine.shader'
...loading 'scripts/kopie van engine.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/men
us.txt, using default



Thanks. :wink:

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #7 on: March 13, 2007, 03:03:26 am »
Quote from: "soul-mine"
Quote from: "sleekslacker"
1) make sure you replaced the qvm with tjw's qvm in
C:\Documents and Settings\username\local Settings\application Data\tremulous\base\vm

2) start tremded.exe with this cmd : tremded.exe +set dedicated 2 +exec server.cfg

3) if unsure, restart from bottom in a different directory, with fresh configs in base, and clear out the C:\Documents and Settings\username\local Settings\application Data\tremulous\ directory again.



When i did that, it "worked:" is this what is supposed to look like?:




If that is supposed to work, when i type in my password, the console "blue thingy says": "unknown command: /rcon. Or If ingame,it says" Bad Rcon Password." Thanks for all your help guys.


It works. Your problem is either you didn't set the rcon password in server.cfg or you didn't enter the correct password as stated in there. You don't enter the rcon command in console. When you're in console it's assumed that you have full control of the machine and you don't need rcon. Rcon is supposedly for remote connection (hence rcon).

In console,
!setlevel UnnamedPlayer 5

in-game console,
rcon pass !setlevel UnnamedPlayer 5

After that edit your admin.dat since you now have your guid in there.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
Thanks
« Reply #8 on: March 13, 2007, 03:27:16 am »
Thanks for doing so much for me, sleekslacker. This is what my Server.cfg reads:
Quote
// remote control
set rconpassword "bob"      // This is the rcon password you can use to run
                        // server commands from within the game.

If i try any commands in game, it will still have that same message: Bad rcon password. Do i need to colour code it? Thanks.  :)
P.s.: When i tried some stuff, this is what i got:
Quote
]!listadmins
  64    5 Server Operator (*) Soul-Mine
  65    5 Server Operator (*) Soul-Mine
!listadmins: showing admin 1 - 2 of 2.  
]!restart
Hitch warning: 4802 msec frame time


Yeah.. and that rcon thing is bugging me.. Thanks. :D


Here is my admin.dat.. i Don't understand it. Thanks for being patient with me, sleek.
Quote
[level]
level   = 0
name    = ^7Player
flags   = iahC

[level]
level   = 1
name    = ^2V.I.P.
flags   = iahC P1Be7 35

[level]
level   = 2
name    = ^4New Moderator
flags   = iahDC P1Be7 ckbm4

[level]
level   = 3
name    = ^5Moderator
flags   = iahDC P1Be7 ckbm4 VpNKdn3r5y

[level]
level   = 4
name    = ^6Operator
flags   = iahDC P1Be7 ckbm4 VpNKdn3r5y lxsG

[level]
level   = 5
name    = ^1Server Operator
flags   = *

[admin]
name    = ^2Soul^5-^9Mine
guid    =
level   = 5
flags   =

[admin]
name    = ^2Soul^5-^9Mine
guid    =
level   = 5
flags   = !@*


Thanks, again.  8)

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #9 on: March 13, 2007, 03:50:43 am »
in-game console
/rcon bob !admintest

the blue console
!admintest

please change your password later, after releasing it to the public

your admin.dat lacks guid, which is why I suggested you to do !setlevel to set admin level to a player (including yourself). What you should do to populate admin.dat is define all the admin levels and flags required, and then do !setlevel on the to-be admins when they connect to your server. That should create the [admin] entry automatically with the guid.

As a start, connect to your server, !setlevel yourself ( /rcon bob !setlevel soul 5 ). it doesn't matter what your nickname at that time is. You can change that latter by editing admin.dat. The important thing is to capture the guid.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
Ehh..
« Reply #10 on: March 13, 2007, 04:41:37 am »
Something is messed up.. I still get that Bad Rcon Password blaring at me.. :evil:  Could i have done something wrong?  D: Could the quotes be getting in the way?  I read that somewhere... :( I know i followed all the directions.. I did edit some other things inside the server.cfg.. But that doesn't relate to Rcon... Could you show me how to make the rcon be correct? Thanks. :wink:

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #11 on: March 13, 2007, 05:08:00 am »
sorry it's

\rcon bob !setlevel nickname 5.. note the slash direction.

but you should be able to enter rcon and press tab for autocompletion, and continue with the rest of the syntax.

If this doesn't work, this could only mean one thing. You're editing the rconpassword 'bob' into the wrong server.cfg (possible when you try so many times in different directories it becomes confusing which is which). AFAIK, the original files when downloaded has the password set to 'SuperUserPermission'.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
Tremded.exe Problems
« Reply #12 on: March 13, 2007, 05:15:35 am »
Ehhh.. I only have 1 server.cfg, to my knowledge. Perhaps this will clear the case a little: When i press tab, this shows up:
Quote
Rcon
 RconAdress='.'
 RconPassword='.'
I don't get it.. But does it clarify some things? 8)


P.s. Something else showed up:
Quote
RconPassword is: '.' Default:'.'


 :eek:

perhaps its a READCONFIG error!
Quote
!readconfig: [level] parse error near soul-mine on line 950
!readconfig: [level] parse error near = on line 950
!readconfig: [level] parse error near Server on line 950
!readconfig: [level] parse error near Operator on line 951
!readconfig: loaded 6 levels, 2 admins, 0 bans, 0 commands


One last thought: when i do !listplayers on my blue console, it doesn't list them. We can focus on that later. I wonder whats up what rcon though.. D:

sleekslacker

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Tremded.exe Problems
« Reply #13 on: March 13, 2007, 05:38:53 am »
If you cannot find the place where to fix the rcon password and admin.dat, I don't think you should be administering a server honestly.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
uh
« Reply #14 on: March 13, 2007, 06:08:51 am »
I know where I can find them. Don't worry. How else could i have edited bob, [unfortunately it didn't work]. I am getting the nagging feeling that you didn't answer the question.. But that okay for now. I just need to know what the Rcon password default means when i press tab. I went this far. Please dont give up on me now. :(

Oh yeah, about the directories: C:\Program Files\Tremulous\base\server.cfg[rcon pass]

C:\Documents and Settings\Me\Local Settings\Application Data\Tremulous\base[admin.dat]
In reply to the last post.
 :-?


P.s.: If images would help you out, I can post them, if that'll help you out.

next_ghost

  • Posts: 892
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Tremded.exe Problems
« Reply #15 on: March 13, 2007, 09:31:27 am »
tremded +exec server.cfg
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
Tremded.exe Problems
« Reply #16 on: March 13, 2007, 11:27:26 pm »
When I tried that, i got this:
Quote
tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Joseph Shin\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-mg.pk3 (1 files)
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\vms-1.1.0.3464ceb8.pk3 (1 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-sokolov-0.7.1.pk3 (229 files)
C:\Program Files\Tremulous\base\map-openfield-beta2.pk3 (49 files)
C:\Program Files\Tremulous\base\map-omega_b1.pk3 (8 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-Bunker5634.pk3 (40 files)
C:\Program Files\Tremulous\base\map-battlezone_final.pk3 (19 files)
C:\Program Files\Tremulous\base\map-atcszcargo-a1.pk3 (17 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous\base\dark.pk3 (8 files)
C:\Program Files\Tremulous/base

----------------------
2452 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 W
...registered window class
...created window@5,0 (646x512)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...87 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: FireGL V3100 Pentium 4 (SSE2)
GL_VERSION: 2.0.6237
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_ATI_meminfo
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/sokolov.shader'
...loading 'scripts/common.shader'
...loading 'scripts/testicles.shader'
...loading 'scripts/engine.shader'
...loading 'scripts/kopie van engine.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xee20050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
********************
ERROR: menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: FireGL V3100 Pentium 4 (SSE2)
GL_VERSION: 2.0.6237
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_ATI_meminfo
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/sokolov.shader'
...loading 'scripts/common.shader'
...loading 'scripts/testicles.shader'
...loading 'scripts/engine.shader'
...loading 'scripts/kopie van engine.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default


Thanks for trying, Anyway. Any1 else got any ideas? :)

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #17 on: March 13, 2007, 11:34:45 pm »
no don't listen to that

tremded.exe +set dedicated 2 +exec server.cfg

is correct.

find all server.cfg and change all rconpassword in it to "bob" if you don't know which one is the correct file. Also please correct / blank the admin.dat if you have syntax error and don't know where the error is.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
thanks
« Reply #18 on: March 13, 2007, 11:40:31 pm »
There is only 1 server.cfg (I ran the search) and ALL the passwords have been turned into bob. I deleted everything in my admin.dat as well. :)  Nice to have you back.


P.s.: When i run that command, (tremded.exe +set dedicated 2 +exec server.cfg ) only the blue console comes up. If I'm reading the script correctly, shouldn't tremded.exe also run?

David

  • Spam Killer
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Tremded.exe Problems
« Reply #19 on: March 14, 2007, 12:02:45 am »
for rcon, do
/rconpassword bob
/rcon cp test

the /rcon <pass> <command> that people constantly say has never worked for me, and is an obviously flawed system, as the accidental omission of a / would result in your server being stolen.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #20 on: March 14, 2007, 12:03:06 am »
The blue console is tremded.exe. It is expected that only the blue console comes up. After all it's a dedicated server.

Here's a working copy of server.cfg

Code: [Select]


set sv_hostname "My Very First Server"
set g_motd "^1Welcome to my server! ^2Play nice and don't be a jerk, please."

set g_needpass 0
set g_password ""


set sv_privatePassword "PrivatePassword"
set sv_privateClients 0

set rconpassword "bob"

set sv_maxclients 12
set sv_pure 0
set sv_allowdownload 1
set sv_minRate 3000
set sv_maxRate 25000
set sv_minsnaps 10
set sv_minping 0
set sv_maxping 250

set g_allowvote 1
set g_initialmaprotation rotation1

set timelimit 55
set g_suddenDeathTime 35
set g_teamForceBalance 1

set g_friendlyFire 1
set g_friendlyBuildableFire 0
set g_friendlyFireHumans 1
set g_friendlyFireAliens 1

set g_dretchPunt 1

set g_humanBuildPoints 150
set g_humanMaxStage 2
set g_humanStage2Threshold 20
set g_humanStage3Threshold 40

set g_alienBuildPoints 150
set g_alienMaxStage 2
set g_alienStage2Threshold 20
set g_alienStage3Threshold 40

set g_gravity 800

set g_adminNameProtect 1
set g_adminParseSay 1
set g_adminTempBan 1800
set g_privateMessages 1

map atcs


if you still couldn't use the rcon, then run tremded.exe, enter the game separately using tremulous.exe ( I hope you did this earlier ), al + tab, go to the blue console and type !setlevel yournamefromtremulousexe 5. Although I don't see why you wouldn't be allowed to run rcon in-game with the server.cfg.

It's not weird if you ask me.. must be something silly you're doing. :)
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
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heh
« Reply #21 on: March 14, 2007, 12:19:54 am »
Yep.. Either something is weird, but i do think that I am jacking something up.
Allow me to give you some pics:
I changed my server.cfg, but this shows up >.<


I don't get it.. it doesn't seem like my console knows that I'm connected.


Thanks for helping out, anyway.  :)

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #22 on: March 14, 2007, 12:22:53 am »
it is \rcon not /rcon.. try again

^^ you phail ^^
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #23 on: March 14, 2007, 12:25:22 am »
and also, you seem to have connected to a server with playing people, which to me indicates it's not your server. The blue console showing 0 players only strengthen my suspicion. Connect to your server at 127.0.0.1 aka localhost.. try again

^^ you phail again ^^
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
  • Turrets: +0/-0
cool
« Reply #24 on: March 14, 2007, 12:47:59 am »
Wow! It works! Thanks, it works if i connect to my local server. I thought the TJW mod worked on servers other than mine. Is there a way to do this? I guess not. =C

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #25 on: March 14, 2007, 12:49:20 am »
Quote from: "David"
for rcon, do
/rconpassword bob
/rcon cp test

the /rcon <pass> <command> that people constantly say has never worked for me, and is an obviously flawed system, as the accidental omission of a / would result in your server being stolen.


You should do this in-game when nobody is in the server, i.e when you setup the 'root' admin. After that you just use !setlevel somebody 3 to level him to admin status. No need to run rcon all the time. afaik rcon is mostly used with a separate rcon client which generates the rcon cmd. Assuming that the client generates correct syntax, nobody will see that "rcon bob command". This avoids the "I know your password ^^" replies.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Re: cool
« Reply #26 on: March 14, 2007, 12:52:08 am »
Quote from: "soul-mine"
Wow! It works! Thanks, it works if i connect to my local server. I thought the TJW mod worked on servers other than mine. Is there a way to do this? I guess not. =C


This is your silly mistake. You setup a server at localhost. Now you want to configure that server. Why would you want to connect to some other server to configure your localhost server ? :| Servers are separate. They don't share their config. No, you will never be an admin on other servers by setting yourself as admin on your server.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

  • Posts: 16
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he
« Reply #27 on: March 14, 2007, 12:55:19 am »
Hehe.. Thats my mistake. So, i just have 1 more question. When i type /map atcs, this occurs:

I can just make a dedicated.. but im too lazy for that ..lol

sleekslacker

  • Posts: 407
  • Turrets: +10/-35
Tremded.exe Problems
« Reply #28 on: March 14, 2007, 01:00:56 am »
Please, just play on other servers. You're not knowledgeable enough to run your own server. It requires more than what you know now.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

soul-mine

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Tremded.exe Problems
« Reply #29 on: March 14, 2007, 01:02:56 am »
i just wanna play with my friends.. Either you know the answer, but you dont wanna tell me, or you dont know. =C  :(

p.s. if i give my ip adress to my friends, should i give them my external (whatismyipadress.com) or internal?