Author Topic: Alright don't kill me, but I need binding help...  (Read 2429 times)

Eli

  • Posts: 72
  • Turrets: +2/-4
Alright don't kill me, but I need binding help...
« on: March 13, 2007, 09:39:24 am »
I'm not totally computer illiterate, but I'm not that amazing with them either.

So when I wanted to make binds around last September I made myself some simple binds, but since then I have messed around with Trem, and had to reinstall many a time due to trouble with GTKRadient, and trying to make a server...

So I decided a couple of days ago that I missed my binds, and wanted new ones, so like a normal person I came onto the forum used the search and found the }MG{ guide to binding.

As it says in the guide "Please do not just copy, and paste these sample bind thingys use them as a base to make your own" or something like that, so... I did just that and made some binds.

Now They worked decently, but they weren't what I wanted. I had many ideas for how to make them, but no matter what I did These ideas never worked even though I tried them many different ways.

I was reading the guide when I stumbled upon this:
Code: [Select]
seta chainflame1 "sell weapons;buy flamer;buy rifle;bind kp_uparrow vstr chainflame2"
seta chainflame2 "sell weapons;buy chaingun;buy rifle;bind kp_uparrow vstr chainflame1"
vstr chainflame1


And changed it to something like this:
Code: [Select]
seta basi1 "set  evolve class level1;bind kp_end vstr basi2"
seta basi2 "set evolve class level1upg;bind kp_end vstr basi1"
vstr basi1


And so on for all other classes, so that I only used 6 keys from my Keypad for evolving, and I had the rest for building. Now I'm very sure I did something really stupid and left something simple out so it didn't work, but  I guess That's to be expected form me attempting to make something computer related...

Anyways, that's one problem I had, I also had the idea of making a seperate set of binds for building, and then evolving into a dretch (witch would go back to my normal evo binds) and then into the bigger creature all in one nifty little bind kind of like peopel putting "buy rifle" in the end of all of their human binds so they never end up without a weapon...

But when I tried this it also didn't work.

I also went on to make my human binds, and put a similar builder binds into it, but again it didn't work.

So I ask you people of the Trem community Please help me in getting my binds to work.

From,
(Cebt)Me

[Edit]
One last question, Is it possible to use 'if' or 'when' while making binds?
ngame name:(Cebt)Namrorrim

I EAT BUTTERED TOAST MOOO!!!

Quote from: "_Equilibrium_"
if baricades cost 1 bp each, we could build some sweet mazes.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Alright don't kill me, but I need binding help...
« Reply #1 on: March 13, 2007, 08:44:35 pm »
Quote from: "Eli"

Code: [Select]
seta basi1 "set  evolve class level1;bind kp_end vstr basi2"
seta basi2 "set evolve class level1upg;bind kp_end vstr basi1"
vstr basi1

that should work just fine, but you need a key bound to vstr evolve (i used mouse5) to make that do anything
Quote

[Edit]
One last question, Is it possible to use 'if' or 'when' while making binds?
no
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Eli

  • Posts: 72
  • Turrets: +2/-4
Alright don't kill me, but I need binding help...
« Reply #2 on: March 13, 2007, 09:29:34 pm »
w00t! Thanks kevlarman your duh man! XD so, mehness I'll tri it, and thanks...
ngame name:(Cebt)Namrorrim

I EAT BUTTERED TOAST MOOO!!!

Quote from: "_Equilibrium_"
if baricades cost 1 bp each, we could build some sweet mazes.