Hi guys.
I heard about this mod in happypenguin.org and gave it a try. I do not own a copy of the original Q3A so I tried to use the icculus.org source and the demo version (to get a pak0).
Anyway, I tried several combinations.
First I tried to use the binarys without the pak0 (using only the packs supplied in the upgrade patch). It worked allright but a lot of textures where missing inside the maps. I think you should use more custom textures and leaving Q3A ones alone

, or at least include them in your mappack.
After this, I tried to use the demo pak0, and a lot of things changed. Most of the textures where working now, but there where some textures like water textures, that still didn't show up.
My suggestion is to make the mod, or at least the maps, independent from the Q3A full version. If you can get the game to work 100% with only the demo and source or even only the source (from Q3A), you could get a lot more people to play it. And with the proper references, you could even distribute customized binarys in a separate package or included in main pack.
Finally, I don't have the fullgame, as I stated before, and I think I don't have all the features available in the game. I created a local serve to test the game and there where some things I couldn't test.
Example:
When I play alien, I cannot change to all the forms that are described in the manual.
When playing as human, I don't understand how to aquire new weapons (that's probably not a bug but I haven't figured it out yet), and also I dunno how to change faction after chosing one (alien or humans).
Besides this, I liked the look of the game, and the wallclimbing trick is fun

So keep up the good work, and if possible, make the game a little bit more independent from Q3A. You guys are almost there
