Author Topic: Objective: Infested Beta 2  (Read 6311 times)

whitebear

  • Posts: 659
  • Turrets: +35/-20
Objective: Infested Beta 2
« on: March 15, 2007, 01:35:03 am »
I finaly got it to playable form and objectives aren't too hard like they were on Beta 1 (private version for clan).

screens:






Aliens defend and Humans are attacking and try to complete objectives.
Crappy objective map:

1. Have two players on sides to press the buttons then 1 of them hurry to press middle one in order to open metal bar gate.
2. Solve button puzzle to open path in sewer filled with poisonus gas.
3. Press the button to open gate on sufurance
4. Jump consle button to lower the shield on gate lock and have someone unlock the gate before shield blocks it again.
5. Destroy overmind to reach the alien egg life support system
6. Kill all alive aliens (I know that flaw of the map lets them camp in the vents)

Aditional map info:
Aliens can't build.
Jetpack is disabled.
Humans have 200 bp

Download b2

Lava Croft

  • Guest
Objective: Infested Beta 2
« Reply #1 on: March 15, 2007, 01:41:26 am »
Such drawing always make me lol. Post pics of map, not childish drawings!

whitebear

  • Posts: 659
  • Turrets: +35/-20
Objective: Infested Beta 2
« Reply #2 on: March 15, 2007, 01:59:30 am »
Added five shots with crappy windowed -> printscreen -> gimp combination

Style of camera positions is just to advertise the map a bit ^^ showing best parts if you like good gfx ^^

Lava Croft

  • Guest
Objective: Infested Beta 2
« Reply #3 on: March 15, 2007, 05:36:38 am »
Screenshots tell so much more than a drawing  :wink:

whitebear

  • Posts: 659
  • Turrets: +35/-20
Objective: Infested Beta 2
« Reply #4 on: March 15, 2007, 05:29:51 pm »
Well the drawing is mostly screenshot from radiant except I removed vents and some other map curves and lines that had nothing to do with the objectives

E-Mxp

  • Posts: 722
  • Turrets: +27/-10
Objective: Infested Beta 2
« Reply #5 on: March 15, 2007, 06:03:30 pm »
I tested it and it could have potential. But I have still some things to bother about. The map is really dark and the road to obj. 4 is to dark to even see (been there with dretch), and in picture 2 you see a round like gate where dretches can pass through  the upper left/right gap with wallwalk. (I don't know if this is supposed to)
But beside that, I really want to try this on a server!! :D keep up the good work!!

whitebear

  • Posts: 659
  • Turrets: +35/-20
Objective: Infested Beta 2
« Reply #6 on: March 15, 2007, 09:26:24 pm »
It is sopoused to be like that since there are no vents through that point.
I Noticed that the first objective is way too hard to realize in middle of action so I might replace it with destruction objective.
i know this map has poor lightning but i will be fixing that... reason for poor lights is that people won't see how poor decoration i have on map :P

I tested map on bricosoft server and few positive comments but beacouse rare had even heard about this map they were like "wth are we sopoused to do?" while I atempted to explain a bit wich was harder than I expected ^^

tuple

  • Posts: 833
  • Turrets: +97/-80
Objective: Infested Beta 2
« Reply #7 on: March 16, 2007, 08:41:09 pm »
It's up on the mercenariesguild.net/base map repository at http://mercenariesguild.net/base/map-obj_infested-b2.pk3

Pulse had a problem early on where gravity was set to 600 for the map and permanently changed server settings.  Thought you should know since you are setting bp, among other things.

Fukacz

  • Posts: 281
  • Turrets: +23/-35
Objective: Infested Beta 2
« Reply #8 on: March 20, 2007, 08:47:49 pm »
I find that drawing impossible to understand (the idea of map is weird too), but these arrows own xD
May the Spoon be with ya  !!!

SPOOOOOOON !!!