Author Topic: Clan System *Suggestion*  (Read 10038 times)

holyknight

  • Posts: 998
  • Turrets: +4/-2
Clan System *Suggestion*
« Reply #30 on: March 23, 2007, 03:22:46 am »
Quote from: "David"
Quote from: "holyknight"
Quote from: "David"
Quote from: "Smokey"
you as a leader of a sorta-active "guild" should want a clan system.


Khalsa isnt leader.
All are equal. (and none are more equal than others :P )

And sorta-active!
we do loads!

lol so no democracy for us?


I said 'none' not 'some'
HA!
 :hovel:

:0 that hovel just HA'ed at me :0

David

  • Spam Killer
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  • Posts: 3543
  • Turrets: +249/-273
Clan System *Suggestion*
« Reply #31 on: March 23, 2007, 03:37:50 am »
:hovel:  :hovel:  :hovel:
 :hovel:  :hovel:  :hovel:
 :hovel:  :hovel:  :hovel:

hovel power!
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

holyknight

  • Posts: 998
  • Turrets: +4/-2
Clan System *Suggestion*
« Reply #32 on: March 23, 2007, 03:38:55 am »
Quote from: "David"
:hovel:  :hovel:  :hovel:
 :hovel:  :hovel:  :hovel:
 :hovel:  :hovel:  :hovel:

hovel power!

 :granger:  :granger:  :granger:
 :granger:  :granger:  :granger:
 :granger:  :granger:  :granger:
all go into your hovels