One thing that might be worth consideration is devolution for the aliens.
Sorry, this is never going to happen. It's been brought up before but it's one of those things fundamental to Tremulous's design that humans have the advantage over aliens of being better able to adapt to changing situations, with the tradeoff of having to rely on a structure to do it.
TRAMPLE IS NOT NERFED
I really disagree. I played around with trample and I couldn't get it work without just holding it. It doesn't 'launch' like a dragoon pounce. Its must be some fine balance between moving and not moving or its just nerfed.
The trample has only been improved, specifically to offset the slash (which, mostly, has only been toned down by requiring more skill). It takes
one second to fully charge the trample, all that extra time is
for your benefit so you can decide better when and where to release it. Don't strafe while charging though, and backstepping is a good way to cancel it. It does twice as much damage as it did before (there was a bug) and smashing humans against walls can result in the only instant-kills in the game. Plus you can hit a whole hallway full of humans instead of just one with a single trample.
Quite frankly, thats a too definitive of a change to throw on players without documentation. I need to see some specifics on how to trample cause otherwise, its too slow.
When we're done making changes,
then we'll make sure everyone knows how to use every class and hold an
actual open beta. TJW's server is really just for he and I to tune the game to how we want it, but everyone is also welcome to play and comment (and we pretty much couldn't test at all if you didn't, so thank you for just playing!), but consider it
alpha, not
beta. Don't lose credibility now by giving bad feedback (sharrakor, techhead, AKAnotu), when it's not even useful to us (i.e. about something that might change anyway). Not directing that at you temple, just asking you not to expect too much too soon. I'm actually thrilled we're moving along so quickly, at least between tjw and myself (though, really, he's doing all the hard work and, as an aside: anyone blaming him instead of me for changes they don't like tells me instantly that they're not informed enough to be giving feedback yet). I hear the new HUD will have a charge indicator that will make the tyrant's trample ability crystal clear. The person to bug about that is Jex

(hint hint).
Chaingun spread doesn't mean much. Powerful turrets + tyrant slower speed = riflemen killing you when you escape. People seem to forget that tyrants have to escape. I played aliens with Norfenstein and even he wasn't using tyrants. When he did, and he did, he got killed pretty quickly later.
From playing last (I assume that's when you saw me temple) chainsuits seem to be the only thing really left unbalanced. And in the games I played humans barely camped
at all. At stage 3 aliens were the ones that actually had to stand back and defend (which is such a departure from 1.1 that it tells me this game actually can be balanced!). You're right about the chaingun spread not meaning much; I'm considering other means (means other than just changing numbers) of balancing it that won't change its role as a "big game hunter". And I personally have no problem with unlagged and the 25 health dretch. I'm personally not done testing yet though, so I could very well change my mind on some of the things that have changed recently and gotten complaints from a number of people (namely the dretch health and turrets versus dretches, and probably some things I'm not remembering at the moment). However, most of the changes that have been in for a while that keep getting complaints I am
not going to reconsider. So you're wasting your time suggesting aliens regen equally everywhere or the advance goon be moved to stage 3 (or any of the classes moved between stages at this point).
Keep in mind as well that we (or at least I) don't want the game to be as slow-paced as it was in 1.1. Games are going to much more exciting in 1.2 (you may see one somewhat big change to facilitate this fairly soon) so I'm a little skeptical about complaints about turrets getting destroyed more quickly.
Also, about the regeneration? So many people speak like it was actually useful
during battles. It wasn't; you needed to rest several seconds for it to even kick in. All the "nerf" did was make camping outside human bases less possible. Which means aliens might actually have to return to their bases nearly as much as humans do.
Which means humans get to leave their own bases more often.