How are aliens supposed to attack the human base anymore?
Marauders, marauders, marauders. I think I've even managed to convince tjw to change the zap
again just so it will be exactly suitable for attacking bases (turrets at least).
And Heaven help the alien team when humans get chainguns and battlesuits.
Working on it.No chomping while pouncing? That's some TJW specific hate.
This was my change, not his. Being able to chomp while pouncing completely negated the pounce as a weapon (chomping actually disabled any damage from the pounce). Being able to chomp
and pounce would be extremely overpowered. I think pouncing is more fun the headbiting, it's more balanced at stage 1 because it's not locational, and less prohibitively difficult for new players. Hence no biting while pouncing. The goon's primary weapon is supposed to be the pounce -- that's what makes it a unique class. The bite should only be for when one is already in very close range to a human (say, after pouncing one into a corner). Complaints about this sound to me like a refusal to change strategy.
And I know the whole point of the changes...
You want aliens to work better as a team.
No, you don't know the whole point of the changes, which is why you should stop playing until you start enjoying it again (may I suggest when we announce an open call for beta testers?). The only point of the changes in aggregate is to make the game more fun. Forcing aliens to use more teamwork was never a goal of ours. I think Dasprid had a misunderstanding somewhere along the line with our intention of making all the alien classes useful throughout the game, instead of only the goon and tyrant being useful like in 1.1. We realize that expecting too much teamwork on public servers (which is what we're balancing for) is a bad bad idea.
Okay, I'm all for these changes. I like the whole idea except alien's lame regen. These changes are simpily coming at us too quick. Everyone is going to be noobs again and as temple said, we're going to have to relearn alot of skills. If you slowly added these changes as then the community would better adjust to them. It's like taking a fish out of the water and asking him to adapt to life on land, it will die, and so will the Tremulous community if these changes come at them to quick.
That's the problem: these changes aren't meant for the community at large. They just happen to be open to everyone because that's how we do things, and people are playing with them. You're curious and like the game and want more and to see where we're going, but without seeing the finished product it might look, well,
wrong. Other people can tilt their heads a little and think "yea, I can see it". I'm very sorry that the only solution is to wait, but would it have been better if we'd hidden all this and just said
SOON until it was all done? Not to mention that to truly fix some things that are broken you have to
break other things. So we can't have every release be fun and balanced. We try to avoid that of course (and there's still value in testing a broken game), but we're going for a finished product, not an entertaining circus of modifications.
How's THAT for persuasion?
You weren't really arguing anything there, but I'm extremely impressed, and glad.
I honestly haven't tested this yet...
Then honestly, your feedback isn't what I'm looking for

. I'm having enough of a time fending off the people who actually have tried it

(some thought-worthy ideas though).
And with regards to that, I want to thank temple and Plague Bringer (now that he's shown he can be polite

) for caring enough about Tremulous to get worked up over our little 1.2 experiment. We're not trying to ruin the game, but we are changing it. You will have to change with it too, and as we're working on it that means anyone following along is going to be, essentially, a perpetual noob. And it may be that you're too attached to 1.1 to ever like 1.2, but we'll have to wait to truly find out.
Also, thanks David (and everyone else mentioning praise). We know a lot of people like the changes, but they don't have much reason to speak out.