Poll

Should there be new guns and stuff for tremulous???????

Yes!!!!!!!!!!
55 (82.1%)
No
7 (10.4%)
I dunno!
5 (7.5%)

Total Members Voted: 60

Voting closed: March 24, 2007, 06:43:48 pm

Author Topic: New wepons and stuff for tremulous?  (Read 35267 times)

The Neutral

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Maps are good
« Reply #30 on: April 03, 2007, 01:59:45 am »
Maps are nice, but that goes in the mapping forum, I love maps though, and admire those with ability to make Trem maps, but a new version of trem is supposed to come out SOON, and I want new weapons.
n our world, neutral is non-exsistant.

Dracone

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New wepons and stuff for tremulous?
« Reply #31 on: April 03, 2007, 11:59:11 am »
See, if the weapons get any better, or we add a stage, that will unbalance stuff. As it is, S3 vs S1 is almost HOPELESS for the S1 team. ALMOST! But sometimes they come back and even win. If you make it so that S3 team with new weapons, or even S4, is against S1, that chance is basically cancelled out, and that has been one of the things I've liked about Trem, the ability to come back through a hard problem.
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player1

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No, my idea...
« Reply #32 on: April 03, 2007, 05:03:56 pm »
Well, Drac, I agree with you about the thrill of coming back when the other team almost has you beat. Those games are absolutely awesome. You're almost ready to be out of spawns, hanging your head, and humbly typing "gg" in green, and then something happens. Suddenly, your team finally stages up. Somebody joins, or somebody quits, or you finally find the handle, or they go off somewhere to mess around, or they separate, and you're back in the game. That's happened to me a couple of times, and those are some of the most memorable games I've played. Especially when we didn't do it by suddenly outnumbering the other team or getting ringers halfway through the game.

As an aside: The PowerUpGrade idea would only be to modify Sudden Death, in games over an hour, where SD is over 10 minutes, and extendtime/reducetime votes begin to disrupt the gameplay. If you go destroy enemy stuff, you get cool toys. The carrot (not the stick) approach to anti-camp. (Also the "cut-that-out" approach to callvote/votebind abuse.)

But the overall idea of just randomly adding weapons or aliens or glowing power thingys has been discussed ad infinitum on the Mods page, and the general consensus is: Play the Game. Learn the Game. People worked on  Play-Balancing the game. People are working on upgrading the game. If you think you need better/different weapons or buffed/nerfed aliens, you need to play more.

That being said, additional weapons and classes (as well as maps) are what many people expect with a "new" iteration. Gamers always say, "Wow! You're updating it? Can you add my latest half-baked kewl idea? Why not?". The same thing has happened with every game I've played, going back to Unreal1. Players say "C'mon, it would be kewl" and mods/devs/coders say "FDIY or stfu!". At least the Tremdevs listen to some suggestions. Didn't Norf get involved just by helping out?

My two cents.

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The Neutral

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Kewl
« Reply #33 on: April 12, 2007, 04:44:06 am »
While I too love those comback games, people are people, we get bored easily.  The biggest reason we need new weapons is that we need to add some more things to do, while there is alot it is still limited.  And there are some things I would like to see, like an Anti-Tyrant gun that suck against almost everything else(Lucy has that secondary fire that PWNZ dretchies and such) you know stuff along the lines of that.

But now that I think more and more about it I realize that adding another stage could infact be very useful and make those comeback games more realistic, example:
S1 is the same for both alien and human(maybe a new gun or class)
S2 Human - Same, maybe some new guns
                  Same as above except classes for aliens.
S3- Human - (No Real battlesuit Light Battlesuit(not in current Trem) and a weaker Luci.              
      Alien    - Advance Dragoon(No Tyrant), and another class Like an Uber Marauder.
S4 - Human - BattleSuit, Luci, all the Stuff and mare.
       Aliens - Tyrant and an Uber-Goon.
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Killjoy#1

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New wepons and stuff for tremulous?
« Reply #34 on: April 12, 2007, 09:29:23 pm »
How can i import a image?I got a pain saw mix with a Gun.

Plague Bringer

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New wepons and stuff for tremulous?
« Reply #35 on: April 12, 2007, 09:31:18 pm »
Adding stages will throw off tthe precious balance of Tremulous.

It's been discussed before and it's not going to happen, dont bother.
U R A Q T

f0rqu3

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New wepons and stuff for tremulous?
« Reply #36 on: April 12, 2007, 10:19:26 pm »
model some for me
I will implement

The Neutral

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RVVV RVV
« Reply #37 on: April 15, 2007, 04:04:09 am »
So what your saying is that you made a Lancer(like from Gears of War) I wanna see that, as off setting the precious balance of Trem, we need to do something cool to signify the difference between old Trem and new Trem, adding another or more weapons/classes seems the most logical, and possibly even new game modes.  Trem is like all games, if you leave it the way it is for too long everyone just slowly forgets about it and it then dies...

And I dont want Trem dead!
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fishfood

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New wepons and stuff for tremulous?
« Reply #38 on: April 17, 2007, 12:11:36 pm »
yer sushi some new guns with upgrades on would be sound i love the mass driver the problim is with that it fires to slow here a good idear hot about a mass drivers that shoot 2 shots at a time or a faster clip so its like the las gun but of corse the gr8 accrcy and power of the las gun.


also heres a crazy idear how about we put something like a self loading rife on top of the arm so if a :advmarauder: jumps in to take it down the :armoury: can fight back and try to safe it self hwo about that  :eek:  :eek:  :eek:  :)  :)  :D  :D  :D  



hay how about this for a grager atack if the grager can find away into the base it can send off a poin bomb that kills in 10 secons and stays in the air for 2minits and for the building if thay get into the aliens base thay can build a bomb like a some atamoic bomb that will blow stuff up in a(was going to say mile but way to long)600cm distacn so build it next to the om booooommmm  :O  :O  :O  :O

fishfood

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New wepons and stuff for tremulous?
« Reply #39 on: April 17, 2007, 12:13:38 pm »
ooops in the 1st pargrave the last 2 words are not apost to be las gun its apost to be mass driver soz lol :)  :)  :o  :o

fishfood

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New wepons and stuff for tremulous?
« Reply #40 on: April 17, 2007, 12:15:00 pm »
i relly havent forght about this with the gragers atack it a poinsen bomb and with a builder from humes a big atomic bomb

techhead

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New wepons and stuff for tremulous?
« Reply #41 on: April 17, 2007, 09:06:20 pm »
Edit button, please.

EDIT: While you're at it, fix your spelling and grammer. If english is your second language, I wouldn't mind if you used your native grammar with english words.
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TriedtoDestroyMetal

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New wepons and stuff for tremulous?
« Reply #42 on: April 18, 2007, 05:07:20 am »
Hey-yo,
Don't forget the throwing knives, aiiight!
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The Neutral

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BLARG
« Reply #43 on: April 23, 2007, 04:36:12 pm »
Yes, please fix "ur" spelling, but I agree with everyone on the term that we need new weapons, the more the merrier
n our world, neutral is non-exsistant.

techhead

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New wepons and stuff for tremulous?
« Reply #44 on: April 24, 2007, 12:48:40 am »
I want new weapons too, but please reference my new sticky topic for guidelines.
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gridbread

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New wepons and stuff for tremulous?
« Reply #45 on: May 01, 2007, 02:49:30 am »
"Armored Dretch", or "Advanced Dretch".
Pretty much a Dretch with better health/defense, maybe bite, too.


Make it late tier?
For people that like using the Dretch but don't want to be simply annihilated later on, sort of like the Advanced Dragoon.
ROW

Evlesoa

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New wepons and stuff for tremulous?
« Reply #46 on: May 01, 2007, 03:14:19 am »
what we really need is classes...

Medic - Has basic weapons and has the ability to heal others, can lay down small healing devices that heal all near-by allies while giving $$ per every person healed (ex; someone heals for 50 health, medic gets 10 credits). Medic also has the ability to lay bring people alive at the cost of his own energy (like jumping energy), and to buy these things he has to use a shitload of credits (thats why he gets credits for doing stuff so he can afford it)

Field Specialist - Can lay down all field type things, such as remote laser-mines that are on a wall, anything crosses, takes a certain amount of damage. Also able to deploy similar to tesla generators that shoot electric currents and powered by the reactor.

Gunner - The basic unit of fighting. Has the most advanced weapons and is able to heal other units at the cost of his life, or gain health at the cost of something like energy (ex; use all energy = gain 10 life, means u cant jump, and you move really slowly) gunner has the ability to load other players with his own weapons and create ammo at the cost of his (energy meter or some sort of measurement)

Deployment Ops - Basically, a constructor...

And any other classes you guys can think of... yea!

player1

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tremulous already has classes
« Reply #47 on: May 01, 2007, 04:41:38 am »
Builder
Destroyer
Hunter
Defender
Fixer (Heal/Repair)

Evlesoa

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New wepons and stuff for tremulous?
« Reply #48 on: May 01, 2007, 04:48:09 am »
Yeah that works... classes is a nice thing to add IMO

powerover

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New wepons and stuff for tremulous?
« Reply #49 on: May 01, 2007, 05:25:37 am »
I would love a magnum style gun.  Make it cost 2000 credits and u have to be s3 for it.  A human rushes out with something barely bigger than blaster. BAM 199 dmg :) run goons run, with same speed as shottie.  Just like one of the magnums in RE4.  They work really well for popping heads off.

player1

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read my subject line, though...
« Reply #50 on: May 01, 2007, 06:51:03 am »
Quote from: "Evlesoa"
Yeah that works... classes is a nice thing to add IMO


and of course...
Feeder
Spammer
Spectator
Chatter
TeamSwitcher
TeamKiller
Deconner
Lurker
Camper
SpawnCamper
DretchPunter
and
Extreme Loner

The Neutral

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New wepons and stuff for tremulous?
« Reply #51 on: May 04, 2007, 05:43:01 pm »
Quote from: "Evlesoa"
what we really need is classes...

Medic - Has basic weapons and has the ability to heal others, can lay down small healing devices that heal all near-by allies while giving $$ per every person healed (ex; someone heals for 50 health, medic gets 10 credits). Medic also has the ability to lay bring people alive at the cost of his own energy (like jumping energy), and to buy these things he has to use a shitload of credits (thats why he gets credits for doing stuff so he can afford it)



Problem!  If FF is on then all you have to do is shoot heal reapeat shoot heal repeat and you have limitless credts...
n our world, neutral is non-exsistant.

Endrako

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New wepons and stuff for tremulous?
« Reply #52 on: May 08, 2007, 10:51:36 pm »
i disigned new model of rifle for trem this rifle is in bull-pup system, but i dont
know how to put photo from harddisc to forum :/
i tried to use but this never works to me :/
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whitebear

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New wepons and stuff for tremulous?
« Reply #53 on: May 08, 2007, 11:43:16 pm »
Classes would ruin the whole game.
IMO ^^

f0rqu3

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New wepons and stuff for tremulous?
« Reply #54 on: May 08, 2007, 11:44:03 pm »
stop talkin model me some

Mimclear

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New wepons and stuff for tremulous?
« Reply #55 on: May 11, 2007, 03:18:21 am »
I think more alien evolves would be better but for a gun sniping las gun(Not mass driver faster) Eh,... anyone?