Poll

Should there be new guns and stuff for tremulous???????

Yes!!!!!!!!!!
55 (82.1%)
No
7 (10.4%)
I dunno!
5 (7.5%)

Total Members Voted: 60

Voting closed: March 24, 2007, 06:43:48 pm

Author Topic: New wepons and stuff for tremulous?  (Read 35317 times)

Sushi

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New wepons and stuff for tremulous?
« on: March 24, 2007, 06:43:48 pm »
Ok, so my friend wanted there to be a new gun on tremulous so we designed one together and came up with this........

It would be, like a good upgrade to the las gun, but after making it, it led me to think, 'I'm starting to get bored of the old weapons and evolves.'

Battles always end when humans ether charge into the alien's base with chainguns and lucifers in battlesuites, or the aliens just charge in with tyrants.
I think there should be more weapons and things otherwise its just gonna get to repetitive.

Quote
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Sushi

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New wepons and stuff for tremulous?
« Reply #1 on: March 24, 2007, 07:09:46 pm »
Oh, and i'm kinda new, can u tell me if the poll works??

Edit } thanks for your help!

NiTRoX

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New wepons and stuff for tremulous?
« Reply #2 on: March 24, 2007, 08:34:01 pm »
LOL. Looks like a towel hanger with toilet paper around it.

Caveman

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New wepons and stuff for tremulous?
« Reply #3 on: March 24, 2007, 08:35:05 pm »
a) check the other threads about "new weapons"
b) the weapon shown would be bad as the handle WILL take up lots of precious space on the screen. Very bad in S1
c) the poll works :)

Plague Bringer

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New wepons and stuff for tremulous?
« Reply #4 on: March 24, 2007, 09:36:20 pm »
I agree (although these new weapons would eventually get boring and repetative also, it'd be a nice change of pace) Tremulous needs upgraded versions of the current weapons just like aliens have upgraded versions of the various classes. Halo CE has a tiny community, but alot of the maps they produce contain weapon mods, there's alot of variety....why can't the Tremulous community have that also?
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Superpie

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New wepons and stuff for tremulous?
« Reply #5 on: March 24, 2007, 10:07:46 pm »
I think you should just be able to upgrade the weapons you can buy already, but with separate upgrades. For instance you can buy a battery pack for a pulse rifle, so why can't you buy a high-capacity clip for the regular rifle? A chain belt for the chaingun? An extra gas tank for the flamethrower? ^^
A tactical assault rifle with a short-scope and 3-round bursts would be really nice against dretches in s1.
EDIT: Heh, I just described the battle rifle from Halo 2 >_>
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Sushi

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New wepons and stuff for tremulous?
« Reply #6 on: March 25, 2007, 07:29:43 pm »
How a'bout a tesla cannon, upgrade from the lucifer cannon.


Shall i remove the handle?????

Caveman

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New wepons and stuff for tremulous?
« Reply #7 on: March 25, 2007, 08:09:42 pm »
Well... if you remove the handle that is up to you.
But before you do it, please study weapons some more .)
w/o the handle it'll look like a pump-action that is out of proportion.

ShadowNinjaDudeMan

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New wepons and stuff for tremulous?
« Reply #8 on: March 25, 2007, 08:46:40 pm »
I would love some new interesting guns for Tremulous, but maybe something, new. Perhaps a ray that reduces an aliens speed to a pathetic crawl, rather than another way of getting a bullet/energy packet/ball of doom from a to alien.

The only problem I see is that peole are just going to be looking at guns going "Oh yeah, better add another meter here" "What about a scope, youve gotta have a scope!" "Add a BOUNCING ball of doom" "Its gotta kill a tyrant in one!" Meanwhile everyone else is goin "yeah" "Of course" and you get a mod called balance.

Sure the weapons are cool, but as an alien you feel hopelessly nailed, but dont worry, cos to even it all out aliens get dretches that explode, how crap.

So plz take this into mind when designing new weapons, design new aliens as well.
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sleekslacker

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New wepons and stuff for tremulous?
« Reply #9 on: March 26, 2007, 09:09:12 am »
Quote from: "ShadowNinjaDudeMan"
I would love some new interesting guns for Tremulous, but maybe something, new. Perhaps a ray that reduces an aliens speed to a pathetic crawl, rather than another way of getting a bullet/energy packet/ball of doom from a to alien.


I want a raygun that shrinks aliens into mouth-bite size. The human will then need chase and touch the alien in order to kill it. This will balance the dretch's ground headbite.

Yes I am seriously suggesting this.
y last name is Jones, the family motto is "Jones' never give up!"

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Seffylight

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New wepons and stuff for tremulous?
« Reply #10 on: March 26, 2007, 03:44:23 pm »
Thank god Tremulous development isn't a democracy, because most of the Tremulous community is obviously hopelessly retarded.
Stop it. Seriously.

Risujin

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New wepons and stuff for tremulous?
« Reply #11 on: March 26, 2007, 04:50:55 pm »
Quote from: "ShadowNinjaDudeMan"
The only problem I see is that peole are just going to be looking at guns going "Oh yeah, better add another meter here" "What about a scope, youve gotta have a scope!" "Add a BOUNCING ball of doom" "Its gotta kill a tyrant in one!" Meanwhile everyone else is goin "yeah" "Of course" and you get a mod called balance.

lol xD

Caveman

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New wepons and stuff for tremulous?
« Reply #12 on: March 26, 2007, 05:34:08 pm »
Quote from: "Seffylight"
Thank god Tremulous development isn't a democracy, because most of the Tremulous community is obviously hopelessly retarded.


We're going to Jackson ...

-:GoDz:-Devil

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New wepons and stuff for tremulous?
« Reply #13 on: March 26, 2007, 11:36:56 pm »
The gun looks awesome! I think we should have couple new guns in trem.

n00b pl0x

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New wepons and stuff for tremulous?
« Reply #14 on: March 27, 2007, 12:58:37 am »
Quote from: "-:GoDz:-Devil"
The gun looks awesome! I think we should have couple new guns in trem.


holy ....
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

King of the saws

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New wepons and stuff for tremulous?
« Reply #15 on: March 27, 2007, 01:57:02 pm »
Try to make a chain lighting gun that works like the mara's attack :advmarauder:

Caveman

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New wepons and stuff for tremulous?
« Reply #16 on: March 27, 2007, 02:15:08 pm »
Try to merge all threads which are about new weapons and delete the result :)

Plague Bringer

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New wepons and stuff for tremulous?
« Reply #17 on: March 27, 2007, 09:24:44 pm »
Why must you discourage mods like this? Go bug Risujin or vcxzet  :roll:
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holyknight

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New wepons and stuff for tremulous?
« Reply #18 on: March 28, 2007, 06:27:58 am »
Quote from: "Seffylight"
Thank god Tremulous development isn't a democracy, because most of the Tremulous community is obviously hopelessly retarded.

indeed

Sushi

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New wepons and stuff for tremulous?
« Reply #19 on: March 28, 2007, 06:02:20 pm »
By calling the tread 'New weapons and stuff for tremulous???' I didn't just mean new stuff for the humans. I didn't even mean better stuff like 'SUPER LUCIFERS' and 'ADVANCED TYRANTS'!
All I think is that there should be new weapons and classes to master, so there would be more things to do, so there could be different endings/outcomes to games.  :roll:  :)

Better upgrades to things are a good idea (Thanks Superpie!)
 :wink:

player1

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« Reply #20 on: March 28, 2007, 07:40:09 pm »
OK, but if you get a Tesla Cannon in S3 then I want a Flying Exploding Bile Dretch in SD! But really, I do like Superpie's Upgrade idea. Deus Ex-style upgrades for weapons and TeamArena-type powerups for aliens (Cloaked Basi with Quad-damage, FTW!).

And while this idea is fresh in my head, I'll elucidate. During some late stage of the game, say Sudden Death +x minutes, PowerUpGrade phase begins. For every enemy structure you destroy a PowerUpGrade appears. For Humans, a Scope, Clip, or Ammo Box for projectile weapons, blaster dual-wield with Adv ckit for destroying enemy structures, a batt/jet toggle for NRG weapon-with-backpack loadout, etc. When the acid tube, barricade, or egg dies, it yields the appropriate item ("You picked up the Clip",  "You have Dual Blasters", etc.) For aliens, destroying say, turrets, teslas or spawnpoints would yield some kind of PowerUpGrade, like Cloak, Shield, or Damage Multiplier. The first player to run over the PowerUpGrade grabs it ("You have the Shield", etc.). Elements of Quake, UT, Deus Ex, and yes, the dreaded Halo. This would reward attackers, and teach new people that late in Sudden Death you should be attacking enemy structures or guarding your spawnpoints. Also, Humans can't pick up Alien PowerUpGrades and vice-versa. And they only last a limited amount of time, don't regenerate, you lose them when you die, and maybe they are destroyed when you die or after a limited amount of time. OK, flames please.

Sudden Death +x minutes = PowerUpGrades

Human
Clip - reloads projectile weapon with some/max ammo
Ammo Box -  increases ammo carry by x% for proj weapon
Scope - limited zoom for proj weapon
Affected weapons: Rifle, Shotgun, Chaingun (yes, S1 weapons)

Dual Blasters - with adv ckit near repeater for destroying alien structure

TogglePack -switchable between batt or jet with NRG weapon
Affected weapons: Pulser, LasGun, TeslaCannon

Alien
Cloak - dampens movement noise, camouflages player
Affected classes: all except Tyrant (gets HealthBoost instead)

Shield - adds armor rating to alien classes
Affected classes: all except Tyrant, Adv Goon, Adv Mara, Adv Granger (get SpeedBurst instead)

Damage Multiplier - multiplies damage based on class
Dretches = x2
Grangers = +50%
Lisks & Maras = +25%
Goons & Rants = HealthBoost only

And you can/cannot pick up multiple PowerUpGrades (for your playertype), based on server preferences.

Thanks, I'm better now.

Ed the editor sez:
Yes, I realize a scope on a shotty is just a monocular. Some PowerUpGrades work better with certain loadouts. Boohoo. Use it to find hidden dretches, then run in and blast them with bugshot.

And the TogglePack converts your (carried?) battery pack or jetpack to dual use. When it's "off", it's a battpack, and when it's "on", it's a jetpack. Maybe if you aren't carrying a pack, you get nothing. Zip. Squat. Nada. Possibly won't work with LuciCannon or TeslaBFG/Lightning Gun. (Use above model and give adv mara/tesla gen chain lightning attack). Interference between device field generation or something. Again, such is life. All is not fair. This is a war for the very survival of our species  (I speak to my fellow aliens). :roll:  :P  :wink:  :)

Also, you could have the non-wallcrawling Shield Granger as well as your wall-crawling Adv Granger, which means you might still have someone who will build essentials late in the game.

If Sudden Death is Stage Four, PowerUpGrades is Stage Four times Two-and-a-half!

Also, to simplify, you could just have the pinkskins get Reload (reload proj weapon), Dual Blasters (adv ckit gets dual blaster wield AND dual blaster fire rate AND 2X blaster damage near reactor or repeater for limited time, all others dual blaster wield with simul-fire for limited - slightly greater? - time) and TogglePack (with/without carried pack and player gets TeslaCannon replacing PulseRifle/LasGun as server options). Aliens get Cloaked, Shield & DamageX as described above. HealthBoost = +x health which deteriorates over the next minute back to no gain/max health. SpeedBurst = brief increase in movement rate (say 110% for ten seconds).

Unless you think "Timelimit Hit" makes a better screenshot than using Dual Blasters against a Cloaked Basi. "You have the Power Blasters; Git 'em!" vs. "You are now Cloaked; Bite/Slash!"!! Or tramplecharge with SpeedBurst vs. Chaingun with fresh Reload. "You got the SpeedBurst; Run!" against "Your weapon was Reloaded; Fire!"! PowerUpGrades - get 'em soon at a lonely outpost, abandoned corporate militia space base or infested processing plant near you!

Again, this is only for Sudden Death + no outcome situations. Double overtime. PowerUpGrades. Would activate ten minutes into SD, possibly only in games over one hour, or where timelimit has been extended, could be voted upon by server option, et cetera, &c.

It would work like this:
When an affected Alien structure is destroyed (say, acid tubes, barricades and eggs) a blue rune/icon/glowing-ball-of-lightning appears. If, within a specified time (maybe ten to thirty seconds) a Human player runs over it, he or she is awarded the appropriate PowerUpGrade, based on current weaponcarry (loadout). Riflemen get Reload, builders get Power Blasters, pulser/lasgunners get the TeslaCannon, and those with packs get the TogglePack in addition to Reload, Power Blasters or the TC. Those with battlesuits or lucis get HealthBoost; flamers get SpeedBurst. The PowerUpGrade would last some limited amount of time, say one to three minutes (or much, much shorter for the SpeedBurst), or until the player dies, or thirty seconds after the player dies, and still have an ultimate (temporary) lifespan.

When an affected Human structure is destroyed, a similar (except that it is coloured red) rune/icon/lightningball appears, but, based on which structure it was, one of three different PowerUpGrades (or one of the two consolation prizes) is bestowed upon the first Alien to run over the sigil. Thus, turrets give Cloaking, teslas endow Shielding (maybe especially against other teslas), and telenodes produce Damage Multiplication (or the appropriate HealthBoost or SpeedBurst for classes powerful enough already). Again the PowerUpGrade would only be temporary. (Limits could be server options.)

New models: 1) Sushi's gun as TeslaCannon 2) PowerUpGrade rune/icon/glowing thingy imported or purpose-built for the occasion (blue for Humans, red for Aliens), 3) Dual blasters, or not (maybe just a SuperBlaster with 2X firing rate & 2X damage; regular model but green and glowing; overheats and blows up easily). Also, some sort of visual effect for PowerUpGraded Aliens: chameleon, ghostly or matte black for Cloaked, golden and shiny or matte grey for Shielded, bright red or glowing green for DmgX. Some new game-code, for PowerUpGrade enablement. New and surprising outcomes to hour-long games. Thoughts, comments, cries of outrage? Also, maybe the TeslaCannon remains when you die, floating and rotating in space like a Q3a weapon, which can be picked up by anyone carring a pulserifle or lasgun, and which converts their weapon to the TC. TremArena. You could call the mod Teslafication or SushiCannon or just PUGmod. Anyways, just some silly ideas for a lazy afternoon. Cheers!

Don't forget the Flying Exploding Bile Dretch. Costs 2 evos. 50 health. Fly via "enter" or "mouse 3". Use "space" for up, & "C" for down. Wallwalk disabled by fly mode. To re-enable, disable fly, toggle wallwalk. Explodes upon death, after final "dying throes" animation. Spawns with poison bite. Counterbalances TogglePack & TeslaCannon combo. Sticks to humans like bubblegum on a hot sneaker.

Sushi

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New wepons and stuff for tremulous?
« Reply #21 on: March 29, 2007, 05:06:36 pm »
Some very nice Ideas!!!!!!!!!!!!!!!!!!  8)  :)  :D  :D  :D  :D
Would a scope work with a chaingun???????  :eek:  :D  :D  :D  :D  :D  :D


probably not, too shakey!

Caveman

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New wepons and stuff for tremulous?
« Reply #22 on: March 29, 2007, 05:24:21 pm »
And what about Grangers?

player1

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I've got it all written down somewhere...
« Reply #23 on: March 30, 2007, 12:05:16 am »
Quote from: "Sushi"
Some very nice Ideas!!!!!!!!!!!!!!!!!!  8)  :)  :D  :D  :D  :D
Would a scope work with a chaingun???????  :eek:  :D  :D  :D  :D  :D  :D


probably not, too shakey!


Actually Sushi, I rewrote the whole thing last night. I'll PM you, and post it here, too if I get the chance. Every Human weapon gets a specific upgrade (practically). Whatever ideas you like, feel free to use or request changes. I can't code. They's nothin' but idle thoughts t' me.

adv ckit - power blaster
rifle - reload mod
psaw - stillshield (when motionless)
shotgun - super shotgun (import from open source Q2?)
lasgun - tesla cannon
mass driver - reload mod, restored/improved zoom
chaingun - steadyaim, kickreducer
pulse rifle - tesla cannon
flamethrower - speedburst
lucifer cannon - healthboost

ckit & grenade - unaffected or EMProxmine?

battery/jetpack - togglepack

battlesuit - armorboost only! (no weapon upgrade awarded)

reload mod - reloads weapon (gives 1/2 total ammo up to carry max)
also very slightly decreases reload times and allows projectile reloads at repeaters

super shotgun - gatling quadslug DU (shoots four depleted uranium slugs with slight reload between rounds, and then reloads entire weapon)

EMProxmine - disables Alien PowerUpGrades for very brief period, also disables stillshield, causes FEBdretchs to fall/explode? (proximity detection and  EMP efficiency all in one ready-to-use package) ckit becomes minelayer (free/hidden easteregg?), grenade becomes sticky EMProxmine

Quote from: "Caveman"
And what about Grangers?


Wow, a non-flamey quip from the cave! (Kidding/Sarcasm)
But really, sure, what would you like? Cloak, Shield & DmgX all work for our cuddly green buddies. Oh, I see what you mean. 'Cuz the hummies get the Power Blasterz? Howz about caustic granger spit, with splash area damage instead of creep? Hot and burny like turret slag? Near a booster or OM, in PUGfuglyMODmode only for nonadv grangers instead of one of the above powerups (Cloak, maybe).

(N.B. - elapsed time>60min0sec AND Sudden Death AND SD>10min0sec AND !callvote extendtime/reducetime>1 = PowerUpGrade phase begun!). The second vote call ends the BS and starts the Final Phase of My Wicked Plan: PUGfugliness!

OK, FEBdretches and Granger slagspit. What else (as if I could actually make any of this happen)?

Sushi

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New wepons and stuff for tremulous?
« Reply #24 on: March 30, 2007, 05:00:48 pm »
Very nice
I was also thinking of some new stuff,

2 buildables,

A super energy ball/tezla generator for humans - can block quite big passageways and things, instantly kills a dretch - very powerful, only one can be built.

-----------------------

Acid vapor tube for aliens - constantly squirts out a low mist of acid vapor - quite powerful, can be very big!!!!
Once it is destroyed, like the humans' tezla thing, it will suck it all back in and not be a threat. It can do quite a lot of damage to battelsuites as it gets inside and stuff, by can be flown over in a jet-pack!!!!!!    

-----------------------

Some mines for the humans, and for the aliens, spores that reproduce slowly and bite humans legs off!!!!!!

Thanks for your time!!!!!!

mooseberry

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dual
« Reply #25 on: April 02, 2007, 05:37:37 am »
any one thought about doing dual wield guns??? Such as flamer-pulsie, or md SHOTGUN, LUCI-LAS GUN ECT???
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whitebear

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New wepons and stuff for tremulous?
« Reply #26 on: April 02, 2007, 10:33:32 am »
Dual wielding guns would rock the socks!
left mouse button for left gun and right mouse button for right gun. if there is secondary middle mouse button to activate it from both guns (two lucy secondary's same time xD


The Neutral

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Why
« Reply #28 on: April 02, 2007, 07:28:26 pm »
Dual wielding is always either over or underpowered.  What I really want in Tremulous is something like a Gauss Gun for the Humans.
n our world, neutral is non-exsistant.

RedGuff

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More maps !
« Reply #29 on: April 03, 2007, 01:37:59 am »
Hello.
I respect your wish, but I prefer more maps, than more guns.
Thanks
Fumer tue !