I am attempting to start a Trem server on my Sparc Solaris server. Trem compiled perfectly with revision 901 (edit: 901, not 801) with patches
http://wraths.dyndns.org/downloads/My command line is:
tremded.sparc +set dedicated 2 +set_ip tyr.trentu.ca +exec server.cfg
Server.cfg:
set sv_hostname "kramed's mayhem || tyr.trentu.ca" // server name in server list
set g_motd "^1I am watching you..." // message at connection screen
// server password
set g_needpass 0 // toggle password needed to join the server
set g_password "" // server password
// reserved slots
set sv_privatePassword "" // Type this password at client before connecting
set sv_privateClients 1 // Number of private slots. Number of public slots
// will be sv_maxclients - sv_privateClients.
// remote control
set rconpassword "" // This is the rcon password you can use to run
// main configuration
set sv_maxclients 29 // maximum number of clients
set sv_pure 1 // allow clients with modified content
set sv_allowdownload 0 // disallow downloads from the server
set sv_minRate 3000 // Minumum rate for connected clients
set sv_maxRate 25000 // Maximum rate for connected clients
set sv_minsnaps 10 // Minumum snapshots for connected clients
set sv_minping 0 // Minumum latency for connected clients
set sv_maxping 350 // Maximum latency for connected clients
set g_allowvote 1 // enable client map/kick voting by "/callvote" cmd
set g_initialmaprotation maprotation // following the first map, start this rotation
// gameplay specific configuration
set timelimit 55 // after 30 minutes, the game will end as a draw
set g_suddenDeathTime 35 // after 22 minutes, all build points are removed
set g_teamForceBalance 1 // forces each team to have a similar number of players
set g_friendlyFire 1 // teammates may damage each other
set g_friendlyBuildableFire 1
set g_friendlyFireHumans 1
set g_friendlyFireAliens 1
set g_dretchPunt 1
set g_humanBuildPoints 150 // Number of buildpoints for human team, default 100
set g_humanMaxStage 2 // Maximum human stage (s1=0, s2=1, s3=2)
set g_humanStage2Threshold 20 // threshold for humans to reach stage 2, default 20
set g_humanStage3Threshold 40 // threshold for humans to reach stage 3, default 40
set g_alienBuildPoints 150 // Number of buildpoints for alien team, default 100
set g_alienMaxStage 2 // Maximum alien stage (s1=0, s2=1, s3=2)
set g_alienStage2Threshold 20 // threshold for aliens to reach stage 2, default 20
set g_alienStage3Threshold 40 // threshold for aliens to reach stage 3, default 40
set g_gravity 800 // gravity setting, default 800
// admin settings
set g_adminNameProtect 1
set g_adminParseSay 1
set g_adminTempBan 1800
set g_privateMessages 1
// These lines are unnecessary because they are set this way by default
//set g_admin "admin.dat"
//set g_adminLog "admin.log"
//start this map first
map atcs
The games loads all the .pk3's, loads the map and spits this out right before it hangs
----------------------
4160 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
game loaded in 10512608 bytes on the hunk
Crash seems to take my ssh session with it too for some reason. If anyone has any ideas that might help me problem solve this quicker, I would appreciate it.