Author Topic: Server problem  (Read 4130 times)

Lashus

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Server problem
« on: March 25, 2007, 03:10:27 pm »
I have 2 problems. I want to make servers... on my friend comp (winXP), and on dedicated server but... when server (under dedicated) is runned it take 700Mb of memory. Then when i shoot or something like this it lags unnormaly :/


On that my friend's comp I have the same problem :/ when I shoot it lags extremally - why ?


Thanks for any help.

Superpie

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Server problem
« Reply #1 on: March 25, 2007, 03:57:42 pm »
Please share the computers' specs.

If you have less than 256mb of RAM you shouldn't even try to run a server let alone the game at the same time. This gets worse if your RAM is shared with your integrated graphics or low-end video card.
Where is the good in goodbye? -Meredith Willson

NiTRoX

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Server problem
« Reply #2 on: March 25, 2007, 07:05:14 pm »
Agreed.

You need at least a 2GHz CPU and 756mb of ram.

-:GoDz:-Devil

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Server problem
« Reply #3 on: March 25, 2007, 09:07:16 pm »
Lets see my server is running!

AMD Athlon(tm) 64 Processor
3500+
2.21 GHz, 2.50 GB Of Ram

Lashus

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Server problem
« Reply #4 on: March 25, 2007, 09:33:00 pm »
Then ok, end of topic - too slow/bad PC...

Caveman

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Server problem
« Reply #5 on: March 25, 2007, 09:33:48 pm »
That's what got to do with the OP's question?

Superpie

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Server problem
« Reply #6 on: March 26, 2007, 01:15:18 am »
Very slow CPU for the amount of RAM it has, though I doubt it's the problem. Don't play on the server you host from unless it's >2.4ghz and has multiple processing cores and the video ram is standalone rather than dependent.

EDIT: I played Tremulous on my other computer (my primary server) which has a 2.4ghz single-core, 512mb RAM and 256mbVideoRam while the high-speed 120gb HDD did most of the work. Played fine, dunno what your problem is.

Sorry I can't help more.
Where is the good in goodbye? -Meredith Willson

Caveman

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Server problem
« Reply #7 on: March 26, 2007, 01:40:27 am »
In my experience compiling the qvm to use shared objects instead of the usual monolithic build cuts down on the cpu and ram usage.