Author Topic: Hungry for Tremulous 1.2?  (Read 39966 times)

Hk

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Hungry for Tremulous 1.2?
« Reply #90 on: April 07, 2007, 04:10:40 pm »
dretchswarm it. if no humans are around, you cannot feed against turrets and the turrets will be nibbled down.

[Kcorp]Noobius

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« Reply #91 on: April 08, 2007, 04:48:01 pm »
i've read this thread but i have yet to find out why i get ping 999 after i connect to satgnu. i got the patch with autodownload, restarted the game and the same thing happens (and yes, i do have the tjw backport).

could someone please post a list of things changed so far or a link? thanks.
It's actualy Noobius but i can't be bothered to change it ^^

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durand

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« Reply #92 on: April 08, 2007, 04:51:32 pm »
yeah, i have the same problem on that server. however, other servers work fine so try them

techhead

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« Reply #93 on: April 08, 2007, 07:43:58 pm »
Tyrant & Basilisk+ can regenerate from 26 hp to a full 350 hp in 12 seconds.
Compare that to 1.1.0, where a Tyrant will regenerate from 64 hp to 400 hp in 24 seconds, twice the time.

Granted, with the nerfed Tyrants, they should probably cost 4 evos.
All in all, I still like a lot of stuff from 1.1.0 more than 1.2.0
1.1.5 anyone?
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Diggs

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« Reply #94 on: April 09, 2007, 12:22:30 am »
Quote from: "[Kcorp
Noobius"]
could someone please post a list of things changed so far or a link? thanks.


They are tracked here-
http://tremulous.tjw.org/
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blood2.0

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« Reply #95 on: April 09, 2007, 03:13:12 am »
i think that taking away ankle bites will just make drenches imperveous to rifle men. this shouldn't be changed
forgive my spelling/gramer

Dracone

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« Reply #96 on: April 09, 2007, 03:56:47 am »
I think that the Tyrant's camera should be lowered. It seems as though it is affecting slashing range, I don't know why. I walk right up to humies, so close that I would be going through them with noclip, and I cannot hit them, even if I corner them.

Also, what with the amount of damage humans can now do, tyrant HP should NOT have been lowered to 350. 400 was good. It's not the exact numbers I'm really worried about, it's just the fact that it was lowered at all.

Lasgun should cost at least 350-400 now, unlagged gives it a TON of power, as well as its, correct me if i'm wrong, increased fire rate.

Mara's claw range is like...like...oh damn it's too high...I would honestly say it is the range of the 1.1 tyrant or more. It could just be some weird result of a combination of certain settings, but still, mara range is like 7 feet.

There's something weird when I grab a human with basi. I jump to get headshots, but when I jump, I kinda grind up them, like lag, but it definitely ISN'T lag. As in, my screen quickly freezes, unfreezes, freezes again when I jump while grabbing a humie. Apart from that, nothing wrong with basi, cept maybe gas range. *cough* 200000000 feet.

The chaingun is more accurate than before, yet its spread is much much wider. Uhhh, how?

Finally...Unlagged. As much as I love unlagged, I will admit, it makes anyone who can aim OK god with hitscan weapons. You don't even really have to aim anymore. A marauder can jump past you, you shoot half a second later, and hit it, knowing there was no way in HELL without an aimbot you could EVER hit that marauder without unlagged there.

I know, we gotta bear with you...I do like a lot of the changes as they are, like tyrant charge. It is fun, but turning could be tuned down a bit, and also the powering of the charge should stop if they hit something, like a wall. Otherwise, the damage from it is fine, no problems with that. Although, rant slash width should be a little bit higher. Otherwise, new players are gonna have absolutely no chance, EVER. But don't make it what it was. Like, if it was 10 in 1.1, and it's 1 in 1.2, make it 4.

That's all. Sorry bout the lengthynecissity.  :D
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n00b pl0x

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« Reply #97 on: April 09, 2007, 06:08:17 am »
if i took the time to make a huge ass post it would look like dracone's.

i 100% agree with it except for

mara and basi

mara range has always been long. unlagged just makes it seem longer >_< i dont get grinding basi. and basi gas doesnt go very far when theyre running from you.

tyrant needs something. preferably a little bit of everything back (slightly lower camera, slightly longer/wider range, 375 hp)

bsuit is more accurate somehow some way with the spread. ive noticed this and thought i was going insane until someone else said it.

if you guyz (trem dev) are trying to make aliens rely more on the aliens secondary attacks than their primary attacks (which it looks like youre doing) you might want to beef them up a little more. they still arent really worth it.
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Stof

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« Reply #98 on: April 09, 2007, 10:30:59 am »
Quote from: "Dracone"
Finally...Unlagged. As much as I love unlagged, I will admit, it makes anyone who can aim OK god with hitscan weapons. You don't even really have to aim anymore. A marauder can jump past you, you shoot half a second later, and hit it, knowing there was no way in HELL without an aimbot you could EVER hit that marauder without unlagged there.

Unlagged is NOT an aimbot, and there is nothing you can do with it that you couldn't do without, providing your awareness of the current lag induced position of your opponent was good.

What happens is that you were too dependent on lag evasion for your mara actions.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Dracone

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« Reply #99 on: April 09, 2007, 11:58:55 am »
I didn't say it was an aimbot persay. I said that without unlagged, you would NEED an aimbot to actually hit this thing. I didn't say that it does this every time, which a good aimbot would. IT happens VERY often though, and I also see nothing actually "lag induced" unless they have over 150 ping. I've also STOOD behind an armory, accidentally put the ENTIRE BLAST from the shotty into it, and killed a mara behind it. What is that?
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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Stof

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« Reply #100 on: April 09, 2007, 12:10:02 pm »
Quote from: "Dracone"
I didn't say it was an aimbot persay. I said that without unlagged, you would NEED an aimbot to actually hit this thing. I didn't say that it does this every time, which a good aimbot would. IT happens VERY often though, and I also see nothing actually "lag induced" unless they have over 150 ping. I've also STOOD behind an armory, accidentally put the ENTIRE BLAST from the shotty into it, and killed a mara behind it. What is that?

THAT is probably a bug. Unless you think Unlagged make that on purpose :o

Without Unlagged, attacker has to aim in the future to hit something. It means aliens with very high acceleration capabilities ( mara jumping ) get very hard to hit when on the ground because you never know if in the future, the mara will jump or not. That's also why the best time to kill a mara is when it's jumping : it has no more acceleration capabilities. THAT is lag induced evasion. You make evasive maneuvres and the opponent will not be able to react to them because he won't see them by the time he fires, but the server knows about them.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

[Kcorp]Noobius

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« Reply #101 on: April 09, 2007, 03:05:46 pm »
"Trample and Pounce will not do friendly fire damage."

that's where most of the alien ff went. why remove them? you can now hit a bsuit for example several times against a wall with a trample but you can't damage another alien?

can't say anything about the turrets and the rest until i actually see them in action, but this sounds silly even without testing.
It's actualy Noobius but i can't be bothered to change it ^^

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Dracone

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« Reply #102 on: April 09, 2007, 08:31:01 pm »
Quote from: "Stof"
Quote from: "Dracone"
I didn't say it was an aimbot persay. I said that without unlagged, you would NEED an aimbot to actually hit this thing. I didn't say that it does this every time, which a good aimbot would. IT happens VERY often though, and I also see nothing actually "lag induced" unless they have over 150 ping. I've also STOOD behind an armory, accidentally put the ENTIRE BLAST from the shotty into it, and killed a mara behind it. What is that?

THAT is probably a bug. Unless you think Unlagged make that on purpose :o

Without Unlagged, attacker has to aim in the future to hit something. It means aliens with very high acceleration capabilities ( mara jumping ) get very hard to hit when on the ground because you never know if in the future, the mara will jump or not. That's also why the best time to kill a mara is when it's jumping : it has no more acceleration capabilities. THAT is lag induced evasion. You make evasive maneuvres and the opponent will not be able to react to them because he won't see them by the time he fires, but the server knows about them.


Right...I still shoot maras on the ground though, but yes, they are much easier to hit when in the air...although there are certain weapons that do go against that.

A bug...do you mean a bug WITH unlagged?

See, I forgot to specify this, but it's only happening to me with the unlagged at servers running tjw's changes...unlagged at our Zilla server doesn't do this stuff. At MG Domination, however, I am somehow hitting things that aren't on my screen. As in, things go behind me, I shoot in front of me like 1/4 of a second later, and I what went behind me, even though I see every pellet from the shotty hit the wall in front of me.

Also, you can ask quite a few people, you can put 3+ direct, full blasts into a dretch with a shotty and it won't die. And I wouldn't call it rare either. More like occasional. It's weird. No other weapon, afaik, has that bug where the alien bleeds and you hear it make noises from damage, but it really didn't take damage.

It seems a lot of this is happening with shotty...I have no clue about any of the deep technical stuff, but is it even POSSIBLE for the shotty to have a compatibility issue with this unlagged?  :-?
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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Norfenstein

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« Reply #103 on: April 09, 2007, 08:35:10 pm »
Quote from: "[Kcorp
Noobius"]that's where most of the alien ff went. why remove them?
Most of the friendly fire from these came from using them as movement abilities, not attacks, and it makes aliens significantly less fun to restrict their movement abilities.

Dracone

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« Reply #104 on: April 09, 2007, 08:46:53 pm »
Yes, but it makes it significantly more fun to charge spam and kill like 4 humies in one charge.   :tyrant: runs at  :helmet:  :human:  :human:  :helmet: and kills  :helmet:  :human:  :human:  :helmet: resulting in happy  :granger:  :granger:  :granger: but a human defense of more  :battlesuit:  :battlesuit:.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

[Kcorp]Noobius

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« Reply #105 on: April 10, 2007, 09:52:47 am »
Quote from: "Norfenstein"
Quote from: "[Kcorp
Noobius"]that's where most of the alien ff went. why remove them?
Most of the friendly fire from these came from using them as movement abilities, not attacks, and it makes aliens significantly less fun to restrict their movement abilities.


just honk before pouncing/trampling...it makes friendlies get out of the way ^^
It's actualy Noobius but i can't be bothered to change it ^^

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Lord Baxter

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« Reply #106 on: April 10, 2007, 11:15:18 am »
i dont like massive change at the best of time but all the thought of how much tremulous is going to change is nauseating, not all of those changes are for the better either. i may be asking an already answered question but is the creator of tjw's mod taking input from forums or his own private tests?

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Survivor

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« Reply #107 on: April 10, 2007, 11:48:50 am »
Quote from: "Lord Baxter"
i dont like massive change at the best of time but all the thought of how much tremulous is going to change is nauseating, not all of those changes are for the better either. i may be asking an already answered question but is the creator of tjw's mod taking input from forums or his own private tests?


Both, and he is actually doing a lot of small adjustments in sequence now to get it right in one go later. So the correct statement would be:
"tjw's current modifications are not necessarily all final and are subject to change in the coming weeks/months and to be defined by statistics gathered from server and user reaction gathered from irc, forums, ingame and experienced players."

Quote from: "Lord Baxter"

p.s. is there any way to make my picture smaller?


yes, the easy way is to shrink it in an image-editing program and reupload. Even paint can do that.
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RaptorJesus

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« Reply #108 on: April 11, 2007, 02:06:09 am »
After playing around for awhile I have to say, I really enjoy playing as the adv mara and adv lisk now.. Mara's new zap is spamalicious (I managed to get 3 humans in the hallway on atcs to 20ish hp before being luci'd) and using the lisk and gasing all those chainsuits chasing your rant buddy sure is enjoyable.
I really like almost all of the changes, although I feel that turrets could use a little bit more tweaking, perhaps quicker up/down movement but not rotational movement? This would help get those wallwalking dretches a little better, but I suppose then people would just make ret walls.

durand

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« Reply #109 on: April 11, 2007, 04:19:50 pm »
Quote from: "Survivor"


Quote from: "Lord Baxter"

p.s. is there any way to make my picture smaller?


yes, the easy way is to shrink it in an image-editing program and reupload. Even paint can do that.


hmm...but if u mean the animation, im sure u need to do it frame by frame...and i don't think paint supports animation, i may be wrong  :-? in linux u can use image magick, i think

EDIT: here is the help for image magick: http://www.imagemagick.org/Usage/anim_mods/#resize

Survivor

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« Reply #110 on: April 11, 2007, 05:25:22 pm »
Quote from: "durand"
Quote from: "Survivor"


Quote from: "Lord Baxter"

p.s. is there any way to make my picture smaller?


yes, the easy way is to shrink it in an image-editing program and reupload. Even paint can do that.


hmm...but if u mean the animation, im sure u need to do it frame by frame...and i don't think paint supports animation, i may be wrong  :-? in linux u can use image magick, i think

EDIT: here is the help for image magick: http://www.imagemagick.org/Usage/anim_mods/#resize


He changed his sig already. It was stationary
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durand

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« Reply #111 on: April 11, 2007, 08:12:57 pm »
oh

Quakin

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« Reply #112 on: April 12, 2007, 02:17:48 am »
Quote from: "_Equilibrium_"
adv dragoon at s2? that sounds like a bad idea.


Since the goons don't have their uber healing anymore, the goon isn't as powerful as it used to be.

Quakin

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« Reply #113 on: April 12, 2007, 02:22:47 am »
Quote from: "temple"
If there were new weapons or structures, people would be more excited to play on those servers.


Small gameplay changes are really boring.  I've played the changes a couple of times in the past weeks but they really don't excite me.  Its just small changes.  

The major issues still really haven't been addressed:
1) A solo human counter to tyrants
2) Encouragement to get humans out of the base
3) Compromise to dretch ground-head-bites.
4) Barricade usefulness and the overall boringness of alien bases
5) Still don't really see a use for basilisks or marauders other than the forced need for basilisks for regen.
6) Alien grenade (marauder zap are still blah)
7) Human weapon complexity and limit in overall effectiveness between aliens (good at everything, scale between s1 and s3 well) whereas humans are good at only certain things per gear load out and don't really scale in power with stage progression.

These changes address issues that I really don't feel where major issues.

1.Have you ever seen a tyrant counter a good team of Bsuits?
2.Less healing from the aliens=more incentive to chase
3.Ground dretch bites arn't cheap, leave um. If you say weaken the dretch HS, why not limit the human's weapon range?
4.Barricades slow the humans. use it to protect an egg from a grenade maybe?
5.Lisk grab=so much easier-mara zap=unlimited. BTW if you actually played Adv.lisk now poisons Bsuits
6.WTF do you need this? when did aliens become techie nerds?
7.Every human gun pwns at doing certain jobs. Shottie=Goon. Las=dretch/mara/lisk/ long range. Btw ever heard of the PRifle/Helmet?

Henners

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« Reply #114 on: April 12, 2007, 03:44:29 am »
Arguing against unlagged because it allows everyone to shoot directly at things is extremely foolish.

People with low pings can aim directly at things already. People with high pings cant. Unlagged merely levels the playing field.

Indeed I'm surprised there is dissent on this matter at all. I remember the client side prediction patch for half life, and that was universally well recieved, and allowed the half life mod revolution to happen.

CS, TFC, DOD, NS etc would never have become so popular without it.
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