Author Topic: Hungry for Tremulous 1.2?  (Read 39954 times)

Lava Croft

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Hungry for Tremulous 1.2?
« on: March 29, 2007, 05:15:00 pm »
Then do not forget that at least the TJW and SatGNU Tremulous servers are running the latest gameplay changes applied to Tremulous, mostly done by Norfenstein.

These balance changes greatly improve upon Tremulous, but some things have changed, and require a different approach this time around.

So, why not enable automatic downloading in Tremulous, connect to either TJW or SatGNU and have a look around in the game, notice the differences, get ready for 1.2.

Once you get used to the new 'balance', you will totally miss it when you connect to a Tremulous 1.1.0 server, and yearn for the sweetness that the Tremulous standalone release has brought us gameplay-wise. It's not all Balance Mod and TremX...

AKAnotu

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Hungry for Tremulous 1.2?
« Reply #1 on: March 29, 2007, 05:16:26 pm »
i'm not hungry with the horrible changes tjw and satGNU, among other servers are using...

optear

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Hungry for Tremulous 1.2?
« Reply #2 on: March 29, 2007, 05:19:09 pm »
balance mod is totally unbalanced
tremx is not so extreme
domination is just a rip off

tjw's mod ... I also hate it
quote]if timbo is the father of tremulous, norfenstein - mother, and overflow, jex, stannum, tjw, ... children. I am the grandfather. Because I created NS. [/quote]

maci

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Hungry for Tremulous 1.2?
« Reply #3 on: March 29, 2007, 05:23:05 pm »
tjw code is not a mod!

this is what trem is going to be like in version 1.2!

AKAnotu

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Hungry for Tremulous 1.2?
« Reply #4 on: March 29, 2007, 05:26:01 pm »
Quote from: "maci"
tjw code is not a mod!

this is what trem is going to be like in version 1.2!


note to self, continue playing 1.1 if tjw can't be brought to his senses

Endrako

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Hungry for Tremulous 1.2?
« Reply #5 on: March 29, 2007, 05:27:29 pm »
o lol tremx have nice improvements for Humans like biokit is very usefull beacouse dragoon for human at s1 is too strong
ammo pack is too good but this should be at s1, battery should be s2
hmmmm xael range of atomic bomb xD this one should be changed
but even in tremx humans are weak if A players are saying no surge thats means he is a noob, humans are kinda weak if they dont play as team but like hero in this game human cannot be a Hercules you should remeber that
that what i think ;)
estem by żyć, a nie umierać jeśli umrę znaczy, że byłem pomyłką, żyć to nie umierać, lecz trwać ciągle...

AKAnotu

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Hungry for Tremulous 1.2?
« Reply #6 on: March 29, 2007, 05:29:14 pm »
Quote from: "Endrako"
o lol tremx have nice improvements for Humans



THIS IS NOT A TREMX THREAD. LEARN THAT   BEFORE YOU POST

Caveman

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Re: Hungry for Tremulous 1.2?
« Reply #7 on: March 29, 2007, 05:43:01 pm »
Quote from: "Lava Croft"

So, why not enable automatic downloading in Tremulous, connect to either TJW or SatGNU and have a look around in the game, notice the differences, get ready for 1.2.


Why not? Because the changes are too radical.
And puhlease don't come running with "balance", we been there and did find out that all those nice diagrams and pics only show that you can't compare games where the players have different skills.

Catalyc

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Hungry for Tremulous 1.2?
« Reply #8 on: March 29, 2007, 05:57:20 pm »
the }MG{ Domination server is also running w/ these changes.
ttp://tremmapping.pbwiki.com/

Lava Croft

  • Guest
Re: Hungry for Tremulous 1.2?
« Reply #9 on: March 29, 2007, 06:00:38 pm »
Quote from: "Lava Croft"
Then do not forget that at least the TJW and SatGNU Tremulous servers are running the latest gameplay changes applied to Tremulous, mostly done by Norfenstein.

These balance changes greatly improve upon Tremulous, but some things have changed, and require a different approach this time around.

So, why not enable automatic downloading in Tremulous, connect to either TJW or SatGNU and have a look around in the game, notice the differences, get ready for 1.2.

Once you get used to the new 'balance', you will totally miss it when you connect to a Tremulous 1.1.0 server, and yearn for the sweetness that the Tremulous standalone release has brought us gameplay-wise. It's not all Balance Mod and TremX...


EDIT:
Quote from: "Catalyc"
the }MG{ Domination server is also running w/ these changes.

Seffylight

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Hungry for Tremulous 1.2?
« Reply #10 on: March 29, 2007, 06:12:55 pm »
The future 1.2 changes are great. Can't wait for 1.2 official release.
Stop it. Seriously.

next_ghost

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Hungry for Tremulous 1.2?
« Reply #11 on: March 29, 2007, 07:34:34 pm »
KOCOUR-CZ DEV runs the (almost) latest SVN. No experimental k3wl m0dz, just SVN, /share and designated builder. Download protocol 70 KOCOUR-CZ DEV client pack here.

And BTW, designated builder + mark deconstruct = no more BP stealing 8)
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

David

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Hungry for Tremulous 1.2?
« Reply #12 on: March 29, 2007, 07:37:56 pm »
Also people should note, that tjw's changes change all the time.
its not done yet.
the more people who play and test, the sooner they find what works, and the sooner trem 1.2 will come out.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
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I am not a dev.  Nothing I say counts for anything.

khalsa

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Hungry for Tremulous 1.2?
« Reply #13 on: March 29, 2007, 07:42:23 pm »
I just have to quip in:

TJW + Domination mod is the most fun ever. No camping, no bullcrap, just plain fun. Especially on our server since we don't really get any "newbs" it's just good fun teamwork.

Note: MGDOM = No SD, No Timelimit (400mins games with 4-5 matches in each 0_o), and the best admins around (}MG{ Members).


Khalsa
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Caveman

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Hungry for Tremulous 1.2?
« Reply #14 on: March 29, 2007, 07:58:01 pm »
hehe Khalsa, you just had to get that in :)

temple

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Hungry for Tremulous 1.2?
« Reply #15 on: March 29, 2007, 08:16:38 pm »
If there were new weapons or structures, people would be more excited to play on those servers.


Small gameplay changes are really boring.  I've played the changes a couple of times in the past weeks but they really don't excite me.  Its just small changes.  

The major issues still really haven't been addressed:
1) A solo human counter to tyrants
2) Encouragement to get humans out of the base
3) Compromise to dretch ground-head-bites.
4) Barricade usefulness and the overall boringness of alien bases
5) Still don't really see a use for basilisks or marauders other than the forced need for basilisks for regen.
6) Alien grenade (marauder zap are still blah)
7) Human weapon complexity and limit in overall effectiveness between aliens (good at everything, scale between s1 and s3 well) whereas humans are good at only certain things per gear load out and don't really scale in power with stage progression.

These changes address issues that I really don't feel where major issues.

Ryanw4390

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Hungry for Tremulous 1.2?
« Reply #16 on: March 29, 2007, 08:29:26 pm »
I tried this out on TJW server, its pretty good, would like to keep things the same the way I'm used to but everything changes I guess.
Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.

TinMan

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Hungry for Tremulous 1.2?
« Reply #17 on: March 29, 2007, 09:22:10 pm »
Good thing this isn't 1.2 LOL
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

_Equilibrium_

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Hungry for Tremulous 1.2?
« Reply #18 on: March 29, 2007, 09:25:51 pm »
adv dragoon at s2? that sounds like a bad idea.

gareth

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Hungry for Tremulous 1.2?
« Reply #19 on: March 29, 2007, 11:42:08 pm »
If the tjw server is running what trem 1.2 will be like, its sure not a good sign thats its nearly always empty.

Ryanw4390

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Hungry for Tremulous 1.2?
« Reply #20 on: March 30, 2007, 03:03:39 am »
Quote
TJW + Domination mod is the most fun ever. No camping, no bullcrap, just plain fun. Especially on our server since we don't really get any "newbs" it's just good fun teamwork.


Yeah I just played there on humans. There is definately more teamwork involved and there isnt any camping done for the most part, some good fun :D
Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.

player1

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Since you gave a considered response...
« Reply #21 on: March 30, 2007, 05:11:26 am »
Quote from: "temple"
If there were new weapons or structures, people would be more excited to play on those servers.


Small gameplay changes are really boring.  I've played the changes a couple of times in the past weeks but they really don't excite me.  Its just small changes.  

The major issues still really haven't been addressed:
1) A solo human counter to tyrants
2) Encouragement to get humans out of the base
3) Compromise to dretch ground-head-bites.
4) Barricade usefulness and the overall boringness of alien bases
5) Still don't really see a use for basilisks or marauders other than the forced need for basilisks for regen.
6) Alien grenade (marauder zap are still blah)
7) Human weapon complexity and limit in overall effectiveness between aliens (good at everything, scale between s1 and s3 well) whereas humans are good at only certain things per gear load out and don't really scale in power with stage progression.

These changes address issues that I really don't feel where major issues.


As regards number 5, I thought this myself somewhat, but I played a game last night where everyone on Alien all went basi or mara, not just the usual dretch and goon, and we ruled the Humans in a short "L" hallway, briefly, while they were S2. It seems that nobody really uses these classes, (and do the adv gas and electrical attacks really do anything?), but they could be really cool if they were utilized a bit more, and didn't seem so weak (they can actually be quite effective, but the line between fight-to-the-kill and run-away-screaming is very fine). You don't see them utilized that well that often. Yet if they are made stronger, humans must also get some new counterbalance.

I haven't played too much modded Trem, so I don't really know how the new changes play. But I'm glad Tremulous is still growing and changing.

I don't know about a solo human to counter tyrants. Two Humans working together when at least one has a battlesuit and the other has a luci seems pretty strong. As far as points 2, 4, and 6, I made some suggestions on Sushi's "new wepons (sic)" thread on the Mods forum that you may find interesting.

http://tremulous.net/phpBB2/viewtopic.php?t=4036

I think dretching is pretty hard, although as a Human I think they have an unfair advantage. You've got to admit, it does take some skill or practice to be able to dretch well. I don't think it's too easy. It just seems that way to Humans.

As far as your last point, I think you contradicted yourself when you said that basis and maras are useless. Maybe I misunderstand, but how then do Aliens scale well? Also, I think a big part of the game is learning to work with teammates. This is why Humans have limited loadouts. They need their teammates. The Aliens do, too, it's just less obvious.

Not flaming you personally, temple. It's just that you had some interesting points that I had immediate views on. I agree with your basic premise, gameplay is all well and good, but where are the new toys, tools, and artifacts that really excite gamerz? We're model-hungry ingrates. I'll go play now.

Plague Bringer

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Hungry for Tremulous 1.2?
« Reply #22 on: March 30, 2007, 12:50:09 pm »
Dretches die way too easily. Crappy regen out of base makes them blaster fodder. When aliens are weakened enough to make blasters useful, something is seriously wrong. Dragoons at S2 is balanced by the bad regen, but all the other aliens are unbalanced, atleast give the goon a healing aura. Luci is basically useless, considering the slow ROF of it's secondary, I think it should be more powerfull. With the slow turret speed and time it takes them to lock on to a target, teslas are very usefull now! Perhaps teslas should be readily available at S2?
U R A Q T

Ranger

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Hungry for Tremulous 1.2?
« Reply #23 on: March 30, 2007, 01:12:20 pm »
Lava, you forgot your [/shamelesspromotion] tag.

 :D
img]http://img.photobucket.com/albums/v518/KoldShip/marau.png[/img]


Lava Croft

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Hungry for Tremulous 1.2?
« Reply #24 on: March 30, 2007, 01:43:30 pm »
Quote from: "Ranger"
Lava, you forgot your [/shamelesspromotion] tag.

Well, after getting used to the new changes Norfenstein made to Tremulous, playing on a stock 1.1.0 server is just lame.

optear

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Hungry for Tremulous 1.2?
« Reply #25 on: March 30, 2007, 02:44:42 pm »
how do I mod tjw with patches?. I downloaded the svn
please help! :cry:
quote]if timbo is the father of tremulous, norfenstein - mother, and overflow, jex, stannum, tjw, ... children. I am the grandfather. Because I created NS. [/quote]

Glunnator

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Hungry for Tremulous 1.2?
« Reply #26 on: March 30, 2007, 05:06:09 pm »
Quote from: "AKAnotu"
Quote from: "maci"
tjw code is not a mod!

this is what trem is going to be like in version 1.2!


note to self, continue playing 1.1 if tjw can't be brought to his senses

QFT >_>

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HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

techhead

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Hungry for Tremulous 1.2?
« Reply #27 on: March 30, 2007, 09:29:56 pm »
Once 1.2 actually does come out, someone will code a "Nostalgia" mod, re-adding all the cool stuff from 1.1, which finds instant popularity among the player-base.
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Norfenstein

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Hungry for Tremulous 1.2?
« Reply #28 on: March 31, 2007, 03:31:06 am »
Quote from: "optear"
how do I mod tjw with patches?. I downloaded the svn
please help! :cry:

He keeps them all in one big patch; told me to do it like this:

Check out the svn version:
Code: [Select]
svn://svn.icculus.org/tremulous/trunk/ name-of-directory-you-want-everything-in
Then go to the directory you just made and run
Code: [Select]
wget http://tjw.org/tremulous-current/ -O - | patch -p0
Best thing to do is make a clean install of tremulous in a directory that's not your normal trem folder, unzip data-1.1.0.pk3, then delete it and vms-1.1.0.pk3, and make a folder called vm/ under base/.

When you compile tremulous, copy over the qvm's it builds (look in the build/ directory) to this vm folder, as well as the binary it made to the top level of your tremulous development folder (one level above base/). Run that with +set sv_pure 0, and +set fs_homepath set to that same directory so it won't touch your normal trem configuration folder (dunno if this is necessary on Windows; might not hurt to skip it on Linux too).

I made this helper script in my tremulous source directory to do the above for me:
Code: [Select]
#!/bin/sh
cp build/release-linux-x86/base/vm/*.qvm ~/games/tremulous-dev/base/vm
cp build/release-linux-x86/tremulous.x86 ~/games/tremulous-dev/tremulous.x86
~/games/tremulous-dev/tremulous.x86 +set fs_homepath ~/games/tremulous-dev +set sv_pure 0 +devmap $1

You can figure out how to adapt it to your needs.

temple

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Re: Since you gave a considered response...
« Reply #29 on: March 31, 2007, 04:22:37 am »
Quote from: "player1"
Quote from: "temple"
If there were new weapons or structures, people would be more excited to play on those servers.


Small gameplay changes are really boring.  I've played the changes a couple of times in the past weeks but they really don't excite me.  Its just small changes.  

The major issues still really haven't been addressed:
1) A solo human counter to tyrants
2) Encouragement to get humans out of the base
3) Compromise to dretch ground-head-bites.
4) Barricade usefulness and the overall boringness of alien bases
5) Still don't really see a use for basilisks or marauders other than the forced need for basilisks for regen.
6) Alien grenade (marauder zap are still blah)
7) Human weapon complexity and limit in overall effectiveness between aliens (good at everything, scale between s1 and s3 well) whereas humans are good at only certain things per gear load out and don't really scale in power with stage progression.

These changes address issues that I really don't feel where major issues.


As regards number 5, I thought this myself somewhat, but I played a game last night where everyone on Alien all went basi or mara, not just the usual dretch and goon, and we ruled the Humans in a short "L" hallway, briefly, while they were S2. It seems that nobody really uses these classes, (and do the adv gas and electrical attacks really do anything?), but they could be really cool if they were utilized a bit more, and didn't seem so weak (they can actually be quite effective, but the line between fight-to-the-kill and run-away-screaming is very fine). You don't see them utilized that well that often. Yet if they are made stronger, humans must also get some new counterbalance.

I haven't played too much modded Trem, so I don't really know how the new changes play. But I'm glad Tremulous is still growing and changing.

I don't know about a solo human to counter tyrants. Two Humans working together when at least one has a battlesuit and the other has a luci seems pretty strong. As far as points 2, 4, and 6, I made some suggestions on Sushi's "new wepons (sic)" thread on the Mods forum that you may find interesting.

http://tremulous.net/phpBB2/viewtopic.php?t=4036

I think dretching is pretty hard, although as a Human I think they have an unfair advantage. You've got to admit, it does take some skill or practice to be able to dretch well. I don't think it's too easy. It just seems that way to Humans.

As far as your last point, I think you contradicted yourself when you said that basis and maras are useless. Maybe I misunderstand, but how then do Aliens scale well? Also, I think a big part of the game is learning to work with teammates. This is why Humans have limited loadouts. They need their teammates. The Aliens do, too, it's just less obvious.

Not flaming you personally, temple. It's just that you had some interesting points that I had immediate views on. I agree with your basic premise, gameplay is all well and good, but where are the new toys, tools, and artifacts that really excite gamerz? We're model-hungry ingrates. I'll go play now.

Aliens scale well because the more an alien costs, the better it is than it predecessors.  On the flip side, human weapons aren't always better with more cost.  In fact, human weapons tend to be harder to pick and coordinate.

Basilisks and Marauders have uses but once you get good, its nothing a goon can't do and do better.  

Humans have limited loadouts because they have more specific abilities.  The beauty is being able to coordinate but its myth that people can coordinate anything outside of a clan match.

2 Humans against a tyrants is still a solo fight between a tyrant because the rant will kill 1 humans almost immediately, leaving just 1 guy left.  Rants got nerfed but they are still rants.  A good player will still be devastating but they won't be as awesome as before.  Either way, I think humans just need a solid weapon that can take out rants consistently, rather than nerfing rants.  

A luci cannon (used to) kill anything below a rant easily if the alien made a mistake.  Chainguns are equally punishing.  But with rants, nothing kills them fast enough.  Now, luci cannons are still pretty much the same against rants and chainguns are slightly more effective in killing fleeing aliens.  But I think the nerfs to aliens make the harder to play rather really giving humans want they need.  Like I said before, aliens will get better due to the challenges, humans will still stay the same.

I really don't care about flames or anything.  I'm just bored of Tremulous and I want something, anything, new and exciting.