If there were new weapons or structures, people would be more excited to play on those servers.
Small gameplay changes are really boring. I've played the changes a couple of times in the past weeks but they really don't excite me. Its just small changes.
The major issues still really haven't been addressed:
1) A solo human counter to tyrants
2) Encouragement to get humans out of the base
3) Compromise to dretch ground-head-bites.
4) Barricade usefulness and the overall boringness of alien bases
5) Still don't really see a use for basilisks or marauders other than the forced need for basilisks for regen.
6) Alien grenade (marauder zap are still blah)
7) Human weapon complexity and limit in overall effectiveness between aliens (good at everything, scale between s1 and s3 well) whereas humans are good at only certain things per gear load out and don't really scale in power with stage progression.
These changes address issues that I really don't feel where major issues.
As regards number 5, I thought this myself somewhat, but I played a game last night where everyone on Alien all went basi or mara, not just the usual dretch and goon, and we ruled the Humans in a short "L" hallway, briefly, while they were S2. It seems that nobody really uses these classes, (and do the adv gas and electrical attacks really do anything?), but they could be really cool if they were utilized a bit more, and didn't seem so weak (they can actually be quite effective, but the line between fight-to-the-kill and run-away-screaming is very fine). You don't see them utilized that well that often. Yet if they are made stronger, humans must also get some new counterbalance.
I haven't played too much modded Trem, so I don't really know how the new changes play. But I'm glad Tremulous is still growing and changing.
I don't know about a solo human to counter tyrants. Two Humans working together when at least one has a battlesuit and the other has a luci seems pretty strong. As far as points 2, 4, and 6, I made some suggestions on Sushi's "new wepons (sic)" thread on the Mods forum that you may find interesting.
http://tremulous.net/phpBB2/viewtopic.php?t=4036I think dretching is pretty hard, although as a Human I think they have an unfair advantage. You've got to admit, it does take some skill or practice to be able to dretch well. I don't think it's too easy. It just seems that way to Humans.
As far as your last point, I think you contradicted yourself when you said that basis and maras are useless. Maybe I misunderstand, but how then do Aliens scale well? Also, I think a big part of the game is learning to work with teammates. This is why Humans have limited loadouts. They need their teammates. The Aliens do, too, it's just less obvious.
Not flaming you personally, temple. It's just that you had some interesting points that I had immediate views on. I agree with your basic premise, gameplay is all well and good, but where are the new toys, tools, and artifacts that really excite gamerz? We're model-hungry ingrates. I'll go play now.