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disconnected by error

Started by Moofed, April 01, 2006, 12:56:21 AM

Moofed

Earlier, several people (inc. me) got disconnected from the server simultaneously.
Quote from: tremulous error popupDEFAULT_MODEL (sarge) failed to register
I'm running the linux version for the record.

Ninja

That happened to me too a few times today...linux version here as well.

Timbo

This is one of the more annoying bugs to have surfaced. Unfortunately we didn't catch it in testing because it needs a large number of players to occur. I guess it's kind of good we have a large number of players though :wink:. Basically what is happening is the server is receiving more commands from clients than it can handle, and is dropping the clients instead of trying to queue them. It tends to happen when there is a lot of talking or simultaneous sending of commands - the end of games for example. The quick fix (maybe the most sensible fix) is just to increase the command buffer size. This is pretty much top priority for the next patch - booting half your players periodically isn't exactly good.

Server operators: in the mean time it may help to increase the value of g_minCommandPeriod. The default is 500, perhaps try 1000. It would be good to know if this helps.

Shafe

I've made that change on the beer garden server.. hopefully that'll help

Echon

Trying it on QuakeDev as well.

Shafe

I havent noticed the error since I added that to my config.. but I may have just not been paying attention... .can anyone confirm that this fixes it?

Nosfore

Noticed the bug on Windows version too.

I played on Beer server today and didn't got it. Seems the setting did the trick.

Catalyc

The setting does the trick for when theres not much people, however on filled servers (22+ players) it still happens from time to time.