Author Topic: Help! (few qustions)  (Read 3163 times)

whitebear

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Help! (few qustions)
« on: April 02, 2007, 04:31:03 pm »
Well today I found my self drawing mapping plan on paper (basic lay out stuff) wich was suprice for me too. So I found my self solving a problem:
I want to create a bridge that has On/Off setting that can be closed & opened only by humans. What do I need to do?

I know that I can use func_door with "wait 9999999" but it never goes back to orginal state then.
Then I would need func_button with some short of team filter but is there any? Of cource I could add the button somewhere in human base but would need TeamSpeak to have proper timing and that would suck ^^.

Also I little while ago i was trying to seperate gaming area from background scene with NoDraw shader but it apears to be nocollide... so i was wondering what should I use for this? First time I am mapping background scene.

Survivor

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Re: Help! (few qustions)
« Reply #1 on: April 02, 2007, 04:45:39 pm »
Quote from: "whitebear"

I know that I can use func_door with "wait 9999999" but it never goes back to orginal state then.


http://soubok.googlepages.com/tremulous_editing_tips
Use the toggleable doors section.

Quote from: "whitebear"

Then I would need func_button with some short of team filter but is there any? Of cource I could add the button somewhere in human base but would need TeamSpeak to have proper timing and that would suck ^^.

trigger_equipment(only activated by humans) in a 64 gu radius around the button which targets a playerclipped door around the actual button. If an alien approaches it the door does not move out of the way and the alien cannot press the button. If a human approaches the button the door moves out of the way and the human can activate the button

Quote from: "whitebear"

Also I little while ago i was trying to seperate gaming area from background scene with NoDraw shader but it apears to be nocollide... so i was wondering what should I use for this? First time I am mapping background scene.

playerclip or fullclip.
I’m busy. I’ll ignore you later.

whitebear

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Help! (few qustions)
« Reply #2 on: April 02, 2007, 05:10:51 pm »
Wow... That link was helpfull
Thank you very much!
There should be a rating system of some short to rate posts or users directly (helpful, artistic, funny, idiot etc.) so people like you would pop out ^^

Survivor

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Help! (few qustions)
« Reply #3 on: April 02, 2007, 05:26:16 pm »
Quote from: "whitebear"
Wow... That link was helpfull
Thank you very much!
There should be a rating system of some short to rate posts or users directly (helpful, artistic, funny, idiot etc.) so people like you would pop out ^^


Hardly, such a system is too prone to abuse. People who visit here a lot know who provides good information and who bad. And as long as both the people who ask for help and those that provide it stay on friendly terms the world is well.
I’m busy. I’ll ignore you later.

LinuxManMikeC

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Help! (few qustions)
« Reply #4 on: April 02, 2007, 06:51:32 pm »
How about a target_relay?
Quote
This can only be activated by other triggers which will cause it in turn to activate its own targets.

-------- KEYS --------
targetname: activating trigger points to this.

target: this points to entities to activate when this entity is triggered.

-------- SPAWNFLAGS --------
HUMAN_ONLY: only human team players can activate trigger.
ALIEN_ONLY: only alien team players can activate trigger.
RANDOM: one one of the targeted entities will be triggered at random.
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Survivor

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Help! (few qustions)
« Reply #5 on: April 02, 2007, 06:55:48 pm »
Ah yes, the simple way. :p

I generally use the class and equipment triggers because they provide higher detailing due to their selection. But relay could work as well. :)
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