Download: Volcano -- alpha32 April 2007
By LinuxManMikeC (Michael Cerveny)
linuxmanmikec@gmail.com
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Under the following conditions:
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Requires ATCS (installed with Tremulous by default)
Some major changes since alpha2:
- Rolled my own lava texture (still using Thermal shader script)
- Finally figured out something to do with the "box room", though it still has
boxes :-/. Still thinking about what to do with those.
- Had to shorten the stairways as a result of changes to the secondary rooms.
- Added vents from base to elevator shaft
- Changes to elevator functionality and design
- Added some space in the lower tunnels
- Some additional ledges in crater
- Various artistic changes
This is my first map ever (aside from a stupid one I never finished for Doom2
:-D ). It's a simple, symetric, ATCS-style map with some extra stuff (doors,
elevators, lava, etc...). It uses the ATCS texture set (included in the base
Tremulous install) and one shader (minus it's texture) from the map Geothermal.
I've dumped the texture from the lava shader and am working on my own
(unfinished).
There is still a lot of work left to be done (even though its the third alpha
release), but I want to be certain of major gameplay changes before I move on.
Raves and rants are welcome, but keep in mind that this is still an alpha
version. There is stuff I already plan on doing, but haven't yet. Before you
start tearing my art down, the starting base rooms, the secondary rooms, the
stairways, the bridges, and the elevator shafts are mostly "finished". Feel
free to send negative criticism (if any) about those. The elevator
functionality has been changed in every version so far, looking for feedback on
its current functionality. The "terrain" (if you can call it that yet :-D ) is
far from finished. If anyone complains that "the crater/surface is too blocky"
you can go check out the bottom of the lava pit (*evil laugh*). If you have
any ideas on things to add or change, I'd love to hear them. Enjoy.