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Map Objects

Started by whitebear, April 04, 2007, 02:00:41 PM

whitebear

Currently we got full set of structures for both teams but there are no natural objects.
What I mean is that it would be great to have things like boxes of difrent sizes brakeable or not that could be added with layout editing mode (!layout build smallcrate ?) or mapper to add them.
so basicly third team wich you can't join with structures to create barricades and mibie minor offencive structures (abandoned base with lethal sucurity system left online?).
As for using in layout editing mode difrent kinds of additional road blockers or offencive structures here and there could even change whole game play of atcs nice and clean.
some objects I had in mind
    small box (turret height as cube)
    medium box (armory height as cube)
    large box (reactor height as cube)
    turret (difrent model/texture to avoid confusion)
    celling turret
    telsa (smaller model since human one is too big)
    celling telsa
there could be second set of boxes that would be static so you could build on them

Caveman

veto, no one sided offensive structures.

Shadowgandor

he didn't say that the turrets wouldn't hit humans, though it wouldn't matter anyway, a rifle could kill a human base lol

techhead

A rifle would probably run out of ammo on the fourth turret.
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Plague Bringer

U R A Q T

TriedtoDestroyMetal

Breakable glass! Breakable glass!

Or even a forcefield that let's bullets through but not players... neat.

Plague Bringer

called playerclip....what about one that lets players through but not weapons? weapon clip
U R A Q T

benmachine

Quote from: whitebear
    celling turret
    celling telsa



^_^

(no this isn't really relevant. But I couldn't resist the opportunity to post it)
benmachine

whitebear

Wow! You can use layout commands on alien side to do that? Cool! ^^

benmachine

Quote from: whitebearWow! You can use layout commands on alien side to do that? Cool! ^^
I'm pretty sure you can't, I did that with some heavy modding and a ckit. It isn't hard, though. All you do is put something like if( g_layoutEdit.integer) return qtrue; at the top of BG_FindInvertTestForBuildable. Not sure how well that'd work with only a server-side mod, mind.
benmachine