Author Topic: Combat zone-need help with compiling  (Read 6741 times)

Bača64

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Combat zone-need help with compiling
« on: April 05, 2007, 08:39:05 am »
Hi there, I have made map, its textured, bases are placed and i think its ready for firt compile, but thats the problem. My q2maptoolz doesnt work and compiler in GTKradiant(i have got v1,4) seems to not be there. :( In the BSP menu nothink shows, it is empty. I dont know what to do. Is there any other way how to compile map? Please help. I realy wish to get this my firs map to work, its important for me.

Thanks for all comments. Also sory for my bad english grammar.



This BSP window is only think that pop up when i click on the bsp menu.
remulous is one of the best game-ideas i ever met.

Survivor

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Combat zone-need help with compiling
« Reply #1 on: April 05, 2007, 08:47:00 am »
Copy the bit in the codebox to notepad. Save as quakev3.qe4 (make sure it isn't ending in .txt). Put it in tremulous/base/scripts. If you start radiant you should now have a bsp menu. Try one of the (final) compile options
.
Code: [Select]
{
"version" "2"
"basepath" "D:\Games\TREMUL~1\base"
"rshcmd" ""
"remotebasepath" "D:/Games/Tremulous/base"
"entitypath" "D:/Games/GtkRadiant-1213/"
"texturepath" "D:/Games/Tremulous/base/textures"
"autosave" "D:\Games\TREMUL~2\base\maps\autosave.map"
"mapspath" "D:/Games/Tremulous/base/maps"
"brush_primit" "0"
"user_project" "1"
"bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta -patchmeta -subdivisions 3 $"
"bsp_Q3Map2: (single) BSP -meta" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $"
"bsp_Q3Map2: (single) -vis" "! D:/Games/Tremulous/Radiant/q3map2 # -vis $"
"bsp_Q3Map2: (test) BSP -meta, -vis" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -super 2 -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -filter -fast -skyfix -nocollapse -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -filter -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -filter -super 2 -patchshadows $"
"dir" "base"
}
I’m busy. I’ll ignore you later.

Bača64

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Combat zone-need help with compiling
« Reply #2 on: April 05, 2007, 09:47:43 am »
THX for your advice, but unfortunately it didnt work.
I have done exactly what you said but nothink happend.



Maybe its because of paths on my pc.

C:\Program Files\Tremulous                     - my tremulous folder
C:\Program Files\GtkRadiant-1.4              - my GTG radiant folder

      Please dont give up yet  :wink:
remulous is one of the best game-ideas i ever met.

Survivor

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Combat zone-need help with compiling
« Reply #3 on: April 05, 2007, 09:54:47 am »
you saved it as quakev3.qe4.txt and are using hidden extensions. At least that's what i guess Textovy dokument means.
Google for showing hidden extensions in your language since i wouldn't know the least about the names in your version :)
Then change .qe4.txt to .qe4

Edit: and of course change the paths to your own. Sometimes i look over the simplest things.

And also the correct version would help...

Code: [Select]
{
"version" "4"
"basepath" "D:\Games\TREMUL~1\base"
"rshcmd" ""
"remotebasepath" "D:/Games/Tremulous/base"
"entitypath" "D:/Games/GtkRadiant/"
"texturepath" "D:/Games/Tremulous/base/textures"
"autosave" "D:\Games\TREMUL~2\base\maps\autosave.map"
"mapspath" "D:/Games/Tremulous/base/maps"
"brush_primit" "0"
"user_project" "1"
"bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta -patchmeta -subdivisions 3 $"
"bsp_Q3Map2: (single) BSP -meta" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $"
"bsp_Q3Map2: (single) -vis" "! D:/Games/Tremulous/Radiant/q3map2 # -vis $"
"bsp_Q3Map2: (test) BSP -meta, -vis" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -super 2 -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -shadeangle 90 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -filter -fast -skyfix -nocollapse -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -filter -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -filter -super 2 -patchshadows $"
"bsp_Q3Map2: (Trem Custom Final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -patchshadows" "! D:/Games/Tremulous/Radiant/q3map2 -v # -meta -debugportals $ && ! D:/Games/Tremulous/Radiant/q3map2 # -vis -hint -saveprt $ && ! D:/Games/Tremulous/Radiant/q3map2 -v # -light -fast -skyfix -nocollapse -filter -super 2 -patchshadows $"
"dir" "base"
}
I’m busy. I’ll ignore you later.

Bača64

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Combat zone-need help with compiling
« Reply #4 on: April 05, 2007, 10:10:07 am »
:D LOL this takes a while.. all those paths..  :D  :D  :D
remulous is one of the best game-ideas i ever met.

Bača64

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Combat zone-need help with compiling
« Reply #5 on: April 05, 2007, 10:29:54 am »
Ok, i have changed paths..
Now my script looks like that, its saved as quakev3.qe4
{
"version" "4"
"basepath" "C:\Program Files\Tremulous\base"
"rshcmd" ""
"remotebasepath" "C:\Program Files\Tremulous\base"
"entitypath" "C:\Program Files\GtkRadiant-1.4"
"texturepath" "C:\Program Files\Tremulous\base\textures"
"autosave" "C:\Program Files\Tremulous\base\maps\autosave.map"
"mapspath" "C:\Program Files\Tremulous\base\maps"
"brush_primit" "0"
"user_project" "1"
"bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta -patchmeta -subdivisions 3 $"
"bsp_Q3Map2: (single) BSP -meta" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $"
"bsp_Q3Map2: (single) -vis" "! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis $"
"bsp_Q3Map2: (test) BSP -meta, -vis" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -shadeangle 90 -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -super 2 -shadeangle 90 -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -super 2 -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -shadeangle 90 -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -filter -fast -skyfix -nocollapse -shadeangle 90 -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -filter -patchshadows $"
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -filter -super 2 -patchshadows $"
"bsp_Q3Map2: (Trem Custom Final) BSP -meta, -vis, -light -fast -nocollapse -filter -super 2 -patchshadows" "! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -meta -debugportals $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 # -vis -hint -saveprt $ && ! C:\Program Files\GtkRadiant-1.4\q3map2 -v # -light -fast -skyfix -nocollapse -filter -super 2 -patchshadows $"
"dir" "base"
}

But still no effect.. when you run your q3map2 directly, what happens? because my opens for a second "command line" and than it shut down. Maybe it is not working properly. I will try to download it from somewhere and instal it again. I dont have any other idea what could cause such trobles...   :(
remulous is one of the best game-ideas i ever met.

Survivor

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Combat zone-need help with compiling
« Reply #6 on: April 05, 2007, 10:34:41 am »
you can work q3map2 directly but it needs a commandline. That's why there's all these handy frontends around. Now if only they'd work >:E

There seems to be nothing wrong with your q3map2.
I’m busy. I’ll ignore you later.

Bača64

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« Reply #7 on: April 05, 2007, 10:36:05 am »
But when i open my q3map2 comand line opens an in 1sec it shut down itself..
remulous is one of the best game-ideas i ever met.

Survivor

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Combat zone-need help with compiling
« Reply #8 on: April 05, 2007, 10:39:07 am »
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -v  -custinfoparms -flares -meta -patchmeta -samplesize 64 -v "C:\Program Files\Tremulous\base\maps\MAPNAME.map"

"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -v  -vis -v "C:\Program Files\Tremulous\base\maps\MAPNAME.bsp"

"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -v  -light -fastbounce -filter -patchshadows -super 2 -v "C:\Program Files\Tremulous\base\maps\MAPNAME.bsp"

Try entering these in a command prompt in the order they are written here.
I’m busy. I’ll ignore you later.

Survivor

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Combat zone-need help with compiling
« Reply #9 on: April 05, 2007, 10:40:00 am »
Quote from: "Bača64"
But when i open my q3map2 comand line opens an in 1sec it shut down itself..


That's normal when it doesn't get any commandline input. Use the ones i typed in the above post. Change the MAPNAME into your map's name.
I’m busy. I’ll ignore you later.

f0rqu3

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Combat zone-need help with compiling
« Reply #10 on: April 05, 2007, 10:40:12 am »
afait you are using windows so you can try gtkradiant 1.5 rc1:
http://qeradiant.com/files/radiant/nightly/1.5/?C=M;O=A
(or something other)
then read:
http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32
(I dont know if those setup files are included in newer versions or not)

btw: wow how did you manage to create the whole map without compiling it for once

Bača64

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Combat zone-need help with compiling
« Reply #11 on: April 05, 2007, 10:50:16 am »
command prompt?
remulous is one of the best game-ideas i ever met.

Survivor

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Combat zone-need help with compiling
« Reply #12 on: April 05, 2007, 10:54:00 am »


But use the prompts i typed a few posts back instead.
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Bača64

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Combat zone-need help with compiling
« Reply #13 on: April 05, 2007, 11:03:35 am »
This happend when i did it:



Again, command line closed in sec.

BTW i must thank you once again for your willing.  :)
remulous is one of the best game-ideas i ever met.

f0rqu3

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Combat zone-need help with compiling
« Reply #14 on: April 05, 2007, 11:08:43 am »

black adder9

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« Reply #15 on: April 05, 2007, 11:11:29 am »
or send the map to someone else and let him try :)

Survivor

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« Reply #16 on: April 05, 2007, 11:12:02 am »
Hmm it shouldn't have twice the line right after each other

It should be

Loading C:\Program Files\tremulous\base\maps combat zone15.map

Your output shows

Loading C:\Program Files\GtkRadiant-1.4\-C:\Program Files\tremulous\base\maps combat zone15.map

Also try removing spaces in your mapnames. Never a good idea with the compilers. And i remember something about the 1.4 in that line but can't tell exactly what it was. Must be nothing.

What are you putting in exactly?
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Bača64

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Combat zone-need help with compiling
« Reply #17 on: April 05, 2007, 11:36:29 am »
HEY!! :D Good news.. I was able to run q3mapbuild! I get BSP SRF and PRT file from compiling! Also, a log from compiling.



Could you please tell me what the warnigs mean and how to run the map from those output-compiling files?
remulous is one of the best game-ideas i ever met.

f0rqu3

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Combat zone-need help with compiling
« Reply #18 on: April 05, 2007, 11:38:49 am »
this means you wont get blended terrain
copy the bsp to base/maps folder (if it is not there)
start trem type:
/sv_pure 0
/devmap yourmapname

Bača64

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« Reply #19 on: April 05, 2007, 11:45:50 am »
When i run the level it write "couldnt find a spawn", but thera are 2 spawns for aliens and 2 spawns for humans.. i think i didnt put in map some sort of "gamespawn" but i dont know..
remulous is one of the best game-ideas i ever met.

f0rqu3

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Combat zone-need help with compiling
« Reply #20 on: April 05, 2007, 11:49:43 am »
you also need
info_player_intermission   -> spec point
info_human_intermission   -> human team spec point
info_alien_intermission   -> alien team spec point

and make sure spawns do not collide with anything
(place them above the surface and away from each other )

Bača64

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« Reply #21 on: April 05, 2007, 11:50:02 am »
correction, couldnt find a spawn point
remulous is one of the best game-ideas i ever met.

Bača64

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Combat zone-need help with compiling
« Reply #22 on: April 05, 2007, 11:56:40 am »
:D  :D  :D  :D  :D YES!!!!! ITS WORKING MAN!!! THX VERY VERY MUCH TO ALL OF YOU!!!!
remulous is one of the best game-ideas i ever met.